Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
IMO the problem with re's is the explosion radius, they are better than grenades at cleaning rooms
- by Martin0 Brancaleone - at 2014.06.02 10:46:00
|
22. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
Why other equipement isn't used much? Lets see: 1- Nanite injectors. For some reason about 2/3 of the dead people end up below the ground and can't be revived. The proto version gives as much WP as the militia one. 2- Scanners. For some reasons sc...
- by Martin0 Brancaleone - at 2014.05.31 07:47:00
|
23. New anti vehicle ROCKET - in Feedback/Requests [original thread]
0/10 trolling points. -500000000 if serious.
- by Martin0 Brancaleone - at 2014.05.31 07:34:00
|
24. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
After 2 friggin' years that people ask for wp for mCru spawns would be NICE if Rattati actually listened to the community.
- by Martin0 Brancaleone - at 2014.05.29 18:53:00
|
25. [Feedback] Plasma Rifle - in Feedback/Requests [original thread]
TRULY ELITE wrote: I can't wait till the ion pistol buff. In my opinion they need to make it like a CQC mini scrambler rifle/pistol using characteristics from both. I got 5 kills with a plasma pistol once! I mounted it on my Lolfit basic gall...
- by Martin0 Brancaleone - at 2014.05.29 05:45:00
|
26. [Feedback] Plasma Rifle - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: just watch out for lol comabat rifles/ rail rifles and scrambler rifles. they still have better hip-fire accuracy than you apparently. It's fun how you have to watch out for ALL other rifles even inside the Plasma Ri...
- by Martin0 Brancaleone - at 2014.05.28 18:03:00
|
27. CCP Rattai - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Banjo Robertson wrote: I'm callin you out bro! Give me that blue tag that I've been denied so many times before! I don't think I've ever seen a stance on this one way or the other from any CCP devs or CPM members. Wh...
- by Martin0 Brancaleone - at 2014.05.24 21:23:00
|
28. AV - in Feedback/Requests [original thread]
IMO - make the plasma cannon useful (faster projectile and at least 2 rounds in the magazine, reduce spash damage to keep it balanced vs infantry). - give the Flaylock and Mass Driver 100% damage vs veicles. (or at least 70-80%) Homing flux gren...
- by Martin0 Brancaleone - at 2014.04.17 09:30:00
|
29. How logistics should be played - in Feedback/Requests [original thread]
Corporal Axton wrote: I'm full time logi part time tanker. I've noticed on the field somebody will be running a "slayer logi". I personally have an issue with this. I haven't noticed CCP saying about what will happen to logis. I think that L...
- by Martin0 Brancaleone - at 2014.04.12 07:03:00
|
30. warbarges - in Feedback/Requests [original thread]
Awry Barux wrote: Capitalization is your friend, as are commas and actual sentence structure. Express yourself coherently please, your text hurts my eyes. Also, it's "whole", not "hole". Go do your homework. OH god you can't read 3 lines? You...
- by Martin0 Brancaleone - at 2014.04.10 21:04:00
|
31. [Feedback] Changing the Armor plate System and more. - in Feedback/Requests [original thread]
Cat Merc wrote: Martin0 Brancaleone wrote: I agree that advanced and proto "standard" plates should have a higher speed penality ( maybe 4 and 6%) and reactive & ferro-fibrous plates needs lower fitting/a buff. But such changes will do ...
- by Martin0 Brancaleone - at 2014.04.09 08:31:00
|
32. [Feedback] Changing the Armor plate System and more. - in Feedback/Requests [original thread]
I agree that advanced and proto "standard" plates should have a higher speed penality ( maybe 4 and 6%) and reactive & ferro-fibrous plates needs lower fitting/a buff. But such changes will do nothing to chance armor stacking, for the simple ...
- by Martin0 Brancaleone - at 2014.04.09 06:47:00
|
33. SP requirement to enter Faction Warfare - in Feedback/Requests [original thread]
bogeyman m wrote: I like this idea. Combining it with other related concepts to help improve the experience for both new and veteran players results in: Public Matches - high security space - no minimum SP level required - four person squads -...
- by Martin0 Brancaleone - at 2014.04.09 06:32:00
|
34. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Brokerib wrote: As vehicles of all sorts are inherently 'noisier' that dropsuits, I would suggest that they be visible on passive scan at greater distances. It seems unbelievable that my scout, that can pick up a light suit (45dB, or the sound ...
- by Martin0 Brancaleone - at 2014.04.07 09:40:00
|
35. [request] Buff scouts fitting ability - in Feedback/Requests [original thread]
Raise your Electronics skill
- by Martin0 Brancaleone - at 2014.03.26 07:10:00
|
36. [IDEA] Player ran market - in Feedback/Requests [original thread]
/me places buy orders for everything at 0.10isk, buys the entire stock of weapons of the station and resell everything at 10.000.000isk a piece. Yeah, player maket os not hard to balance, not at all
- by Martin0 Brancaleone - at 2014.03.25 16:51:00
|
37. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Komodo Jones wrote: Probably not original but, what if you were allowed to have 2 guns out at the same time!? It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you woul...
- by Martin0 Brancaleone - at 2014.02.11 17:22:00
|
38. Needle injector only if player "calls for it" - in Feedback/Requests [original thread]
i think that pressing start -> suicide if you are getting farmed is a good idea.
- by Martin0 Brancaleone - at 2014.02.11 17:16:00
|
39. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
It's almost 2 years people asks for this... I would like to remember to the people who belives mCRU wp should be lower than uplink and/or limited that in order to fit a mCRU you have to make considerable sacrifices in either tank or utility, so i...
- by Martin0 Brancaleone - at 2014.02.11 11:38:00
|
40. A way to kill tanks without nerfing them - in Feedback/Requests [original thread]
Arthur Uthyrsson wrote: Another idea that would help, I think, without nerfing tanks and without requiring much extra code would be to separate the driver and primary gunner positions in the tank, much like it already is in dropships and LAV's...
- by Martin0 Brancaleone - at 2014.02.04 11:57:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |