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21. Idea, reward voting - in Feedback/Requests [original thread]
Will Driver wrote: Voting should be it's own reward. I hate it when people ask something for nothing. If you want new officer weapons, go out an earn them. It should. But for most it quite simply isn't. I expect relative voter turnout of acti...
- by Malkai Inos - at 2014.07.16 00:49:00
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22. Idea, reward voting - in Feedback/Requests [original thread]
Appia Vibbia wrote: heh, actually having to use votematch to vote sounds appropriate. ikr I actually like the vote match system we have right now. It's just that it's not accessible and integrated enough for the majority of players, whom wo...
- by Malkai Inos - at 2014.07.15 23:04:00
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23. Idea, reward voting - in Feedback/Requests [original thread]
Pokey Dravon wrote: Appia Vibbia wrote: Malkai Inos wrote: Neat idea to boost voter turnout. The question is whether these votes are actually beneficial to the process. Completely random votes or people who just go with the first candida...
- by Malkai Inos - at 2014.07.15 22:51:00
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24. Idea, reward voting - in Feedback/Requests [original thread]
Neat idea to boost voter turnout. The question is whether these votes are actually beneficial to the process. Completely random votes or people who just go with the first candidates listed because they don't really care might just be adding noise...
- by Malkai Inos - at 2014.07.15 16:21:00
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25. Amarr/Minmatar vehicle place-holders - in Feedback/Requests [original thread]
This reminds me of the time when we were asking for cal/min/gal heavy placeholders. I remember CCP saying that art isn't the bottleneck in the pipeline but that suit art was actually done long before their gameplay designs were finished. So, yeah...
- by Malkai Inos - at 2014.07.14 01:08:00
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26. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: lol you'll say that proto wasn't meant to gain isk in pubs, what other gamemode is there to gain isk by using proto pc? lol most players/corps don't even participate in pc and even if they did, it's assuming you win if not...
- by Malkai Inos - at 2014.07.13 15:24:00
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27. isk payout - in Feedback/Requests [original thread]
iKILLu osborne wrote: Seymour KrelbornX wrote: iKILLu osborne wrote: and who decided that seymour and why other than to prevent continous proto stomping that still exist due to pc generated isk ? because in new eden high risk means th...
- by Malkai Inos - at 2014.07.13 11:30:00
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28. Swarm launchers - in Feedback/Requests [original thread]
Brotherband wrote: DUST Fiend wrote: If you can't make swarm launchers work right now, you're a special kind of bad. Swarm launchers are the simplest weapon to use in this game, and are incredibly effective at what they do. I know, that...
- by Malkai Inos - at 2014.07.12 20:55:00
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29. Swarm launchers - in Feedback/Requests [original thread]
Keep in mind that missile count increases over the tears. The two extra missiles from PRO over STD launchers alone make a 50% increase which is by far the largest relative increase of any weapon system in the game before even accounting for the ...
- by Malkai Inos - at 2014.07.11 04:28:00
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30. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Malkai Inos wrote: CCP Rattati wrote: *snip* The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the ex...
- by Malkai Inos - at 2014.07.09 21:58:00
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31. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: *snip* The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a cle...
- by Malkai Inos - at 2014.07.09 19:50:00
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32. Revive Spam Fix - in Feedback/Requests [original thread]
I've written up a rather comprehensive nanite, kill & revive rework that contains both points of your option 1 among many other things. I think the current system actively encourages bad behavior and hurts the gameplay of both logis and othe...
- by Malkai Inos - at 2014.07.09 18:25:00
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33. Clone Termination & Revive Mechanics: Revisited - in Feedback/Requests [original thread]
Klutch Cordova wrote: Malkai Inos wrote: The current mechanics of clone termination and revive WP lack any depth or consideration of the tactical implications associated with any given action. Heavy emphasis is laid on the act of killing the...
- by Malkai Inos - at 2014.07.05 22:15:00
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34. Dual target repair tools - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Skullmiser Vulcansu wrote: I don't like your second suggestion, because I use a praetorian controls, and your suggestion only applies to the default controls. I was only using L1 & R1as an example(the one I was mo...
- by Malkai Inos - at 2014.07.05 01:42:00
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35. Clone Termination & Revive Mechanics: Revisited - in Feedback/Requests [original thread]
Reposted in hopes for some feedback. I was thinking about the general state of WP generation and the factor of clone termination, especially with regards to the nanite injector. Here are a couple suggestions, some of which go slightly beyond ju...
- by Malkai Inos - at 2014.07.02 21:13:00
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36. Dual target repair tools - in Feedback/Requests [original thread]
With these in place, a delayed toggle mode function would be a further QoL improvement. i.e. after around one to two seconds of stable lock-on the tool no longer stops on releasing the button but on the next press instead. That way logis don't ha...
- by Malkai Inos - at 2014.07.02 20:55:00
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37. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I was thinking about the general state of WP generation and the factor of clone termination, especially with regards to the nanite injector. Here are a couple suggestions, some of which go slightly beyond just the needle aspect: [Disclaimer: All...
- by Malkai Inos - at 2014.06.25 05:07:00
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38. Termination on Bleedout screen -- O - in Feedback/Requests [original thread]
This I take issue with. Atiim wrote: Only allow for revives if a player calls for help with the X button.
Instantly terminating your clone is all the agency you need to prevent unwanted stabs. Clone termination costs not only your own reso...
- by Malkai Inos - at 2014.06.25 03:25:00
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39. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
MINA Longstrike wrote: Atiim wrote: Malkai Inos wrote: Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea. BTW: Cross Atu needs to k...
- by Malkai Inos - at 2014.06.24 03:37:00
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40. Killstreak WP - in Feedback/Requests [original thread]
No. WPs are designed to reward tactically valuable actions/behavior thus promote team and role focused play. Killstreaks have no inherent tactical value on the battlefield. Killing five people should be and is rewarded on a per-kill basis. Whethe...
- by Malkai Inos - at 2014.06.23 22:10:00
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