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41. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Pokey Dravon wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. As I said just before, if AV was that...
- by Mary Sedillo - at 2015.02.12 19:38:00
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42. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Atiim wrote: CCP Rattati wrote: The situation is not even close to what you are describing, for me at least. That's because you were fighting people who know how to use a vehicle. The OP is not one of those people....
- by Mary Sedillo - at 2015.02.12 19:35:00
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43. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Oh gawd more vehicle nerfs incoming. >.< Infantry who don't know the role talking about the role that people have been practicing and skilling into about to screw it up some more.
- by Mary Sedillo - at 2015.02.12 19:31:00
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44. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
The Plasma Cannon WRECKS shields on a shield vehicle. Hits harder than most forge guns when it comes to damage. Definitely not UP. Most swarms my shields can shrug off a great deal of damage from my hardener, but that PLC can still burst through ...
- by Mary Sedillo - at 2015.02.12 19:29:00
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45. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
ADS's are so simple to shoot down... less lone wolfing folks and you can swat the away.
- by Mary Sedillo - at 2015.02.12 19:25:00
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46. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken). With this, I agree. Also, give maps with nat...
- by Mary Sedillo - at 2015.02.10 02:59:00
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47. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Mary Sedillo wrote: Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions. Shouldn't you guys.....I don't know...be protecting those staging z...
- by Mary Sedillo - at 2015.02.10 02:49:00
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48. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Godin sucks hard.
- by Mary Sedillo - at 2015.02.10 02:46:00
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49. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions.
- by Mary Sedillo - at 2015.02.10 02:39:00
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50. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Derpty Derp wrote: True Adamance wrote: SgtMajSquish MLBJ wrote: True Adamance wrote: Breakin Stuff wrote: Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to de...
- by Mary Sedillo - at 2015.02.09 09:14:00
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51. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
So what he was also saying is that falling back, and bringing rail to take down a dropship is a bad idea? You know what is bad? Being inflexible. ADS needs to kill you more until you realize you adapt to the game and not the other way around.
- by Mary Sedillo - at 2015.02.09 09:09:00
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52. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Jammeh McJam wrote: killertojo42 wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at t...
- by Mary Sedillo - at 2015.02.09 09:01:00
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53. Orbital Spawns. - in Feedback/Requests [original thread]
I've played games with this -- It isn't enjoyable. Orbital Spawns give away your position to EVERYONE. This opens up potentially more spawn-camp abuse. Especially in Ambush. It quickly grows old over time, and aforementioned camping makes it a ...
- by Mary Sedillo - at 2015.02.09 08:37:00
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54. Strongbox proposal - in Feedback/Requests [original thread]
Definitely remove the boxes, or have a 'cap' on how many you can get. I have over a thousand now...
- by Mary Sedillo - at 2015.02.09 08:36:00
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55. LAV and DROPSHIP passengers should be able to shoot with their sidea... - in Feedback/Requests [original thread]
I like this idea. Did something similar with scout helicopters with engineers wielding repair tools. I would LOVE having a belly full of logis repping me from the inside, boosting my survivability.
- by Mary Sedillo - at 2015.02.09 08:35:00
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56. [IDEA]Simple Trading - in Feedback/Requests [original thread]
I like it. Trading would mean that my infantry buds with badass-paint job tanks could give them to me and I could give them the Officer weapons I don't use.
- by Mary Sedillo - at 2015.02.09 08:33:00
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57. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
It doesn't bother me that they get to tumble from the sky. I go down with the ship but it allows the limited window of opportunity for survival for you or your passengers. Dropships get shot down all the time -- insta-explode would make it that mu...
- by Mary Sedillo - at 2015.02.09 08:32:00
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58. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
killertojo42 wrote: By the way caeli you better have been in closed beta or in open beta within the first week of open beta opening to tell me anything lol, because current meta has anything to do with meta from that point in the game. I've ...
- by Mary Sedillo - at 2015.02.09 08:23:00
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59. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Also -- keeping clear paths of escape in mind in tank engagements isn't for the unskilled. It almost speaks for a yearning for tanks to practically stay there as you beat them senseless... Anyways.
- by Mary Sedillo - at 2015.02.09 08:20:00
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60. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to. If you can't out-think the dropship pilo...
- by Mary Sedillo - at 2015.02.09 08:17:00
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