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Buster Friently
Rosen Association
1162
|
Posted - 2013.07.17 15:57:00 -
[1] - Quote
All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate weapon is OP.
I think the covers, in a broad sense, the rest of the threads, but please see those for exact details.
We must not let this happen. ARs should never be challenged by any other weapon type. CCP clearly shouldn't be spending development time on non AR weapons anyway, especially because they are all OP.
So, please nerf any non AR weapons. Nerf those especially hard that have a different tactical meta as well.
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Sinboto Simmons
SVER True Blood
742
|
Posted - 2013.07.17 16:00:00 -
[2] - Quote
Amusing,sad that this is pretty much what goes on in the forums on a day to day bases,but amusing nonetheless |
Buster Friently
Rosen Association
1164
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Posted - 2013.07.17 16:03:00 -
[3] - Quote
If anyone from CCP would like to chime in on why they even bother with the other weapons, I'd surely like to know. |
Master Jaraiya
Ultramarine Corp
458
|
Posted - 2013.07.17 16:05:00 -
[4] - Quote
Buster Friently wrote:All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate weapon is OP.
I think this covers, in a broad sense, the rest of the threads, but please see those for exact details.
We must not let this happen. ARs should never be challenged by any other weapon type. CCP clearly shouldn't be spending development time on non AR weapons anyway, especially because they are all OP.
So, please nerf any non AR weapons. Nerf those especially hard that have a different tactical meta as well.
I thought that is how they balanced weapons?
EDIT: Seems to be how they balanced the HMG |
Sinboto Simmons
SVER True Blood
742
|
Posted - 2013.07.17 16:08:00 -
[5] - Quote
Master Jaraiya wrote:Buster Friently wrote:All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate weapon is OP.
I think this covers, in a broad sense, the rest of the threads, but please see those for exact details.
We must not let this happen. ARs should never be challenged by any other weapon type. CCP clearly shouldn't be spending development time on non AR weapons anyway, especially because they are all OP.
So, please nerf any non AR weapons. Nerf those especially hard that have a different tactical meta as well. I thought that is how they balanced weapons? EDIT: Seems to be how they balanced the HMG scout too |
Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.07.17 17:14:00 -
[6] - Quote
ARs are fine, as i do well against any DS class(even Flaylocks). Try using a mouse if you come from computer FPS, as i find it dull to use the playstation controller for a game that has some hit detection issues. I use a GEK and regularily get 10-19/3 which is pretty good. I understand that other weapons are different tactics because the universe is diverse. Use cover to counter any other style besides AR. Be careful of Forge guns, as they will time thier shots to clip you as you pop in and out. |
Buster Friently
Rosen Association
1173
|
Posted - 2013.07.17 17:19:00 -
[7] - Quote
Spectre-M wrote:ARs are fine, as i do well against any DS class(even Flaylocks). Try using a mouse if you come from computer FPS, as i find it dull to use the playstation controller for a game that has some hit detection issues. I use a GEK and regularily get 10-19/3 which is pretty good. I understand that other weapons are different tactics because the universe is diverse. Use cover to counter any other style besides AR. Be careful of Forge guns, as they will time thier shots to clip you as you pop in and out.
ARs would be fine if it wasn't that all the other weapons are being nerfed relative to ARs.
I agree, the Flaylock isn't OP, if you use tactics. Trouble is most AR users don't, then CCP nerfs the weapon (any weapon) dumbing down the entire game to just point and shoot.
Pathetic.
All hail king AR. |
Buster Friently
Rosen Association
1280
|
Posted - 2013.07.25 01:21:00 -
[8] - Quote
Bump because there are still some weapons that might, one day, become useful. They need nerfed now! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
227
|
Posted - 2013.07.25 01:28:00 -
[9] - Quote
Don't u dare touch my knives! |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
1
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Posted - 2013.07.25 02:58:00 -
[10] - Quote
Lol made my night. People are now asking to nerf the forge gun, even swarms. Heck I even read one asking to nerf mag of a sniper rifle. CCP should ignore all of those nerf threads. And just check for op on their own. Because 100+ people that just suck are just asking to nerf anything that takes them out of their comfort zone. Average player just point and shoots and if they killed just because they shot first they cry op when not even looking at a whole squad of reds shooting at him
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Meeko Fent
Seituoda Taskforce Command Caldari State
371
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Posted - 2013.07.25 03:38:00 -
[11] - Quote
So true...
I can't agree that the Flaylock wasn't OP however, but 90% of these XXX is OP threads are from these knuckle heads. |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
31
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Posted - 2013.07.25 05:17:00 -
[12] - Quote
I think it would be pretty entertaining and pretty revealing if they took ARs out of the game for a month or two. Just to see how people's hands are forced and what styles could come from it. |
Skipper Jones
Molon Labe. League of Infamy
489
|
Posted - 2013.07.25 06:19:00 -
[13] - Quote
Reading these forums, it seems like there are other people that actually believe this.
I even found a thread claiming that my precious AScR is OP.
Except the plasma cannon. If a person every says the plasma cannon is OP, then they have some major issues. Like major high class crack ******* issues. |
darkiller240
INGLORIOUS-INQUISITION
99
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Posted - 2013.07.25 07:23:00 -
[14] - Quote
N00B!!!!! |
Dj grammer
Red Star. EoN.
19
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Posted - 2013.07.25 07:37:00 -
[15] - Quote
Buster Friently wrote:All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate weapon is OP.
I think this covers, in a broad sense, the rest of the threads, but please see those for exact details.
We must not let this happen. ARs should never be challenged by any other weapon type. CCP clearly shouldn't be spending development time on non AR weapons anyway, especially because they are all OP.
So, please nerf any non AR weapons. Nerf those especially hard that have a different tactical meta as well.
coming from a fellow AR user, even our own AR's are OP. Sure I do complain about rapid fire flaylocks (which personally I would have hit the RoF and the clip size but CCP said no and went right for the damage) and shotties to the face here and there and many other things. but there are people who are very skilled at using that particular weapon of choice.
But to say an AR shouldn't be challenged by any other weapon is crazy talk by itself. (Cannot believe I am saying this) Look at Battlefield 3 and even Black Ops 2 or Real life if you prefer. ARs and LMGs is good for med to long range battle. Snipers from mid-long to very long range battles. Shotguns, pistols, explosives, and SMGs are good for close quarters and mid quarters.
In other-words, the AR is supposed to be the jack of all trades but in DUST 514 it is the master of all trades since they can do anything they want to do. Want proof as of how an AR can be OP? Look at this list:
1.) Can melt a heavy down within or less than 45/60 bullets depending on the tier of the weapon and where you are aiming at. 2.) Every weapon with the exception of explosives had a 10% weapon buff making the AR DPS even higher 3.) The most common weapon you will see used in the kill feed when the FoTM weapons are not being rampart 4.) Stack a complex damage mod (10%) along with a level 5 AR proficiency (15% percent) and the weapon buff (10%) on a basic AR, you are doing 47.31 damage per bullet. More than a freaking balac at normal stats. 5.) Not a lot of recoil and you can get away with hip-firing the weapon like crazy 6.) One of only two weapons (the other is SMGs) that obtained the sharpshooter skill
SO just because a shotgun killed you in a CQC when you are using a AR doesn't make the shotgun OP. The Shotgun should win that CQC match-up and vise versa if in a med to long range combat. |
Nocturnal Soul
Immortal Retribution
271
|
Posted - 2013.07.25 09:40:00 -
[16] - Quote
I feel stupid now i got really pissed and serious to then find out I got trolled |
Cosgar
ParagonX
3175
|
Posted - 2013.07.25 11:24:00 -
[17] - Quote
(Reserved) |
semperfi1999
Internal Error. Negative-Feedback
691
|
Posted - 2013.07.25 13:29:00 -
[18] - Quote
Dj grammer wrote:Buster Friently wrote:All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate weapon is OP.
I think this covers, in a broad sense, the rest of the threads, but please see those for exact details.
We must not let this happen. ARs should never be challenged by any other weapon type. CCP clearly shouldn't be spending development time on non AR weapons anyway, especially because they are all OP.
So, please nerf any non AR weapons. Nerf those especially hard that have a different tactical meta as well. coming from a fellow AR user, even our own AR's are OP. Sure I do complain about rapid fire flaylocks (which personally I would have hit the RoF and the clip size but CCP said no and went right for the damage) and shotties to the face here and there and many other things. but there are people who are very skilled at using that particular weapon of choice. But to say an AR shouldn't be challenged by any other weapon is crazy talk by itself. (Cannot believe I am saying this) Look at Battlefield 3 and even Black Ops 2 or Real life if you prefer. ARs and LMGs is good for med to long range battle. Snipers from mid-long to very long range battles. Shotguns, pistols, explosives, and SMGs are good for close quarters and mid quarters. In other-words, the AR is supposed to be the jack of all trades but in DUST 514 it is the master of all trades since they can do anything they want to do. Want proof as of how an AR can be OP? Look at this list: 1.) Can melt a heavy down within or less than 45/60 bullets depending on the tier of the weapon and where you are aiming at. 2.) Every weapon with the exception of explosives had a 10% weapon buff making the AR DPS even higher 3.) The most common weapon you will see used in the kill feed when the FoTM weapons are not being rampart 4.) Stack a complex damage mod (10%) along with a level 5 AR proficiency (15% percent) and the weapon buff (10%) on a basic AR, you are doing 47.31 damage per bullet. More than a freaking balac at normal stats. 5.) Not a lot of recoil and you can get away with hip-firing the weapon like crazy 6.) One of only two weapons (the other is SMGs) that obtained the sharpshooter skill SO just because a shotgun killed you in a CQC when you are using a AR doesn't make the shotgun OP. The Shotgun should win that CQC match-up and vise versa if in a med to long range combat.
You realize with everything you just said that the scrambler is better than the AR right? It has more dmg per bullet....especially once you start adding the %bonuses it has (it only does 2 less dmg to armor but can do up to 15 dmg more to shields). Its ROF is similar, its accuracy is higher, its recoil/dispersion the same as a fully upgraded AR (and it doesnt have any recoil/dispersion reduction skills needed for this), it has more rounds per mag, it reloads in less time, overheating never comes into play with it taking 1.5 mags of continuous fire to overheat and it has a better sight for ADS.......
Yea the AR is OP |
Dj grammer
Red Star. EoN.
19
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Posted - 2013.07.25 14:02:00 -
[19] - Quote
semperfi1999 wrote:Dj grammer wrote:Buster Friently wrote:All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate weapon is OP.
I think this covers, in a broad sense, the rest of the threads, but please see those for exact details.
We must not let this happen. ARs should never be challenged by any other weapon type. CCP clearly shouldn't be spending development time on non AR weapons anyway, especially because they are all OP.
So, please nerf any non AR weapons. Nerf those especially hard that have a different tactical meta as well. coming from a fellow AR user, even our own AR's are OP. Sure I do complain about rapid fire flaylocks (which personally I would have hit the RoF and the clip size but CCP said no and went right for the damage) and shotties to the face here and there and many other things. but there are people who are very skilled at using that particular weapon of choice. But to say an AR shouldn't be challenged by any other weapon is crazy talk by itself. (Cannot believe I am saying this) Look at Battlefield 3 and even Black Ops 2 or Real life if you prefer. ARs and LMGs is good for med to long range battle. Snipers from mid-long to very long range battles. Shotguns, pistols, explosives, and SMGs are good for close quarters and mid quarters. In other-words, the AR is supposed to be the jack of all trades but in DUST 514 it is the master of all trades since they can do anything they want to do. Want proof as of how an AR can be OP? Look at this list: 1.) Can melt a heavy down within or less than 45/60 bullets depending on the tier of the weapon and where you are aiming at. 2.) Every weapon with the exception of explosives had a 10% weapon buff making the AR DPS even higher 3.) The most common weapon you will see used in the kill feed when the FoTM weapons are not being rampart 4.) Stack a complex damage mod (10%) along with a level 5 AR proficiency (15% percent) and the weapon buff (10%) on a basic AR, you are doing 47.31 damage per bullet. More than a freaking balac at normal stats. 5.) Not a lot of recoil and you can get away with hip-firing the weapon like crazy 6.) One of only two weapons (the other is SMGs) that obtained the sharpshooter skill SO just because a shotgun killed you in a CQC when you are using a AR doesn't make the shotgun OP. The Shotgun should win that CQC match-up and vise versa if in a med to long range combat. You realize with everything you just said that the scrambler is better than the AR right? It has more dmg per bullet....especially once you start adding the %bonuses it has (it only does 2 less dmg to armor but can do up to 15 dmg more to shields). Its ROF is similar, its accuracy is higher, its recoil/dispersion the same as a fully upgraded AR (and it doesnt have any recoil/dispersion reduction skills needed for this), it has more rounds per mag, it reloads in less time, overheating never comes into play with it taking 1.5 mags of continuous fire to overheat and it has a better sight for ADS....... Yea the AR is OP
I did forget about the SCR didn't I? But to be more specific on which one you are talking about, you are talking about the Assault SCRs . Yea the ASSAULT SCR's CAN SHOOT 1.5 MAGS UNTIL OVERHEATING. Key word is overheating. Once an SCR overheats, which rarely happens to an assault SCR, user takes damage feedback and will have to wait on the cooldown time. I even used the ASCRs on my other account to see if I like them, which I do, but notice I said ASCR and not the regular SCR.
Why? The regular SCR's are just like the TARs but balanced in their own way. Yea you can spam the living crap out of them but you will never shoot them that fast with the semi-SCRs and you will need to worry about overheating (50 damage) after shooting like what 10-15 bullets? After overheating you will need to wait a few for it to cool down.
That might be the reason why I didn't include the SCR. The Semis you cannot spam making it to where you need to hit every bullet on mark before overheating versus the ASCR when you can shoot 72 plus more bullets before overheating. Honestly getting killed by an SCR is fine in my book. But my previous comment was to show him that he needed to evaluate player/self before evaluating the weapon.
Just giving my .02 ISK on the situation. |
Cat Merc
BetaMax. CRONOS.
3562
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Posted - 2013.07.25 14:09:00 -
[20] - Quote
What's funny is that now that the flaylock, fused nades and the Cal Logi got nerfed, nerf AR threads are more common than any other thread |
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Cosgar
ParagonX
3179
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Posted - 2013.07.25 14:47:00 -
[21] - Quote
Cat Merc wrote:What's funny is that now that the flaylock, fused nades and the Cal Logi got nerfed, nerf AR threads are more common than any other thread Most AR users complain about niche weapons performing well in their respective niche, what's the difference? |
RoundEy3
Metal Mind Industries
221
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Posted - 2013.07.25 15:24:00 -
[22] - Quote
Ahh I see what you are trying to do! Isolate all of the whine nerf complaints into one compiled thread, drag it off into a dark far reaching corner of the universe, and ion cannon the s**t out of it!
I like this plan. |
Trey Hardin
REAPERS REPUBLIC
9
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Posted - 2013.07.25 16:44:00 -
[23] - Quote
I use ARs and i get an average amount amount of kills. The point of having the different types of weapons is to make people have to us tactics otherwise the only weapon in the game would be the AR. I don't think any of these nerf threads should even be considered legitimate options. |
Dj grammer
Red Star. EoN.
20
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Posted - 2013.07.25 17:37:00 -
[24] - Quote
Trey Hardin wrote:I use ARs and i get an average amount amount of kills. The point of having the different types of weapons is to make people have to us tactics otherwise the only weapon in the game would be the AR. I don't think any of these nerf threads should even be considered legitimate options. agreed
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Smooth Assassin
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.07.27 12:50:00 -
[25] - Quote
Buster Friently wrote:All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate weapon is OP.
I think this covers, in a broad sense, the rest of the threads, but please see those for exact details.
We must not let this happen. ARs should never be challenged by any other weapon type. CCP clearly shouldn't be spending development time on non AR weapons anyway, especially because they are all OP.
So, please nerf any non AR weapons. Nerf those especially hard that have a different tactical meta as well. What do you mean by non AR weapons theres a list of AR weapons in the game do you mean nerf all the weapons in the game apart from AR to be honest if you get couple headshots with a STD AR it would take 0.7 seconds for you to headshot kill someone (you should practise your aim or just shoot people hacking installations or other hackable stuff |
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