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741. So can anyone tell me... - in General Discussions [original thread]
Have the tryhards now resorted to using turbo modded controllers with the Scrambler Rifles? I know they are good weapons and this I don't mind. I pose this question because I was just in a match, and was killed in my Standard Heavy Suit in about...
- by Master Jaraiya - at 2013.09.20 04:00:00
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742. Horrible idea - in General Discussions [original thread]
castba wrote: Do like the OP What about an actual racial or bloodline bonus, as in the race you select when creating your character? I never did understand why the race and bloodline you choose makes absolutely no difference. Surely using th...
- by Master Jaraiya - at 2013.09.20 03:48:00
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743. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
How about: "No Lag Contracts" I'm so tired of being thrown into matches against stacked corps who win simply because of lag. I'm not saying these players are necessarily bad, I'm just saying when you drop my 1200 HP Heavy with what seems like 2...
- by Master Jaraiya - at 2013.09.20 03:44:00
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744. Forge Guns are Broken - in General Discussions [original thread]
Inyanga wrote: Master Jaraiya wrote: The Range of the FG is 300m Tops. What you are suggesting would only encourage Tower FG sniping because once you fire, you would be completely vulnerable just as if you Overheated a weapon , or are ...
- by Master Jaraiya - at 2013.09.20 03:17:00
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745. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Shruikan Iceeye wrote: That's all the heavy needs! Maybe add it as a new skill in "Dropsuit Upgrades" Or make it a bonus as part of the "Amarr Heavy Dropsuits" Skill Hey you could even just make it a standard bonus for every Heavy dropsuit Ob...
- by Master Jaraiya - at 2013.09.20 03:10:00
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746. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Athena Sentinel wrote: Master Jaraiya wrote: Athena Sentinel wrote: Amy Artic wrote: I like the part when he says that it requires no skill. I laughed a little. What skill does your spawn point require? If you drop it and change su...
- by Master Jaraiya - at 2013.09.20 02:42:00
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747. Forge Guns are Broken - in General Discussions [original thread]
Funkmaster Whale wrote: Master Jaraiya wrote: DootDoot wrote: Monkey MAC wrote: First off splashnon FG is a little too much, A LITTLE. Secondly your telling me dust is easy mode when you have shelled out money for superior hardware, t...
- by Master Jaraiya - at 2013.09.20 02:35:00
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748. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Athena Sentinel wrote: Amy Artic wrote: I like the part when he says that it requires no skill. I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk ...
- by Master Jaraiya - at 2013.09.20 01:27:00
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749. ccp maps feel to big.... - in General Discussions [original thread]
Quil Evrything wrote: GTA V FTW wrote: I find that with the combination of these new maps and the fact that winning or losing has no real meaning it is encouraging camping more than before. Nothing wrong with this, just something I have not...
- by Master Jaraiya - at 2013.09.20 01:17:00
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750. Dear Gunner, - in General Discussions [original thread]
ladwar wrote: Dunk Mujunk wrote: I understand the gunner scenario, and i'm all for locks/eject buttons, whichever would be the best fit for Dust. The Supply Depot and tank pushing infantry issue are the problems foot soldiers have with tanks...
- by Master Jaraiya - at 2013.09.20 01:04:00
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751. Forge Guns are Broken - in General Discussions [original thread]
Quil Evrything wrote: Jastad wrote: Quil Evrything wrote: Oh, wait, theres one more diference: You can skill into a forgegun that OUTDAMAGES EITHER OF THEM! This is way, way OP. If you take a hit by my " I CANTFUKINMOVEWHILECHARGIN...
- by Master Jaraiya - at 2013.09.20 01:00:00
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752. Forge Guns are Broken - in General Discussions [original thread]
castba wrote: Master Jaraiya wrote: Crimson Cerberes wrote: It should be super easy to fix the forge gun against infantry problem. Make it so that the crosshairs never go red against infantry, problem solved. There is no "forge gun aga...
- by Master Jaraiya - at 2013.09.20 00:55:00
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753. Forge Guns are Broken - in General Discussions [original thread]
Quil Evrything wrote: Master Jaraiya wrote: Crimson Cerberes wrote: It should be super easy to fix the forge gun against infantry problem. Make it so that the crosshairs never go red against infantry, problem solved. There is no "forge...
- by Master Jaraiya - at 2013.09.20 00:52:00
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754. Dear Gunner, - in General Discussions [original thread]
On one of the new maps (the one with the bridge) I was making my way from B to C to support my Squad there. I was in my fatsuit mind you. A tank for no reason whatsoever decided to leave C just as I was getting there. He had more than 3/4 shield a...
- by Master Jaraiya - at 2013.09.20 00:41:00
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755. Forge Guns are Broken - in General Discussions [original thread]
Crimson Cerberes wrote: It should be super easy to fix the forge gun against infantry problem. Make it so that the crosshairs never go red against infantry, problem solved. There is no "forge gun against infantry problem". The FG does exactl...
- by Master Jaraiya - at 2013.09.20 00:31:00
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756. Forge Guns are Broken - in General Discussions [original thread]
Monkey MAC wrote: Master Jaraiya wrote: Monkey MAC wrote: Zahle Undt wrote: The forge guns ability to demolish infantry halfway (or sometimes all the way) across the map is ridiculous and needs to go, especially the freaking assault fo...
- by Master Jaraiya - at 2013.09.20 00:26:00
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757. Forge Guns are Broken - in General Discussions [original thread]
Monkey MAC wrote: Zahle Undt wrote: The forge guns ability to demolish infantry halfway (or sometimes all the way) across the map is ridiculous and needs to go, especially the freaking assault forge guns. You guys can get hung up on Funkmast...
- by Master Jaraiya - at 2013.09.20 00:10:00
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758. Forge Guns are Broken - in General Discussions [original thread]
Zahle Undt wrote: The forge guns ability to demolish infantry halfway (or sometimes all the way) across the map is ridiculous and needs to go, especially the freaking assault forge guns. You guys can get hung up on Funkmaster's cross hairs or K...
- by Master Jaraiya - at 2013.09.20 00:01:00
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759. Forge Guns are Broken - in General Discussions [original thread]
DootDoot wrote: Monkey MAC wrote: First off splashnon FG is a little too much, A LITTLE. Secondly your telling me dust is easy mode when you have shelled out money for superior hardware, that gives you a physical tactical advantage? I mean...
- by Master Jaraiya - at 2013.09.19 23:58:00
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760. Forge Guns are Broken - in General Discussions [original thread]
Canaan Knute wrote: The Attorney General wrote: What would reduce the QQ is to limit the ability of the FG to pump box after box of ammo onto an objective and kill anyone in a 6m circle. There is no forge gun in the game with a blast radius...
- by Master Jaraiya - at 2013.09.19 23:05:00
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