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1081. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
@Aero Call it what you like, but I don't see it as punishment for the faction warfare players. In my opinion there are far more rewards given than there are taken away. The only thing I'm concerned about at this point is the issue with griefers.
- by Maken Tosch - at 2013.10.19 21:17:00
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1082. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Aero Yassavi wrote: Maken Tosch wrote: Arrach Sarkal wrote: The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the gam...
- by Maken Tosch - at 2013.10.19 18:30:00
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1083. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Arrach Sarkal wrote: The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a fa...
- by Maken Tosch - at 2013.10.19 16:34:00
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1084. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: CCP Nullarbor wrote: Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all t...
- by Maken Tosch - at 2013.10.19 16:10:00
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1085. fw is a pub. - in Feedback/Requests [original thread]
Completely unnecessary post is unnecessary. CCP Foxfour has posted a four-thread-long topic on faction warfare and the massively gigantic change they will be making to it not long from now I bet.
- by Maken Tosch - at 2013.10.19 03:55:00
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1086. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Baal Roo wrote: crazy space 1 wrote: Baal Roo wrote: Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back. I'm so tired of seeing so many blatant issues with every single new feature a...
- by Maken Tosch - at 2013.10.19 03:49:00
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1087. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Knight Soiaire wrote: Like the look of the changes so far. But..... Team Deploy? (Sorry if it was mentioned and I just missed it) And I assume you'll be adding the Secondary Marketplace at the same time (Or at least, close to the release dat...
- by Maken Tosch - at 2013.10.18 22:18:00
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1088. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Wow.
- by Maken Tosch - at 2013.10.18 22:16:00
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1089. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
So let me get this straight. If I fit a Gallente booster, but join Minmatar militia against the Amarr, I still lose standings with the Amarr?
- by Maken Tosch - at 2013.10.18 22:00:00
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1090. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
I'm Gallente and I hate Caldari. But my knives are Caldari. What to do?
- by Maken Tosch - at 2013.10.18 21:41:00
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1091. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
Sneaky Ninja Bumps Thread in a Sneaky Way /woosh
- by Maken Tosch - at 2013.10.18 20:59:00
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1092. [Feedback] Gallente Dropsuits are useless - in Feedback/Requests [original thread]
EDIT: Damn it, I forgot to check the date on this thread before I posted the below reply. Now I feel stupid. Not entirely true. They are not completely useless if you're talking about Gallente in general. Gallente Scout suits have two principle a...
- by Maken Tosch - at 2013.10.16 16:46:00
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1093. Aurum for EVE-DUST Exchanges - in Feedback/Requests [original thread]
low genius wrote: Tallen Ellecon wrote: 1 Plex in EVE gets you 3,500 EVE Aurum 1 Plex in EVE costs aprox $20 So for $20 you can buy 3,500 EVE Aurum For $20 you can buy 40,000 DUST Aurum So I propose that all EVE Aurum be multiplied to make ...
- by Maken Tosch - at 2013.10.16 03:33:00
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1094. Aurum for EVE-DUST Exchanges - in Feedback/Requests [original thread]
I don't see this happening with Eve players. However, aurum for DUST players might get adjusted in the distant future to compensate.
- by Maken Tosch - at 2013.10.16 01:20:00
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1095. What the sh*t is with the SP cap???? - in Feedback/Requests [original thread]
Final Rest DDLY wrote: why does it matter how fast you get to prototype stuff its the same amount of games Take a look at Eve Online. Dust is based off of the same concept that Eve Online runs on. To always have something to aim for. Player...
- by Maken Tosch - at 2013.10.14 04:14:00
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1096. What the sh*t is with the SP cap???? - in Feedback/Requests [original thread]
It's a feature in which the majority of the players voted for during closed beta. It's here to stay for the rest of your existence. It's so that players with no lives won't be able to train up to proto level stuff faster than they should. It also ...
- by Maken Tosch - at 2013.10.14 00:46:00
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1097. [Request] Remove the Webber - in Feedback/Requests [original thread]
Have you done research on this already? I don't feel like I'm becoming slower every time I get shot at. If it's there, then I don't notice it.
- by Maken Tosch - at 2013.10.13 20:49:00
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1098. Single-Player Game Mode? - in Feedback/Requests [original thread]
If by single player mode you mean not requiring any internet connection, that's never gonna happen under CCP. However, PVE missions like you would see in Eve Online would be great. Just keep in mind that PVE missions will still require internet co...
- by Maken Tosch - at 2013.10.11 23:08:00
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1099. Revival Acceptance - in Feedback/Requests [original thread]
I would say just give us the option to reject the revive.
- by Maken Tosch - at 2013.10.11 23:05:00
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1100. fake afk glitch - in Feedback/Requests [original thread]
You need to move around.
- by Maken Tosch - at 2013.10.11 23:03:00
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