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61. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Agree with Aeon. Effectively excluding certain play stiles from a game mode doesn't sit well with me from a principal standpoint alone. Without vehicles, AV infantry has no reason to play ambush either, removing not one but two play stiles from am...
- by Malkai Inos - at 2014.06.09 07:42:00
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62. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
Liking it. Especially the increase in STD/ADV extenders should help early shield tanked fits.
- by Malkai Inos - at 2014.06.06 04:24:00
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63. NPE can be fixed, at least a little, with ISK - in Feedback/Requests [original thread]
Valko Maddog wrote: All RPG games are about gear. You play long time just to advance and to be able to use better gear. The aim of all games is to use better gear and this is stronger even than the will to kill more. No. All Role Playing Games...
- by Malkai Inos - at 2014.05.29 14:55:00
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64. NPE can be fixed, at least a little, with ISK - in Feedback/Requests [original thread]
Valko Maddog wrote: Fully agree. My proto suits and gear are gathering rust and dust (514) and I don't get the fun of heaving them because only 2-3 battles with proto gear and I will bancrupt. I skilled into proto weapons and suits, but they ar...
- by Malkai Inos - at 2014.05.28 14:40:00
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65. @CCP raRaRa - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'd just like to bring up a request from a while back, again. Is there any chance we could see either a signature character expansion or a way to exempt linked wording from the character limitations? I think it'd be a small fa...
- by Malkai Inos - at 2014.05.26 14:25:00
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66. Base stats and why base HP doesn't matter (enough) - in Feedback/Requests [original thread]
CLONE117 wrote: im still not so sure.it has the high chance of making lower end gear useless at nearly everything in general which could lead to a worse npe. even so. flat hp percentages are very different from percent based dmg mods and such....
- by Malkai Inos - at 2014.05.23 03:37:00
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67. Can we have a shield repair tool now? - in Feedback/Requests [original thread]
The problem with shield reps is that they benefit armor tanks just as much while the same thing is generally not true for armor reps on shield tanks. You don't need any shield upgrades to benefit from 20 shield/per second because those HP still so...
- by Malkai Inos - at 2014.05.20 01:24:00
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68. Make better tutorials, don't remove choice from players. - in Feedback/Requests [original thread]
I tend to agree. The proposed changes sounded an awful lot like your typical modern MMO nonsense where players are not trusted to make any meaningful decisions until end-game if at all. "Your suit is your character" Not it's not. In New Eden it'...
- by Malkai Inos - at 2014.05.03 02:44:00
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69. shield repair equipment tool - in Feedback/Requests [original thread]
From here . Malkai Inos wrote: The biggest issue with shield reps is the way they boost eHP for armor tanks aswell. When you're being armor repaired, chances are, you are already or very soon to be out of shields and into cooldown. This means...
- by Malkai Inos - at 2014.04.22 05:45:00
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70. Hybrid Repair Tool - in Feedback/Requests [original thread]
neolutumus wrote: I've always been a fan of the idea of remote shield hardeners. similar to the armor reps, they would have similar locking distances and ranges, but would simply reduce damage that the "hardened" unit takes. No hybrid could do ...
- by Malkai Inos - at 2014.04.03 06:24:00
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71. Repair Tools Change - in Feedback/Requests [original thread]
The biggest issue with shield reps is the way they boost eHP for armor tanks aswell. When you're being armor repaired, chances are, you are already or very soon to be out of shields and into cooldown. This means that the amount of eHP gained thro...
- by Malkai Inos - at 2014.04.03 06:19:00
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72. Radical Idea: Prototype gear should be cheaper! - in Feedback/Requests [original thread]
danie sous wrote: What was the tiercide. Never really got it. It basically amounts to getting rid of the notion of gear (suits,specifically) being straight up better at higher tiers and instead focusing on making each tier more and more spe...
- by Malkai Inos - at 2014.03.29 16:54:00
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73. [IDEA] Player ran market - in Feedback/Requests [original thread]
Xaviah Reaper wrote: why not introduce a sell items to NPC market option ... just reverse the process of buying market items and they dont go anywhere, or to any player, they just disappear and we get say 80% isk of item value. where is the i...
- by Malkai Inos - at 2014.03.25 14:38:00
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74. Shield repair tool - in Feedback/Requests [original thread]
TechMechMeds wrote: Malkai Inos wrote: TechMechMeds wrote: Malkai, you are either an alt or you have barely even played the game. I should have known hahaha. Arguing the person instead of the argument. Should've sent that mail instead...
- by Malkai Inos - at 2014.03.21 13:33:00
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75. Shield repair tool - in Feedback/Requests [original thread]
TechMechMeds wrote: Malkai, you are either an alt or you have barely even played the game. I should have known hahaha. Arguing the person instead of the argument. Should've sent that mail instead...
- by Malkai Inos - at 2014.03.21 13:17:00
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76. Shield repair tool - in Feedback/Requests [original thread]
TechMechMeds wrote: Actually malakai, anyone can mail their ideas to ccp. Also I have 27mil sp on this char and two others, I can adv or proto everything in the game. This is nothing to do with how I like shields, you assumed that. I simply wa...
- by Malkai Inos - at 2014.03.21 13:04:00
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77. Shield repair tool - in Feedback/Requests [original thread]
TechMechMeds wrote: Malkai Inos wrote: TechMechMeds wrote: Malkai Inos wrote: -1 Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences. When you make them...
- by Malkai Inos - at 2014.03.21 12:50:00
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78. Shield repair tool - in Feedback/Requests [original thread]
TechMechMeds wrote: Malkai Inos wrote: -1 Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences. When you make them more mechanically similar then you have to m...
- by Malkai Inos - at 2014.03.21 12:35:00
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79. Shield repair tool - in Feedback/Requests [original thread]
-1 Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences. When you make them more mechanically similar then you have to make them more numerically similar to maintain...
- by Malkai Inos - at 2014.03.20 18:46:00
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80. Their needs to be more incentive to win matches. - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: This would encourage people to squad up and protostomp more, if it increases their chance of winning, and then nullifying all their lost isk. When you're going to lose to a proto/ads/tank squad, at least you have the sat...
- by Malkai Inos - at 2014.03.19 23:47:00
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