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1381. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Mother Facker wrote: Good post except for two things. First off, your version of the reactive plates would be incredibly overpowered. Secondly, shield regulators are low slots because shield have three distinct module types and putting them all...
- by Master Jaraiya - at 2013.06.11 23:24:00
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1382. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
My suggestion might help to solve the armor vs shield debate and give added benefits check it out: https://forums.dust514.com/default.aspx?g=posts&t=86590&find=unread
- by Master Jaraiya - at 2013.06.11 23:06:00
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1383. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
My suggestion might help sort this whole problem out check it out and tell me what you think. https://forums.dust514.com/default.aspx?g=posts&t=86590&find=unread
- by Master Jaraiya - at 2013.06.11 23:01:00
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1384. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
another major problem: high modules : damage mods shield extenders shield rechargers myofibril stimulants Precision Enhancers Low Modules : Armor Plates Armor Repairers Ferroscale Plates Reactive Plates Cardiac Regulators Cardiac Stimulant...
- by Master Jaraiya - at 2013.06.11 22:16:00
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1385. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Iron Wolf Saber wrote: I think its an attempt to show new stuff while retaining to the point, I am sure that commando suit had far more HP than the previous scout did. Guaranteed.
- by Master Jaraiya - at 2013.06.11 22:03:00
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1386. Shield & Armour - in General Discussions [original thread]
iceyburnz wrote: Surprisingly, as far as I know CCP doesn't have to time travel into the future to ask Caldari Weapon engineers how personal shields function so they can abstract it into a game either. ROTFLMAO!
- by Master Jaraiya - at 2013.06.11 22:00:00
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1387. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Shadowswipe wrote: Commando is just in the name. The announcer actually says it is a heavy when he selects it. Then seconds later he uses a sniper rifle until attacked. Once he starts getting hit, he whips out an SMG. So two weapons, one light ...
- by Master Jaraiya - at 2013.06.11 21:56:00
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1388. Shield & Armour - in General Discussions [original thread]
hackerzilla wrote: *facepalm the reason why they made armor have a speed reduction is because armor gives more HP while shields give less. For example the complex shield module give you 66 HP while complex armor module gives you 115 HP and 10...
- by Master Jaraiya - at 2013.06.11 21:44:00
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1389. New Dust 514 trailer! - in General Discussions [original thread]
Dengru wrote: That's not what happens when a heavy sniper is snuck up on.... That isn't what happens when ANY heavy is snuck up on...we just die before we can turn around.
- by Master Jaraiya - at 2013.06.11 19:23:00
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1390. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
D legendary hero wrote: xSir Campsalotx wrote: Looks at the smg mag and the HMG Belt, the rounds in the belt are way bigger than those tiny little rounds in that stick magazine. Bigger rounds equal bigger damage I thought a HMG would do more...
- by Master Jaraiya - at 2013.06.11 15:24:00
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1391. Sooo... When's the next 'major' update CCP? - in General Discussions [original thread]
Iron Wolf Saber wrote: Aisha Ctarl wrote: I'm just anxious for 1.2. I would really like to get my hands on those new armor modules because at last armor tanking will be viable. There is more in 1.2 than just those mods that some players ...
- by Master Jaraiya - at 2013.06.11 13:40:00
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1392. dead mercs weapons - in General Discussions [original thread]
That is more of a generic selection wheel used for all classes and all vehicles, not all of those spaces are for weapons. Not all of those spaces can be utilized by every player. What appears in those spaces are the Weapons and Equipment modules ...
- by Master Jaraiya - at 2013.06.11 13:21:00
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1393. dead mercs weapons - in General Discussions [original thread]
Sonicshadow006 wrote: I have alot of empty spaces in my weapon menu in the battlefield. I don't follow. What menu are you referring to? You can only Equip 2 weapons. Logistics can only equip 1 weapon. You can only equip weapons if you ...
- by Master Jaraiya - at 2013.06.11 12:58:00
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1394. dead mercs weapons - in General Discussions [original thread]
Sonicshadow006 wrote: I'm pretty sure none except the owner can get in the driver seat. I think once the owner has gotten in the vehicle once, then someone else can drive. This is only the case for a few seconds, if left unattended for a few...
- by Master Jaraiya - at 2013.06.11 12:49:00
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1395. dead mercs weapons - in General Discussions [original thread]
mingeblooter wrote: when i kill somebody on the battlefield why cant i pick up and use his weapon. PG and CPU requirements first and foremost. You would need an empty weapon slot. You would have to have all of the prerequisite skills require...
- by Master Jaraiya - at 2013.06.11 12:46:00
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1396. Impatient little kids - in General Discussions [original thread]
IMHO most of the impatience in the player base stems from CCPs near complete lack of communication when it comes to bug fixes and new content. All we hear if we hear any statement concerning these are things like "soonTM", "In the coming days", "...
- by Master Jaraiya - at 2013.06.11 11:55:00
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1397. Placeholder models for missing racial varients. - in General Discussions [original thread]
Colonel Killar wrote: Zeylon Rho wrote: Type 2s tied to the same old Amarr skill would defeat the point though. We'd want placeholder suits... to use with the ACTUAL skills, so our SP is spend towards the variant we actually want. Otherwise,...
- by Master Jaraiya - at 2013.06.11 03:30:00
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1398. CCP: Get to WORK buttercup:) - in General Discussions [original thread]
Lilah Silverstone wrote: TL; DR of this thread. *rage* I feel entitled to know what CCP is doing all the time constantly and they must reach everyone of my demands by tomorrow rabble rabble rabble *rage* No, but there are plenty of topics ...
- by Master Jaraiya - at 2013.06.11 03:10:00
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1399. Alternate Off map support - in General Discussions [original thread]
+1 a partial clone restock could be another form of OMS I suggest moving this to the feedback/requests section!
- by Master Jaraiya - at 2013.06.11 02:57:00
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1400. CCP: Get to WORK buttercup:) - in General Discussions [original thread]
Malkai Inos wrote: Master Jaraiya wrote: Malkai Inos wrote: I feel your pain about this issue but please try to understand that there's more to it than CCP beeing d!cks about it. This is a very good point, however CCP would do well t...
- by Master Jaraiya - at 2013.06.11 00:52:00
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