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601. [Feedback] You want some feedback - in Feedback/Requests [original thread]
Ted Nugget wrote: The maps gradually get worse as you walk into a wall and can't move. Not even strafing. I get stuck on 1 inch lips on the gound. I walk into invisible walls out in the middle of no where. I don't know what is going on at CCP w...
- by Malkai Inos - at 2013.05.13 16:38:00
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602. Make the game more accessible - in Feedback/Requests [original thread]
Nulldust wrote: I used to be in my skinweave assault always. A proto can finish it off in a third of the time it can finish off the proto, if not faster. It is not skill or aim, just the suit and weapon tier. PS3 casuals may not stick around fo...
- by Malkai Inos - at 2013.05.13 16:18:00
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603. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Select pre fitted dropsuits/vehicles, maybe with unique textures for vanity. Keep them up to date by "what prefits would you buy" votings.
- by Malkai Inos - at 2013.05.13 01:30:00
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604. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Shamelessly bumping this important thread. Also i suggested a fadeout of the target readout in the bottomlefthand corner. This is now the case and i'm not entirely shure if it wasn't pre Uprising. What i'm definetly missing is the damage number f...
- by Malkai Inos - at 2013.05.11 19:40:00
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605. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kharga Lum wrote: I'm OK with the range of the Tac if the laser range is increased . Looking only at the Tac for "balance" would be a mistake. I think we should look at it's role among the AR weapon group and its roll among the medium-long ra...
- by Malkai Inos - at 2013.05.11 19:11:00
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606. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
RoF needs to be changed to about what an average human can utlilize to break modded controllers. Also its range is only contested by the LR and Sniper right now wich limits the number of counters too much. It's nigh dominance might vanish once Scr...
- by Malkai Inos - at 2013.05.11 17:21:00
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607. Nano Injectors - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=767585#post767585 The ragdoll movement is only client side while the server currently only saves the point of death. That means that bodies that have moved after getting the lethal hit sugge...
- by Malkai Inos - at 2013.05.11 16:55:00
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608. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Concerning the MLT bonuses, allow me to refrain my earlier point. You stated: Iron Wolf Saber wrote: It will be a mix that supposed to help theme what what those size of suits are about. Military grade suits will outstrip the militia's in term...
- by Malkai Inos - at 2013.05.10 00:54:00
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609. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Cosgar wrote: Don't take away the Logi Sidearm. I know there are a lot of Caldari logis running around like Assault+1 but don't punish the whole suit class. Logistics + Mass Drivers is like peanut butter and jelly. (Ne...
- by Malkai Inos - at 2013.05.10 00:31:00
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610. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Militia suits in this progression will be reworked to the following: Limited Fittings but similar slot layout as the Military Grade Frames. No Per Level Bonus No Skill Requirement Host of strong (25-40%!) 'built-in' bonus...
- by Malkai Inos - at 2013.05.10 00:00:00
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611. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Rogatien Merc wrote: A major discrepancy right now is that in almost every situation the Proto Basic frame outperforms any T2 variant except for the Proto T2. That is, a Caldari Assault C/1 is outperformed by a Proto Caldari Medium Frame. You ...
- by Malkai Inos - at 2013.05.09 23:32:00
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612. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I am Malkai Inos and i endorse this product and/or service! Joking aside. Some of your ideas imply a long time frame for those changes to work as intended, but it sounds very sensible as a down the road approach. Really appreciate your ongoing e...
- by Malkai Inos - at 2013.05.09 23:21:00
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613. Money Makers!!! - in Feedback/Requests [original thread]
Ops Fox wrote: I wouldnt mind it if it was similar to EVEs ability respec in that you can only use one every year. Excuse my frank question but are you implying that Neural Remaps have a similar impact on SP distribution to an actual reset? ...
- by Malkai Inos - at 2013.05.08 23:46:00
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614. Consolidation Topic- Discuss Bleed-out and Reviving issues here - - in Feedback/Requests [original thread]
If i may i'll provide a summary of the issues i have experienced. In general there's barely any bleedout icons because showing up on the map now requires action, and people don't seem to be aware of that. Alternatively if someone experienced a si...
- by Malkai Inos - at 2013.05.07 20:52:00
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615. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: Skill with Long Range Weapons comes from: Being a player with excellent aim Skill with Heavy Weapons comes from: Being a player with excellent aim Skill with Assault Weapons comes from: Being a player with excellent aim Th...
- by Malkai Inos - at 2013.05.07 20:08:00
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616. Nanite Injectors: Are they broken for you? - in Feedback/Requests [original thread]
Broken Calling for help now beeing opt in is a huge issue. Having to skip the deathscreen to call for help is also bad because it takes several seconds before anyone knows you're down. Also it seems you have to stab him where he died, not where ...
- by Malkai Inos - at 2013.05.07 19:49:00
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617. [Request] Technology Devblog plz - in Feedback/Requests [original thread]
I'd like to ask the technology department of the Dust 514 Dev team to provide us with some insights on the visual backbone of the game. We all know Dust514 is based on the Unreal Engine 3 but i would like to know a little more about the inner work...
- by Malkai Inos - at 2013.05.07 19:07:00
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618. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Make the target info thingy stay for a few seconds after my crosshair hovers over somebody, so i can peak out of cover and then decide wether to engage or not.
- by Malkai Inos - at 2013.04.30 22:22:00
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