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Godin Thekiller
Hellstorm Inc League of Infamy
761
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Posted - 2013.09.20 02:15:00 -
[31] - Quote
[quote=TheAmazing FlyingPig]
Light - -5% suit profile per level (benefits Scouts more, but how often will you use a pilot suit outside of a vehicle?)
Change it to a 2-3% Scanning efficacy for all scanning modules so it covers vehicle scanners (or even probes) so it can be useful for the pilot suit as well. |
KING CHECKMATE
TEAM SATISFACTION
1174
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Posted - 2013.09.20 02:17:00 -
[32] - Quote
Godin Thekiller wrote:[quote=TheAmazing FlyingPig] Light - -5% suit profile per level (benefits Scouts more, but how often will you use a pilot suit outside of a vehicle?) Change it to a 2-3% Scanning efficacy for all scanning modules so it covers vehicle scanners (or even probes) so it can be useful for the pilot suit as well.
But scouts NEED the Profile Dampening : / |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3652
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Posted - 2013.09.20 02:21:00 -
[33] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:[quote=TheAmazing FlyingPig] Light - -5% suit profile per level (benefits Scouts more, but how often will you use a pilot suit outside of a vehicle?) Change it to a 2-3% Scanning efficacy for all scanning modules so it covers vehicle scanners (or even probes) so it can be useful for the pilot suit as well. But scouts NEED the Profile Dampening : / Pretty much this. The scout relies entirely on not being noticed, lest someone decide to sneeze on them and completely wreck their wet paper EHP. I think the blanket bonus to all vehicle modules more than makes up for any shortcomings the pilot suit might have on foot (which he shouldn't be in the first place). |
Chunky Munkey
Amarr Templars Amarr Empire
1542
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Posted - 2013.09.20 02:22:00 -
[34] - Quote
TheAmazing FlyingPig wrote:Chunky Munkey wrote:I don't agree with the bonuses given, but they sure as hell make more sense than what we have.
The one that really tickles me is the Commando bonus: "Let's have a suit with a bonus to module use." "Now let's give it the lowest module capacity in the game." "Trollolol la la la." "Let's make this suit a beastly armor tanker" "Now let's give it a feedback damage bonus for a weapon he'd never use" "HUEHUEHUEHUE"
Yeah, but that heavy weapon reload speed is boss. |
Fire9er Greko
Axis of Chaos
73
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Posted - 2013.09.20 02:25:00 -
[35] - Quote
.......... I felt it and love it. |
The-Errorist
Mannar Focused Warfare Gallente Federation
214
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Posted - 2013.09.20 03:23:00 -
[36] - Quote
This would go well with dropsuit tiercide. |
Logi Bro
Greatness Achieved Through Training EoN.
2260
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Posted - 2013.09.20 03:40:00 -
[37] - Quote
TheAmazing FlyingPig wrote:Would be cool to see a dev tag on this one.
... provided it isn't a troll post :v
Don't suppose you saw my own thread that was similar to this topic. A few months old, thoroughly written, a substantial amount of discussion, no blue tag.
Good luck. |
castba
Penguin's March
130
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Posted - 2013.09.20 03:45:00 -
[38] - Quote
Do like the OP
What about an actual racial or bloodline bonus, as in the race you select when creating your character? I never did understand why the race and bloodline you choose makes absolutely no difference. Surely using the bloodline descriptions, bonuses could be applied?
Eg - Minmatar Brutor bloodline - the description goes on about them being a massive hulking physical species so maybe give them a bloodline bonus where if they are in "call for help" for 10 seconds, they can "gather themselves" and resume fighting without having to respawn, but with 0 shield and 0 armour (so one stray bullet would end that clone for good)
I dunno, just buffs/abilities that would separate all the races and bloodlines would be nice. |
Master Jaraiya
Ultramarine Corp
820
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Posted - 2013.09.20 03:48:00 -
[39] - Quote
castba wrote:Do like the OP What about an actual racial or bloodline bonus, as in the race you select when creating your character? I never did understand why the race and bloodline you choose makes absolutely no difference. Surely using the bloodline descriptions, bonuses could be applied? Eg - Minmatar Brutor bloodline - the description goes on about them being a massive hulking physical species so maybe give them a bloodline bonus where if they are in "call for help" for 10 seconds, they can "gather themselves" and resume fighting without having to respawn, but with 0 shield and 0 armour (so one stray bullet would end that clone for good) I dunno, just buffs/abilities that would separate all the races and bloodlines would be nice. Careful, Eve players will lynch you for talking this way.
Apparently they don't realize this is basics of an RPG. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3666
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Posted - 2013.09.20 03:54:00 -
[40] - Quote
Master Jaraiya wrote:castba wrote:Do like the OP What about an actual racial or bloodline bonus, as in the race you select when creating your character? I never did understand why the race and bloodline you choose makes absolutely no difference. Surely using the bloodline descriptions, bonuses could be applied? Eg - Minmatar Brutor bloodline - the description goes on about them being a massive hulking physical species so maybe give them a bloodline bonus where if they are in "call for help" for 10 seconds, they can "gather themselves" and resume fighting without having to respawn, but with 0 shield and 0 armour (so one stray bullet would end that clone for good) I dunno, just buffs/abilities that would separate all the races and bloodlines would be nice. Careful, Eve players will lynch you for talking this way. Apparently they don't realize this is basics of an RPG. You gotta remember that Eve is the only reason this game exists in the first place, and input from both sides holds equal weight.
@ castba
The bloodline and race are purely there for a roleplaying aspect. There used to be a system where you would pick what role you wanted to fill (sentinel, arbiter, etc.), but this was traded out for the initial SP pool.
As for bloodline abilities / passives, I'm going to have to say no to that. This would split the playerbase and make certain bloodlines simply better to recruit than others, possibly alienating a portion of the playerbase from competitive gameplay (lol) unless they decide to reroll an alt and train him up. |
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Viktor Hadah Jr
Negative-Impact Cult of War
249
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Posted - 2013.09.20 04:18:00 -
[41] - Quote
So from an Amarrian assault scram rifle user that has to deal with heat build up i am not a fan of this since the current bonus helps me. As for the other classes and races i do not touch so i shall not comment, since i do not like to give opinions on things i do not use. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3666
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Posted - 2013.09.20 04:21:00 -
[42] - Quote
Viktor Hadah Jr wrote:So from an Amarrian assault scram rifle user that has to deal with heat build up i am not a fan of this since the current bonus helps me. As for the other classes and races i do not touch so i shall not comment, since i do not like to give opinions on things i do not use. ... Perhaps we could have a secondary bonus that applies to their racial weaponry? Too tired to come up with numbers, but yea. |
castba
Penguin's March
130
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Posted - 2013.09.20 04:27:00 -
[43] - Quote
TheAmazing FlyingPig wrote:Master Jaraiya wrote:castba wrote:Do like the OP What about an actual racial or bloodline bonus, as in the race you select when creating your character? I never did understand why the race and bloodline you choose makes absolutely no difference. Surely using the bloodline descriptions, bonuses could be applied? Eg - Minmatar Brutor bloodline - the description goes on about them being a massive hulking physical species so maybe give them a bloodline bonus where if they are in "call for help" for 10 seconds, they can "gather themselves" and resume fighting without having to respawn, but with 0 shield and 0 armour (so one stray bullet would end that clone for good) I dunno, just buffs/abilities that would separate all the races and bloodlines would be nice. Careful, Eve players will lynch you for talking this way. Apparently they don't realize this is basics of an RPG. You gotta remember that Eve is the only reason this game exists in the first place, and input from both sides holds equal weight. @ castba The bloodline and race are purely there for a roleplaying aspect. There used to be a system where you would pick what role you wanted to fill (sentinel, arbiter, etc.), but this was traded out for the initial SP pool. As for bloodline abilities / passives, I'm going to have to say no to that. This would split the playerbase and make certain bloodlines simply better to recruit than others, possibly alienating a portion of the playerbase from competitive gameplay (lol) unless they decide to reroll an alt and train him up. I see what you are saying but I guess I just want more differentiation and meaning to selecting which race/bloodline your merc is. You know, decisions having consequences etc. I do remember the Arbiter, Sentinel etc roles from Chromosome. It was a step backwards to remove this IMO. |
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