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321. Scout Registry / Killboard - in General Discussions [original thread]
16m... Quite far from 25, but better than nothing I guess. Relative to assaults we almost got back what we had before Uprising (25 vs 15) but they need to increase the baseline too -- 10 is too low. Now we just need that 6th slot and we'll be bac...
- by Marc Rime - at 2013.10.29 10:54:00
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322. - EVE Vegas 2013 GǣDust 514: Past Present & FutureGǥ Lecture Notes. - - in General Discussions [original thread]
Wonder if that's the full 10-year plan... that'd mean we can expect 1-2 bullet points each year (which, given their track record, actually sounds believable ;)).
- by Marc Rime - at 2013.10.20 09:08:00
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323. "BPOs aren't safe" - CCP at EVE Vegas - in General Discussions [original thread]
Lets all speculate wildly based on a two word third hand quote!
- by Marc Rime - at 2013.10.19 22:21:00
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324. How much for my Templar Gear? - in General Discussions [original thread]
True Adamance wrote: Marc Rime wrote: Right, you'd trust somebody. Haha ;). Hell, even a trusted middle-man wouldn't help if that middle-man has no way of verifying whether the codes work or not. The situation for me was that it was a co...
- by Marc Rime - at 2013.10.17 22:12:00
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325. How much for my Templar Gear? - in General Discussions [original thread]
True Adamance wrote: Marc Rime wrote: How would you trade them? He sends you the codes. Never make the full trade, half for the codes, half at the end. Oh I also wouldn't trust a thing this guys says.... Right, you'd trust somebody. H...
- by Marc Rime - at 2013.10.17 22:04:00
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326. How much for my Templar Gear? - in General Discussions [original thread]
How would you trade them?
- by Marc Rime - at 2013.10.17 21:56:00
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327. Does switching to 480p help a lot and does it make the game look freakishly ugly? - in General Discussions [original thread]
I found it to be unplayable. The screen was full of huge flickering squares, no way of telling which of them were parts players, lets alone if they were enemies or not. It was smoother though. Not tried it since 1.0 or maybe 1.1.
- by Marc Rime - at 2013.10.17 21:45:00
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328. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: Tips on running the gk.0. What mods do you like on the low slots? The complex repper is a must? or adv is fine? complex shield good in the Hslot or dmg mod? or the adv precision. What works best now. Maybe just armor tank? Hows the...
- by Marc Rime - at 2013.10.17 21:38:00
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329. So the shot gun?? - in General Discussions [original thread]
The last few days I tried playing with the two graphics settings at "high" and my shots would hardly ever register. Turned them back to "low" and things got better. Still not good, but better. In a way it was better some time ago. Clear hits didn...
- by Marc Rime - at 2013.10.17 21:15:00
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330. So the shot gun?? - in General Discussions [original thread]
Hard to say if they've screwed up or not since they hardly ever tell us when they tweak things like hit detection, hit boxes or aim assist. Shotgun hit detection is still/again kinda wonky, that much I know.
- by Marc Rime - at 2013.10.16 17:22:00
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331. Customisation - in General Discussions [original thread]
That red squiggly line is your browser's fault, just change its spell checker to use proper English ;).
- by Marc Rime - at 2013.10.15 12:57:00
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332. How many passive points are made daily? - in General Discussions [original thread]
27k (actually 27 200) was the daily *active* SP cap, back when we had that (the weekly active cap is 27 200 * 7 = 190 400).
- by Marc Rime - at 2013.10.15 12:10:00
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333. 3x sp week? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I'd much prefer the rollover SP system CCP said was in the works. Don't hold your breath: https://forums.dust514.com/default.aspx?g=posts&m=1183160#post1183160 (bottom of that post).
- by Marc Rime - at 2013.10.15 10:54:00
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334. the real laser rifle issue - in General Discussions [original thread]
You left out the most important difference -- Viziam looks a lot better than the ELM-3 or standard.
- by Marc Rime - at 2013.10.14 14:34:00
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335. Do anybody use ferroscale and reactive plates? - in General Discussions [original thread]
Kaios Family wrote: you REALLY think im gona post HOW to glitch do you .... do you really think im going to TELL people how do abuse glitches. sorry there are enough people doing it already. cant wait for CCP to fix this .. then they will suck ...
- by Marc Rime - at 2013.10.12 22:50:00
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336. Do anybody use ferroscale and reactive plates? - in General Discussions [original thread]
Kaios Family wrote: i dont and wont use them for one reason ..... there glitched and if you use them youre a scrub. i like how not one person here even mentions the fact that they give you a MOVEMENT SPEED BONUS. You mean the fact that they ...
- by Marc Rime - at 2013.10.12 16:16:00
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337. Do anybody use ferroscale and reactive plates? - in General Discussions [original thread]
I use ferroscales, but only because I wouldn't want to ruin the speed of my already slow gallente scouts. On minnie lights I sometimes use a basic reactive just to get that 1armor/sec repair (takes less CPU than a basic repper, and minnie lights/...
- by Marc Rime - at 2013.10.12 16:05:00
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338. [Feedback] Shotgun hitdetection is still way off - in Feedback/Requests [original thread]
+1
- by Marc Rime - at 2013.10.11 12:59:00
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339. Pre made AUR fits from actual veteran players instead of the current BS... - in General Discussions [original thread]
AUR fits actually being useful would make more sense, yeah.
- by Marc Rime - at 2013.10.09 14:43:00
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340. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Really would have liked this feature after a game I played today, so bump ;).
- by Marc Rime - at 2013.10.09 11:20:00
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