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281. Increase isk payout for pub matches - in Feedback/Requests [original thread]
It's you who should change your fit based on your resources, not the game that should change the resources based your fit. By your logic we could argue that pubmatches need payouts around 800k-1m because protos could go negative otherwise. Hint:...
- by Malkai Inos - at 2013.07.30 21:16:00
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282. update bs again... - in Feedback/Requests [original thread]
Because they are supposed to be sick rare salvage weapons, not your p2w commodity crap...
- by Malkai Inos - at 2013.07.30 18:21:00
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283. Totally brilliant idea part 2 - in Feedback/Requests [original thread]
Draxus Prime wrote: how about a side arm that shoots obs at full auto and a grenade that makes a black hole :D A supermassive one at proto level. No point in releasing stuff that is broken UP.
- by Malkai Inos - at 2013.07.30 02:57:00
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284. delete - in Feedback/Requests [original thread]
Sana Rayya wrote: please delete, posted in the wrong forum. Just make a proper post, then report it and say that you'd like it moved to the proper section. Or if the proper thread is already created somewhere report this thread here and ask ...
- by Malkai Inos - at 2013.07.30 02:25:00
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285. Race Bonus - in Feedback/Requests [original thread]
This would affect your choices throughout the game, based on a single decision you made at a point where you couldn't possibly know what you might end up liking. While certainly a cool idea at first, I don't think such a small and early choice th...
- by Malkai Inos - at 2013.07.29 15:41:00
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286. [Request] Enable tax rate application to contract battles - in Feedback/Requests [original thread]
Rejoice. Corp taxes are coming afaik.
- by Malkai Inos - at 2013.07.29 08:50:00
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287. suggestion for cloaking device - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Smooth Assassin wrote: Terry Webber wrote: Or you can make only scouts be able to use it. Thats a bit too OP. Scouts are fast the fastest dropsuit in the game and for them to be cloaked as well as fast is OP hence ...
- by Malkai Inos - at 2013.07.28 22:52:00
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288. suggestion for cloaking device - in Feedback/Requests [original thread]
Xender17 wrote: Terry Webber wrote: Or you can make only scouts be able to use it. How about independent/dependent types. Dependent(Equipment; non-scout): Cloaks a certain radius and any object touching it. Fire reduces the time left by 1...
- by Malkai Inos - at 2013.07.28 21:40:00
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289. suggestion for cloaking device - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Malkai Inos wrote: I imagine them having significant drawbacks for all suits except scouts (or later even cov ops) like massive CPU requirements, reduced movement/ aiming speed and such. If done right we might still see t...
- by Malkai Inos - at 2013.07.28 21:25:00
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290. suggestion for cloaking device - in Feedback/Requests [original thread]
Maken Tosch wrote: ADAM-OF-EVE wrote: Terry Webber wrote: Or you can make only scouts be able to use it. there isn't a single thing in dust that can only be fit to a certain suit/vehicle. there probably isn't a mechanic which would all...
- by Malkai Inos - at 2013.07.28 21:20:00
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291. suggestion for cloaking device - in Feedback/Requests [original thread]
I imagine them having significant drawbacks for all suits except scouts (or later even cov ops) like massive CPU requirements, reduced movement/ aiming speed and such. If done right we might still see them used on other suits (which i would prefe...
- by Malkai Inos - at 2013.07.28 21:14:00
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292. [Feedback & Suggestion] Limited, fluid SP. - in Feedback/Requests [original thread]
Django Quik wrote: This idea has good intention at heart but completely ruins any idea of permanance that could exist in this game and I see that as a pretty core part of the Dust514 premise. I second that. It's a well written, thought out ide...
- by Malkai Inos - at 2013.07.28 14:02:00
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293. gear level limit as an option for battles? - in Feedback/Requests [original thread]
Aizen Intiki wrote: I'd rather them do tiercide. This and CCP is currently working on a system that invokes magic (maths) to ensure an equal chance of winning for both teams overall while still allowing variation within each team. While many ...
- by Malkai Inos - at 2013.07.28 00:49:00
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294. [Request] Option to change our name... - in Feedback/Requests [original thread]
ChribbaX wrote: I would like to think that in DUST your reputation is sort of the same as it is in EVE so I rather not see name change being introduced, after all it's the same universe... You're just saying this because your name and reputat...
- by Malkai Inos - at 2013.07.27 20:14:00
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295. [feedback] CCP, these aren't the Eve forums. - in Feedback/Requests [original thread]
Sorry but, do you think devoting more than half of your OP to a elaborate ad hominem argument does anything to support your case? Your whole post could fit into: "they're stupid, therefore they're wrong and i'm right" Seriously, do you expect a ...
- by Malkai Inos - at 2013.07.27 16:47:00
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296. 1.4 in the middle of the tourney ... ? - in Feedback/Requests [original thread]
I wouldn't to too concerned about it. Even CCP probably realizes that they cannot just radically change the metagame during a running tournament and they especially know too well that large updates are bound to be breaking stuff you need running i...
- by Malkai Inos - at 2013.07.26 22:33:00
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297. Grenade Idea: Reduce all grenades damage by 50% - in Feedback/Requests [original thread]
8213 wrote: In other games, Grenades do about the same damage has 3 hits from a standard weapon. In DUST they do 8x the damage(minimum) In most other games (that are not arena style shooters, but those have no throwable grenades to begin with)...
- by Malkai Inos - at 2013.07.26 18:25:00
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298. [Request] Proximity chat would be awesome - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 An alternative could be ability to put custom text message above our char while in battle or in war barge... Plus some settings to control who sees it and an editable library for quick draw... I would be fine w...
- by Malkai Inos - at 2013.07.26 16:20:00
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299. Let me get this straight........ - in Feedback/Requests [original thread]
OZAROW wrote: It decreases the time between shots Correct. That's why the RoF goes up , not down. OZAROW wrote: the AR number is high because it's a automatic weapon no? No it's because that's how fast it can fire. Wether or not it's autom...
- by Malkai Inos - at 2013.07.26 12:55:00
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300. 1.3 - in Feedback/Requests [original thread]
There Edit: Meh ninja'd
- by Malkai Inos - at 2013.07.26 02:11:00
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