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261. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: but i dont feel ill ever be as good as them while having to play them all the time because it gets frusterating dieing all the time it makes me hate the game i love It does get easier, but it is a long grind. Stick with it, ...
- by Master Jaraiya - at 2013.05.25 12:51:00
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262. Request - Map Names - in Feedback/Requests [original thread]
I think their idea is not to have "maps" like we think of them in CoD et.al. What we have are "environments". These Environments are found on different planets and different districts of these planets, which are named in the top left corner when y...
- by Master Jaraiya - at 2013.05.25 12:45:00
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263. Starter fits - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Obsidian Rex wrote: I would be ok with trading out the current Assault suits for one of each of the spec suits, BUT! Make it to where you cannot edit them, make it to where you have to purchase a blueprint if you want...
- by Master Jaraiya - at 2013.05.25 12:33:00
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264. Starter fits - in Feedback/Requests [original thread]
c'mon is this not a good idea? BUMP
- by Master Jaraiya - at 2013.05.25 11:59:00
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265. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
Arx Ardashir wrote: Only if the 50wp from each kill got split between all the members of the squad, meaning if you had 5 members everyone only gets 10wp per kill. This I wouldn't mind
- by Master Jaraiya - at 2013.05.25 11:55:00
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266. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: there should be a skill tier not sp tier it should be a kdr tier setup so the ppl with high kdr can only play against high kdr ppl .99-.00 1.00-1.99 2.00-2.99 3.00+ so that ppl who suck such as me wont have to play against hig...
- by Master Jaraiya - at 2013.05.25 11:50:00
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267. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina. I cannot count the number of times I was killed, or failed to su...
- by Master Jaraiya - at 2013.05.25 11:34:00
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268. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
Who else thinks all squad members should get some amount of WP for Orbital Strikes. To me this only makes sense because Orbital Strikes are acquired based on an entire Squad's contribution, so the entire Squad should be rewarded with WP from the ...
- by Master Jaraiya - at 2013.05.24 15:08:00
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269. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
CLONE117 wrote: a gear restriction would be much more effective. all ive seen is proto and adv gear its really annoying. and yet they complain about getting a 30/2 kdr throwing a fit about dieing. in my opinion proto gear should be given mas...
- by Master Jaraiya - at 2013.05.20 22:36:00
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270. Feedback MLT weapons - in Feedback/Requests [original thread]
LOL @ the premise of this entire thread. EDIT: Never thought I'd hear someone calling to Nerf MLT Gear lol.
- by Master Jaraiya - at 2013.05.20 22:30:00
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271. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: As a side note, being from EVE, I see no problem with having the skills max out at level V. "All level V" is a thing that holds some pretty significant meaning when it comes to skills. While I do agree that players have ...
- by Master Jaraiya - at 2013.05.20 19:19:00
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272. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
EEPLURIBUS onDUST wrote: I think the reason they do it on a 5 level progression is because that's how they do it in EVE. The level 5 skill is almost a bragging right on eve, almost as it is on dust. If you break things into a lot more levels, y...
- by Master Jaraiya - at 2013.05.20 18:52:00
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273. [REQUEST] Optional spike grill to replace the LAV turret - in Feedback/Requests [original thread]
Skihids wrote: Create a spiked grill attachment for the front of the LAV that can replace the turret. The module would increase collision damage for the target being struck at the same time it reduced damage to the vehicle. It could even requ...
- by Master Jaraiya - at 2013.05.20 18:24:00
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274. Starter fits - in Feedback/Requests [original thread]
bump
- by Master Jaraiya - at 2013.05.20 17:06:00
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275. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
Delirium Inferno wrote: This sounds good, but like you I'm not sure how hard it would be to implement. I mean really it changes nothing, but lets you do stuff more frequently. I know when you look at a skill an see that it is going to take 2 we...
- by Master Jaraiya - at 2013.05.20 17:03:00
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276. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
I'm not sure how difficult this would be to implement, but here goes: Instead of 5 levels per skill make 10 Halve the multipliers Halve the % bonuses per level Adjust skill requirements/prerequisites and weapon requirements/prerequisites to co...
- by Master Jaraiya - at 2013.05.20 16:54:00
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277. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. Source?
- by Master Jaraiya - at 2013.05.19 12:43:00
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278. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Master Jaraiya wrote: I have no input lag and I play with my Res set at 1080p. Try placing your ps3 in the DMZ of your router/modem instead. 1. Dust only plays up to native 720p (in fact it's probably lower than ...
- by Master Jaraiya - at 2013.05.19 12:18:00
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279. Everyone Sign This Petition - in Feedback/Requests [original thread]
First Prophet wrote: My scout gets one shotted by snipers without a headshot. No. Im a heavy and still get one shotted by snipers...
- by Master Jaraiya - at 2013.05.19 11:30:00
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280. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Mr PurpSicle wrote: Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring. However, what many new players (and s...
- by Master Jaraiya - at 2013.05.19 11:19:00
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