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Shruikan Iceeye
Brotherhood of Seals
48
|
Posted - 2013.09.19 20:46:00 -
[1] - Quote
That's all the heavy needs! Maybe add it as a new skill in "Dropsuit Upgrades" Or make it a bonus as part of the "Amarr Heavy Dropsuits" Skill Hey you could even just make it a standard bonus for every Heavy dropsuit Obviously there are many things to consider before implementing this no matter which route you take but hey thats your job
BTW Dust 514 is a fantastic game, congratulations. You guys probably dont hear that enough (especially on the forums lol) |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
88
|
Posted - 2013.09.19 20:49:00 -
[2] - Quote
So 3% resistance to everything but turrets and other heavies? No bueno. How about you guys start running with logis like you used to do? |
Shruikan Iceeye
Brotherhood of Seals
49
|
Posted - 2013.09.19 21:06:00 -
[3] - Quote
Dunk Mujunk wrote:So 3% resistance to everything but turrets and other heavies? No bueno. How about you guys start running with logis like you used to do? Well i do mostly run with Logis. They can only heal you however. They cant make you the slow, plodding, minigun-wielding powerhouse that Heavies are advertised as on the Dust website:
HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles.
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Shruikan Iceeye
Brotherhood of Seals
49
|
Posted - 2013.09.19 21:08:00 -
[4] - Quote
Maybe even make it 2% Resistance to small arms fire/explosives per level |
7 Wolv
Intara Direct Action Caldari State
1
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Posted - 2013.09.19 21:14:00 -
[5] - Quote
I like it |
Shattered Mirage
Intara Direct Action Caldari State
280
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Posted - 2013.09.19 21:16:00 -
[6] - Quote
This will give us heavies some degree of survivability against the Assault Rifle.... |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
91
|
Posted - 2013.09.19 21:19:00 -
[7] - Quote
Shruikan Iceeye wrote:Well i do mostly run with Logis. They can only heal you however.
Fair enough.
I don't run heavy suits, so I really don't know how it is. But I know if I see a heavy out in the opened that bastard is mine! Heavies seem to be best for holding down an area (objective, outpost, ect). My problem with resistance increases is the heavy will still be a sitting duck out in the open (where it's not suppose to be super effective), but it would start approaching the line of OP in the area of holding ground (its intended role). |
Shattered Mirage
Intara Direct Action Caldari State
281
|
Posted - 2013.09.19 21:22:00 -
[8] - Quote
Dunk Mujunk wrote:Shruikan Iceeye wrote:Well i do mostly run with Logis. They can only heal you however. Fair enough. I don't run heavy suits, so I really don't know how it is. But I know if I see a heavy out in the opened that bastard is mine! Heavies seem to be best for holding down an area (objective, outpost, ect). My problem with resistance increases is the heavy will still be a sitting duck out in the open (where it's not suppose to be super effective), but it would start approaching the line of OP in the area of holding ground (its intended role).
Not really.... It would only increase our TTK from three seconds at over 1,300 EHP to somewhere ~7 with 1,300 EHP with 10% passive resistance, hopefully. |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 21:38:00 -
[9] - Quote
Dunk Mujunk wrote:Shruikan Iceeye wrote:Well i do mostly run with Logis. They can only heal you however. Fair enough. I don't run heavy suits, so I really don't know how it is. But I know if I see a heavy out in the opened that bastard is mine! Heavies seem to be best for holding down an area (objective, outpost, ect). My problem with resistance increases is the heavy will still be a sitting duck out in the open (where it's not suppose to be super effective), but it would start approaching the line of OP in the area of holding ground (its intended role). Yea Shattered Mirage is right. It is only an incremental adjustment and with two guns and a few grenades you could easily flush out a heavy.
I totally see your point about being vulnerable out in the open. Hopefully being a little tougher means youll have that much more time to get to cover. Also if CCP reduces the rate of damage falloff for the HMG, that might help mitigate the weakness. It would be something like at 30m you would be doing half the damage you do at 15m. currently you do almost none at 30m |
Pje251296
KILL ORDERS
128
|
Posted - 2013.09.19 21:42:00 -
[10] - Quote
My remote explosives will still kill you. |
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Chunky Munkey
Amarr Templars Amarr Empire
1533
|
Posted - 2013.09.19 21:45:00 -
[11] - Quote
Shruikan Iceeye wrote:That's all the heavy needs! Maybe add it as a new skill in "Dropsuit Upgrades" Or make it a bonus as part of the "Amarr Heavy Dropsuits" Skill Hey you could even just make it a standard bonus for every Heavy dropsuit Obviously there are many things to consider before implementing this no matter which route you take but hey thats your job BTW Dust 514 is a fantastic game, congratulations. You guys probably dont hear that enough (especially on the forums lol)
Yup. Standard Sentinel bonus should be damage resistance. With a name like Sentinel they should be guards of important locations. |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 21:54:00 -
[12] - Quote
Pje251296 wrote:My remote explosives will still kill you. Exactly, it wont make us fatguys OP |
Fist Groinpunch
Goonfeet Top Men.
63
|
Posted - 2013.09.19 21:54:00 -
[13] - Quote
What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces.
But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will continue to gun them down with a TAR. And at first they will fire back, but then as I get them into armor while I'm still at 80% shields, they will try to run away. But they won't make it. Because they just don't get the class they chose to play as.
And then they will come here to post threads about heavies needing some love. And I will smile as I read them. |
Shattered Mirage
Intara Direct Action Caldari State
281
|
Posted - 2013.09.19 21:58:00 -
[14] - Quote
Fist Groinpunch wrote:What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces.
But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will continue to gun them down with a TAR. And at first they will fire back, but then as I get them into armor while I'm still at 80% shields, they will try to run away. But they won't make it. Because they just don't get the class they chose to play as.
And then they will come here to post threads about heavies needing some love. And I will smile as I read them.
The thing is.... we don't have CQC maps so, we can't really do that... shocking, I know. |
Fist Groinpunch
Goonfeet Top Men.
63
|
Posted - 2013.09.19 22:09:00 -
[15] - Quote
Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 22:12:00 -
[16] - Quote
Fist Groinpunch wrote:What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces.
But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will continue to gun them down with a TAR. And at first they will fire back, but then as I get them into armor while I'm still at 80% shields, they will try to run away. But they won't make it. Because they just don't get the class they chose to play as.
And then they will come here to post threads about heavies needing some love. And I will smile as I read them. Players who do stupid things and get killed as a result but dont know why, and complain about it are a problem. I am not one of those. I am a player who understands that a heavy is slow and very easy to hit, and i react acordingly. I am also a player who understands that a heavy is slow for a reason. Because it is supposed to have high HP and be hard to kill. Currently the heavy isnt terribly hard to kill. |
Shattered Mirage
Intara Direct Action Caldari State
281
|
Posted - 2013.09.19 22:29:00 -
[17] - Quote
Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives.
Nowhere near enough though... |
Monkey MAC
killer taxi company General Tso's Alliance
578
|
Posted - 2013.09.19 22:33:00 -
[18] - Quote
Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives.
So on manus peak, heavies are just expected to wait at A or B, or hope a guy in a dropship, turns up and doesn't get shot out of the sky?
However consider this, a new type of plate heavy only provides a little less than current plates, but has a special effect.
Resistance of Armour increases per shot that hits the heavy, does that make sense? |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 22:37:00 -
[19] - Quote
Monkey MAC wrote:Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. So on manus peak, heavies are just expected to wait at A or B, or hope a guy in a dropship, turns up and doesn't get shot out of the sky? However consider this, a new type of plate heavy only provides a little less than current plates, but has a special effect. Resistance of Armour increases per shot that hits the heavy, does that make sense? No i think the topic name is really how it should be. It's the most logical and effective |
Monkey MAC
killer taxi company General Tso's Alliance
578
|
Posted - 2013.09.19 22:40:00 -
[20] - Quote
Shruikan Iceeye wrote:Monkey MAC wrote:Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. So on manus peak, heavies are just expected to wait at A or B, or hope a guy in a dropship, turns up and doesn't get shot out of the sky? However consider this, a new type of plate heavy only provides a little less than current plates, but has a special effect. Resistance of Armour increases per shot that hits the heavy, does that make sense? No i think the topic name is really how it should be. It's the most logical and effective
Oh alright then, Ill just take my idea somewhere where it'll be more appreciated! |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3615
|
Posted - 2013.09.19 22:48:00 -
[21] - Quote
Similar idea |
Fist Groinpunch
Goonfeet Top Men.
64
|
Posted - 2013.09.19 22:48:00 -
[22] - Quote
Monkey MAC wrote:Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. So on manus peak, heavies are just expected to wait at A or B, or hope a guy in a dropship, turns up and doesn't get shot out of the sky?
If they want to avoid getting killed by even the worst player in the other team because he's got a gun with a longer range, then yes, heavies should stay near cover/buildings/bunkers.
You can't pick a class with the highest HP in the game and a gun that is a veritable bullet hose at short range and expect it to be good in a long range combat situation. I play an assault armed with a TAR, and I stay the hell away from CQC friendly areas and I do extremely well. Because I stay away from CQC areas.
You can't have your cake and eat it too. |
Monkey MAC
killer taxi company General Tso's Alliance
578
|
Posted - 2013.09.19 22:53:00 -
[23] - Quote
Fist Groinpunch wrote:Monkey MAC wrote:Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. So on manus peak, heavies are just expected to wait at A or B, or hope a guy in a dropship, turns up and doesn't get shot out of the sky? If they want to avoid getting killed by even the worst player in the other team because he's got a gun with a longer range, then yes, heavies should stay near cover/buildings/bunkers. You can't pick a class with the highest HP in the game and a gun that is a veritable bullet hose at short range and expect it to be good in a long range combat situation. I play an assault armed with a TAR, and I stay the hell away from CQC friendly areas and I do extremely well. Because I stay away from CQC areas. You can't have your cake and eat it too.
Im not saying it should be able to long range, but it should at least be able to survive closing the gap a little, its current lack of speed is too much for the health it has!!
Heavies should be able to be at the front line as well! |
7 Wulf
Company of Marcher Lords Amarr Empire
0
|
Posted - 2013.09.20 02:46:00 -
[24] - Quote
I like the 2% idea |
Master Jaraiya
Ultramarine Corp
819
|
Posted - 2013.09.20 03:10:00 -
[25] - Quote
Shruikan Iceeye wrote:That's all the heavy needs! Maybe add it as a new skill in "Dropsuit Upgrades" Or make it a bonus as part of the "Amarr Heavy Dropsuits" Skill Hey you could even just make it a standard bonus for every Heavy dropsuit Obviously there are many things to consider before implementing this no matter which route you take but hey thats your job BTW Dust 514 is a fantastic game, congratulations. You guys probably dont hear that enough (especially on the forums lol) Having it as it's own new skill would defeat the purpose, by making it accessible to everyone. You wouldn't want to make this solely exclusive to the Amarr Sentinel, so that's out. I wouldn't agree with making it a standard bonus, one should have to skill up in it to reap the rewards.
It would be perfect as the Sentinel Role Bonus instead of reduction to weapon feedback damage. |
Tech Ohm Eaven
L.O.T.I.S.
741
|
Posted - 2013.09.20 03:17:00 -
[26] - Quote
Fist Groinpunch wrote:What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces.
But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will continue to gun them down with a TAR. And at first they will fire back, but then as I get them into armor while I'm still at 80% shields, they will try to run away. But they won't make it. Because they just don't get the class they chose to play as.
And then they will come here to post threads about heavies needing some love. And I will smile as I read them.
And if the heavy has a Viziam? Laser operations five and proficiency five with two complex damage mods??
You. Are. Bacon. |
hackerzilla
Defenders of the Helghast Dream
282
|
Posted - 2013.09.20 03:50:00 -
[27] - Quote
either small arms or explosions. one or the other |
Shruikan Iceeye
Brotherhood of Seals
60
|
Posted - 2013.09.20 04:34:00 -
[28] - Quote
Master Jaraiya wrote:Shruikan Iceeye wrote:That's all the heavy needs! Maybe add it as a new skill in "Dropsuit Upgrades" Or make it a bonus as part of the "Amarr Heavy Dropsuits" Skill Hey you could even just make it a standard bonus for every Heavy dropsuit Obviously there are many things to consider before implementing this no matter which route you take but hey thats your job BTW Dust 514 is a fantastic game, congratulations. You guys probably dont hear that enough (especially on the forums lol) Having it as it's own new skill would defeat the purpose, by making it accessible to everyone.
Would'nt defeat the purpose. It could be called "Heavy Damage resistance" boom problem solved. |
Master Jaraiya
Ultramarine Corp
834
|
Posted - 2013.09.20 05:21:00 -
[29] - Quote
hackerzilla wrote:either small arms or explosions. one or the other Both |
Fist Groinpunch
Goonfeet Top Men.
67
|
Posted - 2013.09.20 05:32:00 -
[30] - Quote
Monkey MAC wrote:Fist Groinpunch wrote:Monkey MAC wrote:Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. So on manus peak, heavies are just expected to wait at A or B, or hope a guy in a dropship, turns up and doesn't get shot out of the sky? If they want to avoid getting killed by even the worst player in the other team because he's got a gun with a longer range, then yes, heavies should stay near cover/buildings/bunkers. You can't pick a class with the highest HP in the game and a gun that is a veritable bullet hose at short range and expect it to be good in a long range combat situation. I play an assault armed with a TAR, and I stay the hell away from CQC friendly areas and I do extremely well. Because I stay away from CQC areas. You can't have your cake and eat it too. Im not saying it should be able to long range, but it should at least be able to survive closing the gap a little, its current lack of speed is too much for the health it has!! Heavies should be able to be at the front line as well!
I feel you man, I have no idea how you guys play as a heavy in the first place. It's easily the most boring suit to play in. It takes forever to get to the action, and you can forget about flanking anyone, because by the time your fat ass gets in that flanking position everyone is either dead or gone. So you compromise and run out in the open to save a few precious seconds. Sometimes you are lucky and make it across, but other times you get caught and die because you're too slow to get back into cover and your HMG doesn't reach. And on top of that you don't have an item slot so you can't even pack an active scanner to help you scope out the situation before taking a gamble like that! So in order to not die you're resigned to lurk in the shadows waiting for prey. |
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