Pages: 1 2 3 4 5 6 7 8 9 10 |
241. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
New Player: "I get killed in about .5 seconds by (insert weapon) while running in my MLT Dropsuit. It seriously needs to be nerfed! I mean c'mon seriously there's no way it should be able to kill a merc in MLT gear that quickly!" On a serious not...
- by Master Jaraiya - at 2013.06.09 11:33:00
|
242. [REQUEST] In the War Barge - in Feedback/Requests [original thread]
Can you add the ability to allocate SP while in the War Barge
- by Master Jaraiya - at 2013.05.28 14:35:00
|
243. CCP if you make heavy's stronger again increase the price of them - in Feedback/Requests [original thread]
Alaika Arbosa wrote: EXASTRA INVICTAS wrote: Just a little bit tougher and just a little bit more expensive is all that's required. All these "buuuuffff meeeeeeeee" threads like to completely forget about balance and focus only on their spec...
- by Master Jaraiya - at 2013.05.27 18:56:00
|
244. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Master Jaraiya wrote: Alaika Arbosa wrote: @Jaraiya If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making th...
- by Master Jaraiya - at 2013.05.27 18:44:00
|
245. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: @Jaraiya If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also point defense. Besides HMG ge...
- by Master Jaraiya - at 2013.05.27 17:45:00
|
246. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: @Jaraiya If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also point defense. Besides HMG ge...
- by Master Jaraiya - at 2013.05.27 17:33:00
|
247. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: @Jaraiya How would something like this sound? Nerf Movement speed by enough to make sprinting as fast as walking currently is Buff Raw HP Buff Resist vs Small Arms Buff Turning speed by double or so Buff HMG Damage by 1...
- by Master Jaraiya - at 2013.05.27 17:07:00
|
248. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
I was going to say that I agree with everything except changing your race, but then I had a thought. We are clones, I'm assuming each race has their own stock of racial specific clones. It would give rise to some interesting Eve Lore if the par...
- by Master Jaraiya - at 2013.05.27 16:54:00
|
249. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: everyone stop talking about slowing down the heavy. if you cant hit the heavy now, then you cant ******* shoot. i play heavy, but i can hit them with a militia sniper and do massive damage, because their slow. the heavy ...
- by Master Jaraiya - at 2013.05.27 16:27:00
|
250. Starter fits - in Feedback/Requests [original thread]
bump
- by Master Jaraiya - at 2013.05.27 16:08:00
|
251. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Master Jaraiya wrote: I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina. I cannot co...
- by Master Jaraiya - at 2013.05.27 11:17:00
|
252. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
Vermaak Doe wrote: You posted as if indecisive to jumping higher or climbing, he didn't Master Jaraiya wrote: I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" ov...
- by Master Jaraiya - at 2013.05.26 19:34:00
|
253. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
D legendary hero wrote: heavies probably shouldnt be jumping like that. our jumping is fine. we really need to having a vaulting option in here, so when we encounter a ledge we can actually participate in the game. so, either a. make use jump...
- by Master Jaraiya - at 2013.05.26 19:27:00
|
254. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
SATAN'S PRODIGY wrote: Yes, this need to be fixed by CCP. I hope they add it to their very long "to be fixed list." Also, my Heavy has not been able to hop over things that are lower than waist high. =Very poor, indeed. Yea I really find it ...
- by Master Jaraiya - at 2013.05.26 11:35:00
|
255. Starter fits - in Feedback/Requests [original thread]
I was thinking more along the lines of BPO's of some generic Class based Dropsuits. Each player would for instance get Enforcer: Assault Suit, Assault Rifle, Scrambler Pistol, Locus Grenades, Shield Extender, Shield Recharger, Armor Plates, Nano...
- by Master Jaraiya - at 2013.05.25 19:43:00
|
256. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses b...
- by Master Jaraiya - at 2013.05.25 19:06:00
|
257. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
+1
- by Master Jaraiya - at 2013.05.25 17:57:00
|
258. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: dont need a crutch but i dont think the high kdr should get free kills Just because a player is more skilled than you doesn't mean they are getting "free kills". This isn't kindergarten. You are a big boy now. You shouldn't ...
- by Master Jaraiya - at 2013.05.25 14:35:00
|
259. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: Master Jaraiya wrote: karonzon wrote: but i dont feel ill ever be as good as them while having to play them all the time because it gets frusterating dieing all the time it makes me hate the game i love It does get eas...
- by Master Jaraiya - at 2013.05.25 13:07:00
|
260. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: ladwar wrote: no, then it would be possible to get an orbital strike from an orbital strike. I would argue that any WP earned from an orbital shouldn't count towards the next orbital. Then squaddies can get ...
- by Master Jaraiya - at 2013.05.25 12:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |