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221. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
As a hauler and a duster, I do like this idea very much. +1
- by Mary Sedillo - at 2013.05.01 20:01:00
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222. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
RINON114 wrote: Mithridates VI wrote: 0 Try Harder wrote: Deadeye Dic wrote: Your argument and reasoning makes no sense and you have failed to otherwise provide a solid reason why it should be done away with, other than because you thi...
- by Mary Sedillo - at 2013.05.01 19:52:00
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223. Whats The Point? - in Feedback/Requests [original thread]
Seeing as Planetary Conquest takes place during the one hour that an installation is vulnerable, I would assume that those working in the area would take shelter in whatever safe place is around rather than sticking around to be blasted by the mer...
- by Mary Sedillo - at 2013.05.01 19:42:00
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224. [Idea] Pub Match Restriction - in Feedback/Requests [original thread]
A little teamwork can make the difference even if you are running starter fits.
- by Mary Sedillo - at 2013.04.30 22:45:00
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225. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
The game is progressing, and passive SP will keep it going. No one stays on top forever and progression in DUST is faster than EVE. Adapt and keep on going. Protos aren't invincible, and SP doesn't give a player a sense on how to play their charac...
- by Mary Sedillo - at 2013.04.30 22:39:00
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226. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
I've played enough matches to know when I see a Pink Fluffy Bounty Hunterz group I need to expect proto-type suits and fight accordingly, i.e. running in free suits and running people over in free lav's. I may die alot but it will inflict ISK loss...
- by Mary Sedillo - at 2013.04.30 22:37:00
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227. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
You've got people wanting active sp gone. You've got a Bunny wanting passive gone. I've been playing for several months now and enjoy the mix of both. I get a healthy amount of active and passive. I see the advantages of both. This may not be EVE,...
- by Mary Sedillo - at 2013.04.30 20:01:00
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228. Supply Depos are abused - in Feedback/Requests [original thread]
The Supply Depot is a tactical advantage for the side who has it. If you don't want them to use it, deny it to them. The mechanic works alright. The HP doesn't represent the HP of your clone, but the strength of the suit you are wearing so it make...
- by Mary Sedillo - at 2013.04.30 19:51:00
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229. [Game Mode Suggestion] Dropship Racing - in Feedback/Requests [original thread]
Awe I lose then. Gallente dropship specialist.
- by Mary Sedillo - at 2013.04.19 10:23:00
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230. FIX THE GOD DAMN SPAWN MECHANIC - in Feedback/Requests [original thread]
This guy sounds like he got camped on a CRU or spawn uplink. The ONLY time I have a hard time with spawning in is at the beginning, which is why I fit the starter suit at the beginning. Less crying and more actually looking at the situation. Sheesh.
- by Mary Sedillo - at 2013.04.18 19:02:00
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231. [Request] Being able to use your weapon when your not on a turret in dropships a... - in Feedback/Requests [original thread]
I too wish for the same. Alas, it is our lot in life to be overlooked. Unless we are shoving prototype rockets up their rears. Good times.
- by Mary Sedillo - at 2013.04.18 18:59:00
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232. Making Uninformed Presumptions from Concept Art (Fighters) - in Feedback/Requests [original thread]
Did you forget how OP that mechanic was? Just no.
- by Mary Sedillo - at 2013.04.16 17:45:00
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233. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
As a full proto dropship pilot, I think that having an eject button is great. It gets tiring having blueberries without comms spawn on you and never hop out. It would allow you to force them into the fight rather than let the ground game falter be...
- by Mary Sedillo - at 2013.04.16 17:41:00
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234. Making Uninformed Presumptions from Concept Art (Fighters) - in Feedback/Requests [original thread]
No. This isn't warhawk.
- by Mary Sedillo - at 2013.04.16 17:34:00
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235. Looting bodies - in Feedback/Requests [original thread]
You'd have to also ask how you could keep those things? Run back to base? Die and lose it all?
- by Mary Sedillo - at 2013.04.15 11:40:00
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236. Supply Depos are abused - in Feedback/Requests [original thread]
An answer to supply depot? Blowing it the hell up. That seems to always work.
- by Mary Sedillo - at 2013.04.15 11:39:00
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237. This game is not worth playing. - in Feedback/Requests [original thread]
Don't get me wrong, I enjoy large maps. :) I am just pointing at the silliness in his original post.
- by Mary Sedillo - at 2013.04.15 11:37:00
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238. Dropship improvement - in Feedback/Requests [original thread]
I like his style. Still, would love to have logistics helping to keep the ship up.
- by Mary Sedillo - at 2013.04.15 11:34:00
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239. Forge guns and railguns - in Feedback/Requests [original thread]
I agree with the ceiling idea, but not the red line. That red line helps keep rail/forge guns from completely swatting me out of the way. I plan my insert, I pull out, slap on a hardener cooldown and I can be safe. Remove that redline and you will...
- by Mary Sedillo - at 2013.04.15 11:28:00
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240. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
I find it funny when I am killing Prototype suits in my Militia FREE drop suits. Can't please everyone. On the one hand, you have the Prototype players complaining about infinite free suits (which level the experience out so you aren't sinking al...
- by Mary Sedillo - at 2013.04.15 11:22:00
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