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301. Environmental additions - in Feedback/Requests [original thread]
Impossible CCPs doors never open. Urban maps would be cool though.
- by Malkai Inos - at 2013.07.26 02:10:00
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302. How ccp could work around in-game balancing - in Feedback/Requests [original thread]
Xaviah Reaper wrote: well, they shouldn't have offered and announced no more skill respecs in secret... They should do one final respec and then make sure every player is aware before they decide to stop with the lucky few who got in the respec...
- by Malkai Inos - at 2013.07.26 01:42:00
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303. How ccp could work around in-game balancing - in Feedback/Requests [original thread]
Please use the search function for the term "respec" and you'd be surprised to see how ridiculously often this suggestion has been made already and how complex the issue actually is.
- by Malkai Inos - at 2013.07.26 01:27:00
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304. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to keep it on the driveway. Because Proto is not ...
- by Malkai Inos - at 2013.07.26 01:17:00
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305. Let me get this straight........ - in Feedback/Requests [original thread]
OZAROW wrote: Still makes no sense, the distance on a sg has been totally nerfed and to spend millions of points just to bring the rof down to 72 when a maxed out mass driver can pin you down from range an shoot 2 rounds to your one! Everybody ...
- by Malkai Inos - at 2013.07.26 00:26:00
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306. Let me get this straight........ - in Feedback/Requests [original thread]
SG dmg is per pellet. There's several pellets in every shot. I have no idea what else could possibly be your problem here. Also yeah, thay should display the number of pellets. Oh and it's -3% delay between shots so RoF increases by that amount.
- by Malkai Inos - at 2013.07.25 12:51:00
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307. [Suggestion] A Push Toward Modular Weapons - in Feedback/Requests [original thread]
Mobius Wyvern wrote: That's kind of the neat thing, though. I know people roll their eyes when I go off about MechWarrior: Living Legends, but one of the key aspects of how we designed our mod was to implement variants pulled from the tabletop...
- by Malkai Inos - at 2013.07.25 02:11:00
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308. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
lrian Locust wrote: FLAYLOCK Steve wrote: I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. If you don't like it than just leave. [...]is that too much to ask?[...] ...
- by Malkai Inos - at 2013.07.25 01:07:00
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309. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
lrian Locust wrote: Alena Ventrallis wrote: When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that? No, you shouldn't. And I know that would suck for you, as I've be...
- by Malkai Inos - at 2013.07.24 21:43:00
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310. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Eve refunds the SP for the affected skills and allows you to skill with them wherever you please. Similar to when they changed the skill multipliers for dropsuits. I am not aware of this ever happening besides learning s...
- by Malkai Inos - at 2013.07.24 21:12:00
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311. Request: In Game Voting System - in Feedback/Requests [original thread]
Vavilia Lysenko wrote: Celeste Cyra wrote: Well damn, I figured that this would get more support. So what's the problem with this? The problems are Trolling. Multiple PSN accounts. If you make it per I.P. address then shared systems are ...
- by Malkai Inos - at 2013.07.24 15:45:00
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312. [Suggestion] A Push Toward Modular Weapons - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Malkai Inos wrote: Oh lordy yes this would be awesome. We have to remember though that this entails a complete overhaul of the whole weapon system if it includes all current weapons. A more realistic approach would be t...
- by Malkai Inos - at 2013.07.24 13:51:00
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313. [Suggestion] A Push Toward Modular Weapons - in Feedback/Requests [original thread]
Oh lordy yes this would be awesome. We have to remember though that this entails a complete overhaul of the whole weapon system if it includes all current weapons. A more realistic approach would be to introduce T3 weapons that can be modified ju...
- by Malkai Inos - at 2013.07.24 13:38:00
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314. YOU NEED BETTER MANAGERS FOR YOUR CUSTOMER SERVICE DEPARTMENT! - in Feedback/Requests [original thread]
Request escalation to a senior GM and explain everything to him/her. The forums are only getting your thread locked at best and a warning at worst Be cautious though. Once he rejected your request there's no one that can help you any further. Cho...
- by Malkai Inos - at 2013.07.24 13:33:00
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315. [request] Flower and Freinds team dev blog - in Feedback/Requests [original thread]
Agreed, i'd like too read a little more about everyday dev issues and little things. Whatever they happen to be working on really.
- by Malkai Inos - at 2013.07.23 23:31:00
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316. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
No. No respecs. I'm also affected as i'm a fellow cal logi and the constant respec requests for more and more reasons are getting annoying. The games' not designed to allow for respecs and there are major downsides to them that have been layed ou...
- by Malkai Inos - at 2013.07.23 22:54:00
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317. [R] Show Us The Kill Charts!!! - in Feedback/Requests [original thread]
Yes. And the amount of assets destroyed. WP/death ratios etc. Release ALL THE THINGS
- by Malkai Inos - at 2013.07.23 22:02:00
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318. another subject to go with my first. - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: bear90211 wrote: and make a vehicle turn lights on/off switch too. So many this Oh heeellll no. The vehicle lights are often the only thing that raises awareness to their presence in a timely fashion. No sn...
- by Malkai Inos - at 2013.07.23 20:01:00
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319. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
BGoat wrote: Zael Junma wrote: CCP needs to also stop nerfing previously bought items. If an item is directly paid for (AUR), and that item is "defective", then that item should be removed from the market and phased out in favor of a new ver...
- by Malkai Inos - at 2013.07.23 19:54:00
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320. Corparation taxes - in Feedback/Requests [original thread]
Confirmed to be coming in the future. No timeframe that i'm aware of though.
- by Malkai Inos - at 2013.07.23 18:42:00
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