Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
421. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
Judge Rhadamanthus wrote: just trying to clarify this Magnus 1) Commandos get a 10% damage bonus. 2) He adds a complex mod at 5%. That's 15% as this is the first mod so no stacking penalty. 3) Then another mod at 5% but this one has a stacki...
- by Magnus Amadeuss - at 2014.04.15 00:42:00
|
422. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
Judge Rhadamanthus wrote: Magnus Amadeuss wrote: Damage mods are 5% now judge yes but two damage mods as stated in the OP @ 5% and the commando (proto lvl) 10% damage bonus is 19.6% assuming the stack penalty starys on the first 5 not the...
- by Magnus Amadeuss - at 2014.04.14 23:14:00
|
423. The math behind triple rep maddy - in General Discussions [original thread]
Your math is bad just like in the other thread. 1500 damage 3 complex heat sinks is 1.05*1.0435*1.0285*1.0135=1.142 so the damage modifiers that you can multiply to the bases are: 1.142*1.15*1.1=1.445 (armor) and 1.142*0.9=1.0278 (shield) ...
- by Magnus Amadeuss - at 2014.04.14 23:07:00
|
424. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
Judge Rhadamanthus wrote: I just modeled this and the math is off. The damage to shields is more like 1578 (assuming infinite shields) , if I read your build correctly. So this error effects the carry over. In simple to read terms. The 6 miss...
- by Magnus Amadeuss - at 2014.04.14 23:07:00
|
425. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
I think your math is seriously off, gimme a minute, will update post
- by Magnus Amadeuss - at 2014.04.14 22:38:00
|
426. How to un**** the situation with Shotguns - in General Discussions [original thread]
Adipem Nothi wrote: Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you! Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm. How does you bein...
- by Magnus Amadeuss - at 2014.04.14 20:05:00
|
427. How to un**** the situation with Shotguns - in General Discussions [original thread]
DozersMouse XIII wrote: Magnus Amadeuss wrote: Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) from here If they are...
- by Magnus Amadeuss - at 2014.04.14 19:47:00
|
428. How to un**** the situation with Shotguns - in General Discussions [original thread]
Adipem Nothi wrote: My REs are always sticking to things. Please file a bug for me. I believe that was intended as written by CCP, and the last bug with remote explosive was the detonate after kill, that bug has been fixed. LEHON Xeon w...
- by Magnus Amadeuss - at 2014.04.14 19:45:00
|
429. How to un**** the situation with Shotguns - in General Discussions [original thread]
Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) from here If they are being shared, file a bug report because they should ...
- by Magnus Amadeuss - at 2014.04.14 19:23:00
|
430. Increase damage of AV grenades by 50% - in General Discussions [original thread]
Let me rephrase what I said before: Did anyone honestly think AV grenades were good at all in 1.7? What this guy is suggesting is just to buff a full contigent of AV grenades back to 1.7 damage amounts.
- by Magnus Amadeuss - at 2014.04.14 19:15:00
|
431. Increase damage of AV grenades by 50% - in General Discussions [original thread]
So AV grenades were already nerfed by over 30% in 1.7. then again by over 30% in 1.8. Basically a full contigent of AV grenades now do less than half of the damage they did before the nerf. It is pretty insane how badly they were nerfed. Funny thi...
- by Magnus Amadeuss - at 2014.04.14 18:48:00
|
432. How are people fooled by the Cloak? - in General Discussions [original thread]
DeadlyAztec11 wrote: Magnus Amadeuss wrote: cloak vs dark background = dead cloaker cloak vs super bright or sky background = invisible That's how it goes.... Cloak just needs the free non-stacking-penalized complex dampener removed, it m...
- by Magnus Amadeuss - at 2014.04.14 17:17:00
|
433. "just fit precision mods" - in General Discussions [original thread]
G Torq wrote: Matticus Monk wrote: You are right, my apprehension is completely based on the assumption that passive squad vision was shared, which I thought it was ( I thought we had confirmed this, but I could be wrong.) Come play with ...
- by Magnus Amadeuss - at 2014.04.14 15:37:00
|
434. "just fit precision mods" - in General Discussions [original thread]
Garrett Blacknova wrote: Fact: Cloaks make dampening too powerful in the EWAR equation. Fact: Dampening SHOULD be capable of exceeding scanning to be effective. BOTH of these things are facts. BOTH are true and correct. Solution: Reduce profi...
- by Magnus Amadeuss - at 2014.04.14 15:08:00
|
435. "just fit precision mods" - in General Discussions [original thread]
G Torq wrote: This might be of general interest: Scanning equipment and suits (incl cloaks) https://docs.google.com/spreadsheets/d/11ouz89DQ0j4dK8K0yUVEDSAysZvELwS9YNN-wBUUO-U/edit?usp=sharing That is a nice spreadsheet. If I could make on...
- by Magnus Amadeuss - at 2014.04.14 07:25:00
|
436. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Awry Barux wrote: +1 for very much agree. In the same vein, fix shield extender scaling to mirror plates. I also agree with your assertion. Extenders should take more CPU/less PG, they should also progress at 44/55/66 to mirror plates. T...
- by Magnus Amadeuss - at 2014.04.14 06:34:00
|
437. Into what should I skill my main next? - in General Discussions [original thread]
The Eristic wrote: ~3M unallocated. Wat do? Already have Amarr Assault V, thinking of either going into Gal or Amarr scout since I have Armor, Reps and Biotics maxed and it would be nice to have something more mobile and stealthy for certain ...
- by Magnus Amadeuss - at 2014.04.14 06:13:00
|
438. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Oh and fix the 55% efficiency bug against some vehicles.. It makes the horrible standard swarms just lol bad.
- by Magnus Amadeuss - at 2014.04.14 06:11:00
|
439. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
I agree, lows on all suits should go amarr > gallente > minmatar > caldari I mean this is new eden 101 stuff here. Also, gallente should not get free armor reps, their suits should get bonuses to armor reps, also new eden 101 stuff.
- by Magnus Amadeuss - at 2014.04.14 06:10:00
|
440. How are people fooled by the Cloak? - in General Discussions [original thread]
cloak vs dark background = dead cloaker cloak vs super bright or sky background = invisible That's how it goes.... Cloak just needs the free non-stacking-penalized complex dampener removed, it messes up the ewar meta.
- by Magnus Amadeuss - at 2014.04.14 06:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |