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41. [Request] Wider cone dispersion for blaster turrets - in Feedback/Requests [original thread]
Wait until 1.7, major turrets, veicles and av rebalance coming.
- by Martin0 Brancaleone - at 2013.11.30 21:02:00
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42. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
ratamaq doc wrote: I like this idea, along with it x4 their HP. These things should be strategic objectives worth fighting over, not free WP and death traps. If you do this, remove the redline ones all together and put them in better strategic ...
- by Martin0 Brancaleone - at 2013.11.30 07:51:00
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43. A simple fix to the Logistic suits bonus - in Feedback/Requests [original thread]
I'a logi. I actually fit equipement and use it to support the team. I like this tread, it is actually discussing the problem instead of crying. My idea: Give ALL logis a 50% reduction to ALL fitted equipement modules and reduce their pg/cpu. So t...
- by Martin0 Brancaleone - at 2013.11.27 15:51:00
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44. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Every ******** that comes up with this idea doesen't realize that without light weapons logis won't be able to kill the guy that just killed you. So you will a) get rezzed and then diea gain, and you will whine even more on the forum because "bad ...
- by Martin0 Brancaleone - at 2013.11.26 16:36:00
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45. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Meeko Fent wrote: Jammer Jalapeno wrote: Summ Dude wrote: I just don't get why a support suit would need more module slots than an assault suit. Like, why does that even make sense? Shouldn't the [assault suit be able to have more damag...
- by Martin0 Brancaleone - at 2013.11.22 07:48:00
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46. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
How about NO? Stop crying "logi are OP" the problem are the fail bonus of assault suits, 5% shield recharge on gallente and amarr suit is useless. If logis are forced to use a sidearm only 95% will disappear. And I DO remember when there were no ...
- by Martin0 Brancaleone - at 2013.11.21 17:42:00
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47. Accuracy rating system. - in Feedback/Requests [original thread]
Crimson Judgment wrote: i have played games with this leaderboard all it turns into is trolls that create characters shoot a group of people with an explosive weapon leave the game or do nothing for the rest of it now they have 400% or more acc...
- by Martin0 Brancaleone - at 2013.10.28 20:29:00
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48. [Bug} Unreal damage to DS from LAV blaster turret - in Feedback/Requests [original thread]
Silly ***** wrote: This is not the first time that this has happened but this has to be the most rediculous. My ADS fitting is -1 60mm reinforced polycrystalline plate -2 microcell nanite armour hardeners -1 light IG-L polarized armour regen -1...
- by Martin0 Brancaleone - at 2013.10.23 19:36:00
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49. Request: Allow equipment to be substituted for grenade - in Feedback/Requests [original thread]
Lanius Pulvis wrote: I would like to see the grenade slot be usable for equipment instead if you choose. I don't think this would be OP because non Logi suits still have lower pg and cpu, meaning you would likely have to sacrifice something els...
- by Martin0 Brancaleone - at 2013.10.22 19:16:00
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50. [REQUEST] Please improve Plasma Cannon - in Feedback/Requests [original thread]
Roofer Madness wrote: Martin0 Brancaleone wrote: I think that since the PC is supposed to be an AV weapon (at least CCP said it was) it will get some balancing with the other AV weapons and veicles. I agree that the scaling is terrible, 5% m...
- by Martin0 Brancaleone - at 2013.10.15 18:21:00
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51. [REQUEST] Please improve Plasma Cannon - in Feedback/Requests [original thread]
I think that since the PC is supposed to be an AV weapon (at least CCP said it was) it will get some balancing with the other AV weapons and veicles. I agree that the scaling is terrible, 5% more damage from std to adv and from adv to proto is rid...
- by Martin0 Brancaleone - at 2013.10.15 14:17:00
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52. New Dropship WP Is Ineffective - A "Must Read" for CCP (Copied from ge... - in Feedback/Requests [original thread]
Dropships need WP for mCRU spawns. CCP Stop being afraid of mCRu being exploited and give us those ******* WP
- by Martin0 Brancaleone - at 2013.10.13 19:41:00
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53. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Please consider that damage mods are the only really useful mod if you dont wan to use shields. IMO standard and advanced damage mods are fine, proto damage mods could be nerfed a bit, maybe to 7-8%. I really belive that we need different weapon u...
- by Martin0 Brancaleone - at 2013.09.29 18:31:00
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54. [Request:] A Caldari Drake Heavy Dropsuit Frame. - in Feedback/Requests [original thread]
*prepares flux grenade* I agree, we need a caldari heavy suit with a lot of shields and low armor.
- by Martin0 Brancaleone - at 2013.09.26 12:48:00
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55. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
Justin Tymes wrote: Martin0 Brancaleone wrote: I love my gallente logi. Stuffing 2 complex plates, 2 complex damage mods AND 3x advanced eq on a advanced suit is not enough for you? And i havent maxed engineering and electronics YET. If y...
- by Martin0 Brancaleone - at 2013.09.22 09:31:00
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56. [Feedback] Supply Depots - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This was done in preparation for future things. Do you plan to have player deployed installation in 1.6 or 1.7? Then why the fuckzillion (invisible) railgun installation everywhere two shotting dropships?
- by Martin0 Brancaleone - at 2013.09.22 07:48:00
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57. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
I love my gallente logi. Stuffing 2 complex plates, 2 complex damage mods AND 3x advanced eq on a advanced suit is not enough for you? And i havent maxed engineering and electronics YET.
- by Martin0 Brancaleone - at 2013.09.21 10:22:00
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58. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
The-Errorist wrote: Martin0 Brancaleone wrote: Arkena Wyrnspire wrote: Martin0 Brancaleone wrote: *Cough* Star Citizen *Cough* Will it deliver on its many, many promises? The pre pre pre pre pre pre pre pre pre alpha hangar module ...
- by Martin0 Brancaleone - at 2013.09.18 21:13:00
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59. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Martin0 Brancaleone wrote: *Cough* Star Citizen *Cough* Will it deliver on its many, many promises? The pre pre pre pre pre pre pre pre pre alpha hangar module is already waaaay better than ccp captainquarters and...
- by Martin0 Brancaleone - at 2013.09.18 17:47:00
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60. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
*Cough* Star Citizen *Cough*
- by Martin0 Brancaleone - at 2013.09.18 17:18:00
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