Pages: 1 2 [3] 4 5 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 18:23:00 -
[61] - Quote
Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. |
Arcturis Vanguard
Militaires-Sans-Frontieres
23
|
Posted - 2013.05.27 18:23:00 -
[62] - Quote
Saying your ridiculous is not a threat nor is it offensive. It's a statement.
You are obviously clueless when it comes to this class. Take a basic proto and slap complex plates on the low-end, all of them. Go out and fight with said suit and tell me they need to be slower. I can only image 4 complex plates with the proto sentinel moving speed. Turning rate would be even slower. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 18:30:00 -
[63] - Quote
I ran Heavy/Logi in Chromosome, your declaration of my "obvious cluelessness" is purely opinion.
Heavies are supposed to be Heavies (a dropsuit class all their own), not the crutch-specialized Assault suit.
Also, your statement that calling me ridiculous isn't offensive is also opinion. I could very well be offended by that (not saying that I am or am not), though someone else could also feel that it is offensive. Therefore, your statement is subjective. |
Vermaak Doe
SVER True Blood Unclaimed.
759
|
Posted - 2013.05.27 18:38:00 -
[64] - Quote
Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. You see the same for scouts, no suit is ever going to used for what it's meant only. |
Master Jaraiya
Ultramarine Corp
111
|
Posted - 2013.05.27 18:44:00 -
[65] - Quote
Alaika Arbosa wrote:Master Jaraiya wrote:Alaika Arbosa wrote:@Jaraiya
If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also point defense. Besides HMG getting a buff to damage would make TTK drop for heavies.
Area Denial through murder or fear generation works just as well either way. Here is an Idea, instead of completely restricting Heavies to the nearly useless and completely boring playstyle of "point defense" give logis the ability to deploy unmanned HMG turrets at objectives. Give heavies a bit more speed and HP, and add the changes to the HMG that I suggested earlier under category (a) to be able to be somewhat more useful in combat. So, you're saying that you don't like having your objectives stay held? That is what I am hearing when you say "nearly useless". Also, your assessment of the "point defense" playstyle as being "completely boring" is 100% subjective. I happen to like "point defense" (though I also like my teams objectives staying blue). I have to agree, that I would like small turrets back, though if they were unmanned HMGs what would be the point of the Heavy then? Am I the only one who doesn't want the Heavy suit to be relegated to the Crutch-specialized Assault Suit?
LOL at this post!
the only time the role of "point defense" for a heavy is viable is the 3 point map(even here it is only rarely)! On 5 point maps I have sat for literally a third of the match at an objective to defend it, but nothing ever happened!
A full squad can go from one objective to an objective being contested, kill enemy forces, and take back the objective more efficiently than a heavy could stay behind to defend it.
Most squads stay together, so if a heavy stays behind it is usually by themselves. Then, the zerging enemy suads rush in and easily overwhelm said heavy in numbers and CQC manueverability, and take the objective.
So tell me, in which one of those scenarios which occur in 99% of matches does the heavy as "point defense" seem useful or exciting to play?
I would much rather keep pace with my squad, to defend them by laying down suppressive fire on enemies, allowing my squad to perform flanking maneuvers. Then when Enemies are dealt with, I could hold them off as they respawn while my squad hacks the objectives and installations.
Which playstyle seems more useful and exciting to you? |
Arcturis Vanguard
Militaires-Sans-Frontieres
24
|
Posted - 2013.05.27 18:46:00 -
[66] - Quote
Alaika Arbosa wrote:I ran Heavy/Logi in Chromosome, your declaration of my "obvious cluelessness" is purely opinion.
Heavies are supposed to be Heavies (a dropsuit class all their own), not the crutch-specialized Assault suit.
Also, your statement that calling me ridiculous isn't offensive is also opinion. I could very well be offended by that (not saying that I am or am not), though someone else could also feel that it is offensive. Therefore, your statement is subjective.
Chromosome is dead. Referring to last build and making a judgement call on the speed of a suit suit for this build is irrelevant. Like I said slap on plates and play in this current build. It's slow enough and doesn't need to be slower.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 19:04:00 -
[67] - Quote
Master Jaraiya wrote:Alaika Arbosa wrote:
So, you're saying that you don't like having your objectives stay held? That is what I am hearing when you say "nearly useless".
Also, your assessment of the "point defense" playstyle as being "completely boring" is 100% subjective. I happen to like "point defense" (though I also like my teams objectives staying blue).
I have to agree, that I would like small turrets back, though if they were unmanned HMGs what would be the point of the Heavy then?
Am I the only one who doesn't want the Heavy suit to be relegated to the Crutch-specialized Assault Suit?
LOL at this post! the only time the role of "point defense" for a heavy is viable is the 3 point map(even here it is only rarely)! On 5 point maps I have sat for literally a third of the match at an objective to defend it, but nothing ever happened! A full squad can go from one objective to an objective being contested, kill enemy forces, and take back the objective more efficiently than a heavy could stay behind to defend it. Most squads stay together, so if a heavy stays behind it is usually by themselves. Then, the zerging enemy suads rush in and easily overwhelm said heavy in numbers and CQC manueverability, and take the objective. So tell me, in which one of those scenarios which occur in 99% of matches does the heavy as "point defense" seem useful or exciting to play? I would much rather keep pace with my squad, to defend them by laying down suppressive fire on enemies, allowing my squad to perform flanking maneuvers. Then when Enemies are dealt with, I could hold them off as they respawn while my squad hacks the objectives and installations. Which playstyle seems more useful and exciting to you?
I agree, currently using a Heavy for point defense is a no-go, though using an appropriately buffed Heavy with an appropriately buffed HMG to murder every sucker that comes to take my objective sounds like a useful and exciting playstyle to me.
IMHO, Heavies are vastly underpowered, though they need to be balanced so that the buffs I (and others) have suggested don't make them vastly overpowered.
@Arcturis Did they reduce the speed of Heavies between Chromosome and Uprising? If not, my experience is valid. |
D legendary hero
One-Armed Bandits Unclaimed.
21
|
Posted - 2013.05.27 19:24:00 -
[68] - Quote
http://en.wikipedia.org/wiki/Light_machine_gun
wikipedia article stating basically what the heavies role in the squad is in real life. and its effectiveness.
"A light machine gun (LMG) is a machine gun designed to be employed by an individual soldier, with or without an assistant, as an infantry support weapon. Light machine guns are often used as squad automatic weapons.
A light machine gun is also defined by its usage as well as its specifications: some machine guns - notably general-purpose machine guns - may be deployed either as a light machine gun or a medium machine gun. Deployed on a tripod and used for sustained-fire it is a medium machine gun; if deployed with a bipod with the operator in prone position and firing short bursts it is a light machine gun.
Light machine guns are also designed to be fired from the hip or on the move as a form of suppressive fire intended to pin down the enemy. Marching fire is a specific tactic that relies on this capability.
Light machine guns were first introduced in World War I to boost the firepower of the infantry. By the end of World War II, light machine guns were usually being issued on a scale of one per fire team or squad, and the modern infantry squad had emerged with tactics that were built around the use of the LMG to provide suppressive fire.
http://en.wikipedia.org/wiki/Squad_automatic_weapon
A squad automatic weapon (SAW, also known as section automatic weapon or light support weapon) is a weapon used to give infantry squads or sections a portable source of automatic firepower. Weapons used in this role are selective fire rifles, usually fitted with a bipod and heavier barrel to perform as light machine guns. SAWs usually fire the same cartridge as the assault rifles or battle rifles carried by other members of the unit. This reduces logistical requirements by making it necessary to supply only one type of ammunition to a unit."
Lighter modern LMGs have enabled them to be issued down at the fireteam level, with two or three at the section/squad level.
imagine if HMGs had the same damage oper bulet as the TAC? or even the EXILE AR?! and yet in real life they do! this is the purpose of the HMG. and just to clarify. this is future tech. so instead of using an lmg the heavy with his advanced armor can carry an HMG. just like the shotgunner using the brace on the gun to stop it from breaking his arm off. long story short. the articles mention NOTHING ABOUT POINT DEFENSE!!!
ITS A SQUAD AUTOMATIC WEAPON DESIGNED FOR SUPPRESSIVE FIRE AND MOVING THE FRONTLINE FORWARD. PERIOD. IF YOU DNT WANNA BELIEVE IT TELL IT TO THE MARINES! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
228
|
Posted - 2013.05.27 20:52:00 -
[69] - Quote
You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust.
https://en.wikipedia.org/wiki/Heavy_machine_gun
Let's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire.
Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly. |
low genius
The Sound Of Freedom Renegade Alliance
101
|
Posted - 2013.05.27 22:14:00 -
[70] - Quote
D legendary hero wrote:in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 30% less damage (expect headshots which get the full bonus) would make that phrase true and help further accomplish CCP's vision of the heavy becoming a miniature tank for squad protection.
making the heavy harder to kill and more effective will force players to fight tactically against them using flux grenades, and different weaponry.
it needs something, but that's a huge percentage.
here's my issue: if i point my ar at a suit within optimal, i get 110% against armour and against shields, why don't i get those kinds of numbers when i'm looking down my hmg scope?
|
|
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
41
|
Posted - 2013.05.27 22:18:00 -
[71] - Quote
-_-" This thread has nothing to do with heavy weapons, it only has to do with the suit itself. After all: Vermaak Doe wrote:no suit is ever going to used for what it's meant only. To get back on topic, giving heavies a shield and armor hardener buff is a good idea. It gives them a proper counter to these skills:
(insert weapon name here) proficiency wrote:+3% to _______ damage per level As well as it just simply makes sense for a bullet sponge to be able to soak up damage better.
That being said, I do think that 30% is a bit high, I think 20% (at max level) would be enough. (Keep in mind, at some point we will probably see armor and shield hardener modules for infantry.) That way when being shot by someone with proficiency maxed, it would negate the effects of the skill and give you a 5% damage decrease.
damage reduction chart:
Duvolle AR
- base damage: 37.4
- Damage with maxed skills: 43.01
Heavy suit
- base damage reduction (no skills): 0% damage taken: (see above)
- Maxed damage reduction: 20% damage taken:
- Duvolle AR base damage: 29.92
- Duvolle AR with maxed skills: *34.408
*(would they round that up to 34.41 or leave as is?)
|
Nariec
Carbon 7
29
|
Posted - 2013.05.27 22:42:00 -
[72] - Quote
I run a Caldari Proto Assault using TAR. The easiest suits I can kill are the Amar Heavy, while it takes awhile for me to bring down the Amar Medium because of it's speed and balanced shield and armor. If I can bring down a Heavy in less than 5 sec, while it takes me a minute to bring down it's medium counterpart, then there is surely something wrong with the Heavy Dropsuits. |
D legendary hero
One-Armed Bandits Unclaimed.
24
|
Posted - 2013.05.27 23:14:00 -
[73] - Quote
Alaika Arbosa wrote:You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust. https://en.wikipedia.org/wiki/Heavy_machine_gunLet's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire. Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly.
you also forget, the lmg guy can carry it himself... hmmm oh wait my heavy carries the hmg himself? i guess they have them same role. but, since its the future everything got beefed.
also, yeah, spewing out sarcasm don't make you sound smart, it just makes you easier to identify as a jerk troll, watch yourself. the CAPs are to make the main points standout from the text. especially for those who dnt want to read the text, such as yourself. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 23:30:00 -
[74] - Quote
D legendary hero wrote:Alaika Arbosa wrote:You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust. https://en.wikipedia.org/wiki/Heavy_machine_gunLet's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire. Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly. you also forget, the lmg guy can carry it himself... hmmm oh wait my heavy carries the hmg himself? i guess they have them same role. but, since its the future everything got beefed. also, yeah, spewing out sarcasm don't make you sound smart, it just makes you easier to identify as a jerk troll, watch yourself*. the CAPs are to make the main points standout from the text. especially for those who dnt want to read the text, such as yourself.
Yeah, the heavy carries it by himself with the assistance of the servos in his suit, hence the Heavy Weapon slot.
*Is that a threat? Are you going e-thug cause you thought LMG meant HMG?
How cute, he thinks I'm scared. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
41
|
Posted - 2013.05.28 00:05:00 -
[75] - Quote
And you can only fire the Shotgun thanks to the "pneumatic armature".
Without things like that and the augmentations our suits have (as well as the protection the suits provide) we wouldn't be able to even fire the majority of the weapons.
Please take this somewhere else if you two are going to continue bickering like an old married couple.
Now please stick to the topic, this thread IS NOT about the HMG, nor is it about any other weapon. IT IS ABOUT THE HEAVY SUIT. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.28 00:11:00 -
[76] - Quote
Ecshon Autorez wrote:And you can only fire the Shotgun thanks to the "pneumatic armature". Without things like that and the augmentations our suits have (as well as the protection the suits provide) we wouldn't be able to even fire the majority of the weapons. Please take this somewhere else if you two are going to continue bickering like an old married couple. Now please stick to the topic, this thread IS NOT about the HMG, nor is it about any other weapon. IT IS ABOUT THE HEAVY SUIT.
I agree, I've been trying to discuss the Heavy Dropsuit and I (according to the OP) apparently don't know my ass from a hole in the ground.
Heavies need to be buffed, though not in such a way that makes them bulky Assault suits.
Heavies should remain distinctly Heavies and not be the Crutch-specialized Assault suits for scrubs who can't go positive without a ridiculous amount of HP. |
D legendary hero
One-Armed Bandits Unclaimed.
25
|
Posted - 2013.05.28 00:16:00 -
[77] - Quote
low genius wrote:D legendary hero wrote:in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 30% less damage (expect headshots which get the full bonus) would make that phrase true and help further accomplish CCP's vision of the heavy becoming a miniature tank for squad protection.
making the heavy harder to kill and more effective will force players to fight tactically against them using flux grenades, and different weaponry. it needs something, but that's a huge percentage. here's my issue: if i point my ar at a suit within optimal, i get 110% against armour and against shields, why don't i get those kinds of numbers when i'm looking down my hmg scope?
look at my eariler posts. 30% will still allow a heavy to get killed in one clip from a basic assault rifle. but it will punish people who have poor arm or use no tactics. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
45
|
Posted - 2013.05.28 00:34:00 -
[78] - Quote
D legendary hero wrote:look at my eariler posts. 30% will still allow a heavy to get killed in one clip from a basic assault rifle. but it will punish people who have poor arm or use no tactics. But that amount does mean that when we get armor and shield hardeners (something I'm hoping for) that you can stack a couple on +skills that increase their efficacy (thanks CCP Remnant ) = >50% damage reduction.
20% or *25% seems resonable to me. (see post #71) *when I made post #71 I forgot to factor in damage mods. |
D legendary hero
One-Armed Bandits Unclaimed.
25
|
Posted - 2013.05.28 00:34:00 -
[79] - Quote
Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults.
except this doesnt happen |
D legendary hero
One-Armed Bandits Unclaimed.
25
|
Posted - 2013.05.28 00:42:00 -
[80] - Quote
Ecshon Autorez wrote:D legendary hero wrote:look at my eariler posts. 30% will still allow a heavy to get killed in one clip from a basic assault rifle. but it will punish people who have poor arm or use no tactics. But that amount does mean that when we get armor and shield hardeners (something I'm hoping for) that you can stack a couple on +skills that increase their efficacy (thanks CCP Remnant ) = >50% damage reduction. 20% or *25% seems resonable to me. (see post #71) *when I made post #71 I forgot to factor in damage mods.
well, if they are to introduce armor harderners and shield hardeners for troops, then the 20% (i say it has to be base. but not on militia fits. you have to use SP otherwise people will spam mitlia gear) plus a 2% increase per lvl (will probably add up begin 500,000sp total) for a total of 30% is adviseable.
since sheild hardeners and armor hardeners most likely will be separate items and heavies dnt get any real slots anyway, your gonna have to choose one or the other, and the pg/cpu itll require will be rediculous. by the time you have this on a heavy you deserve it.
but your figures are intriguing and are logical. still the slow movement warrants the addition 10%. and since you have to actuall sec into heavy suits to get this bonus on the std, suits and up it'll stop AR uses from just getting a militia heavy suit and running around with resistance. still, the game allows you to make your own soldier. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
233
|
Posted - 2013.05.28 00:48:00 -
[81] - Quote
D legendary hero wrote:Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. except this doesnt happen
Are you seeing through my eyes? Are you spying on what I see on my TV?
No?
Then how do you know that?
I have seen entire squads of Heavies running around with DTARs and GLUs within the last week.
Don't tell me I don't see what I see and stop trying to drag me into a stupid argument so you can beat me with experience. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
45
|
Posted - 2013.05.28 00:56:00 -
[82] - Quote
Hmm.. Perhaps I should elaborate on my posts. Firstly, when I say Heavy, I mean Sentinel, why should this effect the basic suit? No other bonuses effect basic suits.
When I'm talking about the Hardener skill I'm talking about it leveling the same as all others:
CHARTS!!! (number is level) (going off of the 25% resistance)
- 5% resistance
- 10% resistance
- 15% resistance
- 20% resistance
- 25% resistance
So in order to actually get the bonus you need to have actually put SP into it. |
D legendary hero
One-Armed Bandits Unclaimed.
26
|
Posted - 2013.05.28 01:01:00 -
[83] - Quote
Alaika Arbosa wrote:D legendary hero wrote:Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. except this doesnt happen Are you seeing through my eyes? Are you spying on what I see on my TV? No? Then how do you know that? I have seen entire squads of Heavies running around with DTARs and GLUs within the last week. Don't tell me I don't see what I see and stop trying to drag me into a stupid argument so you can beat me with experience.
why do you keep posting here? im here becaue its my post. stop trolling bro |
D legendary hero
One-Armed Bandits Unclaimed.
26
|
Posted - 2013.05.28 01:03:00 -
[84] - Quote
Ecshon Autorez wrote:Hmm.. Perhaps I should elaborate on my posts. Firstly, when I say Heavy, I mean Sentinel, why should this effect the basic suit? No other bonuses effect basic suits. When I'm talking about the Hardener skill I'm talking about it leveling the same as all others: CHARTS!!! (number is level) (going off of the 25% resistance)
- 5% resistance
- 10% resistance
- 15% resistance
- 20% resistance
- 25% resistance
So in order to actually get the bonus you need to have actually put SP into it.
hmmm... i still feel the percent should be a bit higher. still, your ideas are well constructed and welcome |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
233
|
Posted - 2013.05.28 01:05:00 -
[85] - Quote
D legendary hero wrote:Alaika Arbosa wrote:D legendary hero wrote:Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. except this doesnt happen Are you seeing through my eyes? Are you spying on what I see on my TV? No? Then how do you know that? I have seen entire squads of Heavies running around with DTARs and GLUs within the last week. Don't tell me I don't see what I see and stop trying to drag me into a stupid argument so you can beat me with experience. why do you keep posting here? im here becaue its my post. stop trolling bro
I'm trying to discuss the Heavy Suit and why it shouldn't be made into a crutch for scrubs who can't hack it in an assault suit.
Not trolling. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
46
|
Posted - 2013.05.28 01:17:00 -
[86] - Quote
D legendary hero wrote:hmmm... i still feel the percent should be a bit higher. Thought about it, remembered something else that might make you happy.
Currently no one knows if it's a bug or intentional, but all Minmatar Basic Suits get +1 armor rep per second.
If it's intentional and CCP is planning on doing more things like this, then they could use my 25% scaling + a base of 5% on all Sentinel dropsuits. That gets it up to the 30% that you wanted, but only once you've reached level 5. |
Inyanga
One-Armed Bandits Unclaimed.
0
|
Posted - 2013.05.28 02:35:00 -
[87] - Quote
I think that this all follows an excellent thought train, but it could use some improvements. The same way that weapon enhancing skills all come after you level into a weapon, sentinels should have skills that branch out and damage reduction should branch into shield or armor variants. That way no one can say that they're being used by assaults. Only true heavy types would receive these bonuses. Only problem: Needs a WHOOOOLE lotta skill points. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
46
|
Posted - 2013.05.28 05:05:00 -
[88] - Quote
Inyanga wrote:Only problem: Needs a WHOOOOLE lotta skill points. To be a Logibro it needs a lot of SP:
- Max out dropsuit of your choice
- Max out Nanocircutry
- Max out Repair Tool Operation
- *Max out skills for your final equipment
- **Max out Precision Enhancement
- **Max out Range Amplification
- **(Recommended, but not necessary) Max out Profile Dampening
- Max out Dropsuit Core Upgrades
- Reach necessary level in Drospuit Electronics
- Reach necessary level in Dropsuit Engineering
- ***Max out Systems Hacking
- ****Max out Dropsuit Armor Upgrades
- ****Max out Dropsuit Shield Upgrades
- Weapon of your choice to level of your choice
- Level up any prerequisites for the above
- Any additional skills you want to the level you want
*May or may not apply depending upon which suit you chose
**Lets you and your squadmates know what's coming and stops them from knowing your there
***If your the one who hacks the objectives while they hold off the respawning defenders
****You can't help your team if your dead |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
48
|
Posted - 2013.05.28 05:21:00 -
[89] - Quote
Lore wise, Amarr ships sacrifice speed for a high armor buffer and resistances. In Dust, they're better hybrid tankers than Minmatar. The only change I would suggest is for the suits to have 200/600 armor/shields add modules for passive resistances and give the racial suit -2% damage restance/level for armor. |
D legendary hero
One-Armed Bandits Unclaimed.
28
|
Posted - 2013.05.28 06:28:00 -
[90] - Quote
Ecshon Autorez wrote:D legendary hero wrote:hmmm... i still feel the percent should be a bit higher. Thought about it, remembered something else that might make you happy. Currently no one knows if it's a bug or intentional, but all Minmatar Basic Suits get +1 armor rep per second. If it's intentional and CCP is planning on doing more things like this, then they could use my 25% scaling + a base of 5% on all Sentinel dropsuits. That gets it up to the 30% that you wanted, but only once you've reached level 5.
giggidy
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |