Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Noc Tempre Noc Tempre](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Noc Tempre
Imperfects Negative-Feedback
1170
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.11.01 04:34:00 -
[1] - Quote
4% damage/level is a bad bonus. It is bland and it makes balance difficult.
Instead, introduce the siege module!
Siege Module Active 60s, Cooldown 60s
While Active: +10%/level to damage +10%/level to active repair +10%/level to base resists -100% to remote repair -90% to movement speed
While on Cooldown -25% to damage -25% to remote repair
Thoughts, opinions?
|
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.11.01 04:49:00 -
[2] - Quote
Noc Tempre wrote:4% damage/level is a bad bonus. It is bland and it makes balance difficult.
Instead, introduce the siege module!
Siege Module Active 60s, Cooldown 60s
While Active: +10%/level to damage +10%/level to active repair +10%/level to base resists -100% to remote repair -90% to movement speed
While on Cooldown -25% to damage -25% to remote repair
Thoughts, opinions?
You mean the ability the original DevBlog on them said they would have?![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Ty 'SweetCheeks' Borg Ty 'SweetCheeks' Borg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.11.01 08:47:00 -
[3] - Quote
Whilst I agree the Marauder skill is pretty crappy. I don't agree with this idea.
It seems very OP and one sided towards armour tanks. People already complain about shield boosters and armour reppers, this would just increase the whines ten fold and probably get all tanks nerfed yet again.
With a bit of work it might be good, but in that form it's a bad idea tbh. |
![Tony Calif Tony Calif](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Tony Calif
Seraphim Initiative. CRONOS.
2002
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.11.01 09:03:00 -
[4] - Quote
No. 50% damage and active rep is ridiculous. Basically it's a super sniping mod. You'd literally NEVER kill a tank who played smart. |
![The dark cloud The dark cloud](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
The dark cloud
Seraphim Initiative. CRONOS.
1060
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.11.01 09:08:00 -
[5] - Quote
Does any body even took a look at the skill itself? It takes huge amounts of SP to lvl that up. And the bonus only counts for large turrets and not the small. seriously stop complaining about everything. Another thing is you get only a advantage on a Sagaris or Surya which cost each 1.2 million just for the vehicle itself. |
![Ty 'SweetCheeks' Borg Ty 'SweetCheeks' Borg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.11.01 09:17:00 -
[6] - Quote
That's what we're saying Dark, it's pretty poor in it's current state.
It's expensive, requires a tonne of SP and it gives a stupid bonus.
I don't really get it's purpose. All it does is buff damage. I'd personally like more toughness or it to unlock some sort of expensive resists. I don't know. |
![Noc Tempre Noc Tempre](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Noc Tempre
Imperfects Negative-Feedback
1170
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.11.01 13:22:00 -
[7] - Quote
Tony Calif wrote:No. 50% damage and active rep is ridiculous. Basically it's a super sniping mod. You'd literally NEVER kill a tank who played smart.
Well the purpose is a module that lets it move to the front line and actually take punishment. However, it should imply some risk too by making it immobile and hefty penalties while it is on a long cooldown. Honestly, if a tank uses this in the redline, sure you'd never kill it, but it also wouldn't be doing much of anything. But again, I posted it for feedback, so how would you tweak the idea? |
![OMI43221 OMI43221](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
OMI43221
Osmon Surveillance Caldari State
15
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.12 16:48:00 -
[8] - Quote
Decided to post as new topic in general |
![Mavado V Noriega Mavado V Noriega](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Mavado V Noriega
SyNergy Gaming
2283
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.12 17:15:00 -
[9] - Quote
think ppl need to check what siege modules do on EVE and see how much of a dmg bonus it gets i dont think 50% is bad when in siege mode ur immobile so yes ur natural defenses go up and ur offensive output is greatly increased
http://wiki.eveonline.com/en/wiki/Siege_module |
![Mavado V Noriega Mavado V Noriega](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Mavado V Noriega
SyNergy Gaming
2283
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.12 17:17:00 -
[10] - Quote
Noc Tempre wrote:Tony Calif wrote:No. 50% damage and active rep is ridiculous. Basically it's a super sniping mod. You'd literally NEVER kill a tank who played smart. Well the purpose is a module that lets it move to the front line and actually take punishment. However, it should imply some risk too by making it immobile and hefty penalties while it is on a long cooldown. Honestly, if a tank uses this in the redline, sure you'd never kill it, but it also wouldn't be doing much of anything. But again, I posted it for feedback, so how would you tweak the idea?
THIS. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |