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Flyingconejo
KILL-EM-QUICK RISE of LEGION
744
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Posted - 2014.04.14 19:52:00 -
[31] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then:
If they are being shared, file a bug report because they should not be.
I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson
are going to file bug reports, or maybe recant what they just said now.
CCP does not give support in Spanish, so I don't give support to CCP. Simple as that.
You are welcome to believe that passive scans are not shared, if that's what you want. |
Appia Nappia
520
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Posted - 2014.04.14 19:55:00 -
[32] - Quote
at the very least, scouts have shared passive scans for the past 6 months. Passive Scans just have had a butt-load of problems that still persist into 1.8
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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axis alpha
Red Star. EoN.
308
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Posted - 2014.04.14 19:55:00 -
[33] - Quote
Adipem Nothi wrote:Medical Crash wrote:Passive scans are NOT shared. ^ Incorrect Unless it's changed, passive scans are no longer shared SINCE the active scanner was introduced? Idk could be wrong
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Medical Crash
CLONES AGAINST HUMANITY
265
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Posted - 2014.04.14 19:55:00 -
[34] - Quote
NAV HIV wrote:Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. Want to fight a Gal Scout get a Cal Scout... Want to find a Scout ?! Use a Gal Logi with proper modules... It's a beast. But if you run around alone looking for scouts, it wouldn't matter what you are wearing and what you are running... My cal scout costs me 186k... So if you wanna find me and take me down, i'd expect you to put in the effort...
Hey bub, I already use the Gallente Logi to scan Scouts, and I can assure you I risk more ISK than you to use it.
Fact is even with the Gallente Logi bonus, Scouts Dampning is too low, way to low, not even including the bonus Dampning from the Cloak. Scouts stealth is so strong, and scanners so weak, that anything less than multiple "Duvolle Focused Scanners (X)" means my scans will miss many scouts.
No that is NOT balanced. So all Scouts have very low Dampning, many, many module slots, 2 EQ slots, high stamina and speed, and are bonused with cloak? No, this is not balanced in the least. Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
The Proto Scanners excluding the Duvolle Focused, are all at 28 dB precision, - not enough to scan Scouts with some Dampners equipped. We haven't even included cloaks bonus yet.
The Duvolle Focused Scanner, has a precision of 20 db-, a "radar time" of 5 seconds, and a cooldown of 40 seconds.
The smartest scouts will equip Dampners, and will most likly have a cloak, so for all the cons of the supposedly best Scanner in the game, you most likely won't even scan most if any Scouts.
Now with Gal Logis bonus- the Duvolle scans at 15 db for 7.5 seconds,- still 2 Scanners would not be enough, at least three would be needed, I use 4.
Look at this Dampning and Precision number sheet a Dust memeber here made, as you can see it is very, very difficult to scan Scouts even WITH the Gallente Logi or Cadari Scout Scanning bonuses. Increase Scouts Profile, remove the Dampning bonus form the Cloak, and add a Dampning/and Precision bonus while a cloak is activated.
I don't run "solo" unless I'm in my Gallente Scout suit, every other suit isn't safe enough to run without a squad. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
799
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Posted - 2014.04.14 20:05:00 -
[35] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you!
Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm. How does you being a douchebag help anything at all?
Anyway, yep, I will test it again later today when I get in a squad. The last few squads I have been in had no passive sharing between them, but no one was a caldari scout either so it is not like it would be incredibly noticeable.
I will just throw a ton of scanning stuff on my scout and go hide somewhere in the middle of the enemy away from my squad.
Here is the thing though. I lack any type of recording equipment, and I am not enough of a dumbass to suggest you take me at my word, so until actually proven otherwise, I must assume that what CCP wrote is correct.
Fixing swarms
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
745
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Posted - 2014.04.14 20:08:00 -
[36] - Quote
Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks.
I agree that it should require a scout to compromise their fitting a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy.
For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
708
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Posted - 2014.04.14 20:28:00 -
[37] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now.
That mean that shared passive for SQUADS is disabled, which is true. You can share the passive scan between SQUADS. Between squad member is shared.
back in 1.7 one my friend was using a gal.scout with mods and share the enemy position without alerting them.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
151
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Posted - 2014.04.14 20:40:00 -
[38] - Quote
Appia Nappia wrote:Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough.
Uh, no. Shotguns don't need a buff. They can two shot any dropsuit other than Gallente sentinels with two or three stacked complex armor plates. And these two hitters are your standard shotguns. Not advanced or proto. If anything, they need a nerf. A shotgun mouse user on a scout that can jump five feet high can easily drop a heavy.
Cloaks were not the problem. |
Umma Kabula
Hitchhiker's Guide to the Galaxy
16
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Posted - 2014.04.14 20:44:00 -
[39] - Quote
Shotguns don't need a nerf.. neither a buff.. they need a fix, like it was for the HMG in 1.7
They don't shoot in a cone like they're supposed, they shoot in a line, like rifles. (this has been proved many times).
I've used them on my scout till 1.6, still using because I LIKE THEM. But I won't ever run them on any other suit because the ONLY way to make them work is by flanking you.
I don't know if they have worse hit detection than other guns, maybe it's ****** up in the same way... the problem is that if a shoot hits and doesn't register with an AR you will barely notice.. instead if it happens with a SG it's a huge problem... and it happens a lot.
Like many said, the problem isn't the shotgun... (no one was complaining abou it in 1.7, but many were saying it as ****** up), the problem is that i can shoot you when i'm still invisible.
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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GunBunnie
cheapskates
15
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Posted - 2014.04.14 20:54:00 -
[40] - Quote
Or just do what is done in planetside 2 and don't allow scouts to equip shotguns period. I know the game is all about flexibility but some combinations are going to be OP and nigh impossible to balance. So to fix that without screwing the rest of the people who use it, simply don't allow that combo. |
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Cyrius Li-Moody
0uter.Heaven
4774
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Posted - 2014.04.14 20:57:00 -
[41] - Quote
Passive scans are shared. they're just not entirely reliable as passive scans even for the person tanking e-war aren't entire reliable.
Sometimes they work, sometimes they don't. It varies match to match and moment to moment.
Also, shotguns damage is fine. If want to get nity gritty the hit detection on them is still god awful and the reticule is misleading.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Medical Crash
CLONES AGAINST HUMANITY
266
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Posted - 2014.04.14 21:02:00 -
[42] - Quote
Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo.
A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually
Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG. |
Umma Kabula
Hitchhiker's Guide to the Galaxy
16
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Posted - 2014.04.14 22:02:00 -
[43] - Quote
So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo.
A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually
Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG.[/quote]
Yes, scouts should see 24/7. That's their role. it was like this before 1.8 and that was good. nobody was complaining about it, let's guess why.
Yes, you're right with this. a counter should exist for everything. It should exist for tanks, gal sentinels with 2000 hp + resistances and for scouts too. But scouts role is to be e-war specialists. you can't see them, they can see you. Fun part is that in 1.7, with a gal scout, i was able to scan more or less everybody on the field because everybody was running logies, heavies and so on. Also, i've never put a damp on it before 1.8, only to avoid proto scanners, and they were pretty rare.
Maybe Gallogi bonus should be rebalanced. And the delay between de-cloaking and shooting be raised. Brick tanking and cloacking is something that shouldn't work together too.
But passive scanning is working as intended. It's working like it was before and THAT is the advantage that scouts have. A scanned scout is a useless scout, a part if you're running a "light assault" like i'm doing with my cal scout.
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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Henchmen21
Planet Express LLC
925
|
Posted - 2014.04.14 22:07:00 -
[44] - Quote
Toby Flenderson wrote:Appia Nappia wrote:Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough. I did fine with a dren before the cloaks but have bet used them since 1.8. Unless they nerfed them in 1.8 is say they're fine.
I used my dren before and after 1.8 with zero skills into it, I have no problem dropping anything short of heavies, they might take three shots.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
749
|
Posted - 2014.04.14 22:09:00 -
[45] - Quote
Medical Crash wrote:Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo. A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG
No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening.
All the rest is you qqing and throwing a temper tantrum. Scanners are a crutch, and so is passive scanning. I used a scout in 1.6. I used a scout in 1.7. If you eliminate both from the game I will still be happy. Eliminate the cloak and I will still be happy. You, on the other hand, would probably still be QQing and bitching about how you should be able to scan everyone.
Medical Crash wrote:A viable counter should exist for everything, you just want your crutch to remain untouched.
Agreed. Scouts are the counter to scanners.
And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread. |
Toby Flenderson
research lab
483
|
Posted - 2014.04.14 22:25:00 -
[46] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now. Its easily confirmed. Passive scans are shared. End of story. |
Toby Flenderson
research lab
484
|
Posted - 2014.04.14 22:34:00 -
[47] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you!
Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm. How does you being a douchebag help anything at all? Anyway, yep, I will test it again later today when I get in a squad. The last few squads I have been in had no passive sharing between them, but no one was a caldari scout either so it is not like it would be incredibly noticeable. I will just throw a ton of scanning stuff on my scout and go hide somewhere in the middle of the enemy away from my squad. Here is the thing though. I lack any type of recording equipment, and I am not enough of a dumbass to suggest you take me at my word, so until actually proven otherwise, I must assume that what CCP wrote is correct.
The people who don't believe you have seen it for themselves, you don't need to convince them it does or doesn't share. We already know it does. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1768
|
Posted - 2014.04.14 23:09:00 -
[48] - Quote
Make the shotgun work like how it does for Mouse... Without a computer program Helping players land shots... And Wwith terrible Hit detection.
And the gun is balanced.
They have made the shotgun on the DS3... the easiest gun to use in ALL of DUST 514. where it used to be a skill based gun.
To the point where shotgunners running the gun for a year and a half don't even want to use it because its to easy mode. |
neausea 1987
R 0 N 1 N
159
|
Posted - 2014.04.15 01:03:00 -
[49] - Quote
^ true true i dont shotgun at all anymore because i dont want to be called a shotty scrub ect ect so i deleted my fit shotgunning used to be fun but now im like bleh. but maybe i should do it for a week to **** people off
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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SgtMajSquish MLBJ
Consolidated Dust
120
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Posted - 2014.04.15 01:06:00 -
[50] - Quote
Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. Same here. I personally don't have a radar suit but my CEO does and it costs a pretty penny. The only way he can get WP that match is to place a defend order near himself
Making Friends And Enemies Everyday
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
803
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Posted - 2014.04.15 01:08:00 -
[51] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you!
Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm. How does you being a douchebag help anything at all? Anyway, yep, I will test it again later today when I get in a squad. The last few squads I have been in had no passive sharing between them, but no one was a caldari scout either so it is not like it would be incredibly noticeable. I will just throw a ton of scanning stuff on my scout and go hide somewhere in the middle of the enemy away from my squad. Here is the thing though. I lack any type of recording equipment, and I am not enough of a dumbass to suggest you take me at my word, so until actually proven otherwise, I must assume that what CCP wrote is correct. The people who don't believe you have seen it for themselves, you don't need to convince them it does or doesn't share. We already know it does.
Like I said, I will test this out later...
ever heard of the "if a tree falls in the forest, does it make a sound?" Do you know what the answer to that is? If you do, you will understand 100% why I don't believe the words of forum goers unless I can see it for myself through either my own doings, or video evidence.
Fixing swarms
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5076
|
Posted - 2014.04.15 01:12:00 -
[52] - Quote
NAV HIV wrote:Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. Want to fight a Gal Scout get a Cal Scout... Want to find a Scout ?! Use a Gal Logi with proper modules... It's a beast. But if you run around alone looking for scouts, it wouldn't matter what you are wearing and what you are running... My cal scout costs me 186k... So if you wanna find me and take me down, i'd expect you to put in the effort...
Same here. My best Gk.0 Scout costs around 190k. Not to Mention all ''Scout focused' skill sets i've bought. LEvel 5 ,prof damp,radar range,precision,biotics,hacking,etc....
I know most med frames want to find me again with a 15-30k A.Scaners and no further skills but F*-* off....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5076
|
Posted - 2014.04.15 01:18:00 -
[53] - Quote
Alldin Kan wrote:Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
How can you LOWER damage on a shotgun when it already takes up to 3 Shotgun shots at blank range to drop a tanked Medd frame?
WWUTTTTTT
I could live with the Lowe Clip size The Optimal Range could be increased
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Medical Crash
CLONES AGAINST HUMANITY
270
|
Posted - 2014.04.15 01:26:00 -
[54] - Quote
Flyingconejo wrote:Medical Crash wrote:Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo. A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening. All the rest is you qqing and throwing a temper tantrum. Scanners are a crutch, and so is passive scanning. I used a scout in 1.6. I used a scout in 1.7. If you eliminate both from the game I will still be happy. Eliminate the cloak and I will still be happy. You, on the other hand, would probably still be QQing and bitching about how you should be able to scan everyone. Medical Crash wrote:A viable counter should exist for everything Agreed. Scouts happen to be the counter to scanners. And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread.
Partially correct;
The Duvolle Focused Active Scanner with the Gal Logi bonus should see everyone. What balances it is the insanely long cooldown, and the short time enemies stay on radar.
You know Scouts Dampning is too low, but you just want your crutch to last as long as possible. I don't even want to run scout at this point, it's too easy, instead I'm in the trenches as a Gal/Minny Logi trying to keep my teammates alive. If a squad is facing many, many scouts, counter scans are needed, and there being only 1 viable scanner- requiring you to carry nearly 4 of em to keep the scan semi constant is ridiculous.
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Alldin Kan
Imperfects Negative-Feedback
1066
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Posted - 2014.04.15 03:48:00 -
[55] - Quote
"B-but it takes x shots up close to kill x suit..."
Should I spec into Shotguns to properly demonstrate how OP it can be? Oh wait, the "Dren" is all I need
Uprising 1.8 - Invisible War
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Sev Alcatraz
Bullet Cluster Lokun Listamenn
558
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Posted - 2014.04.15 03:53:00 -
[56] - Quote
someone is sick of getting shot in the back of the head, i blame cloaks not shotguns
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5083
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Posted - 2014.04.15 03:55:00 -
[57] - Quote
Alldin Kan wrote:"B-but it takes x shots up close to kill x suit..." Should I spec into Shotguns to properly demonstrate how OP it can be? Oh wait, the "Dren" is all I need
Well considering that you are (supposed to be) a highly skilled player,you owning with the shotgun wouldn't prove a thing. You see, weapons are not blaanced around the highest level players....
Someone like you should know that.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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thesupertman
Better Hide R Die
291
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Posted - 2014.04.15 04:11:00 -
[58] - Quote
I think the shotgun is very powerful. But cloaking is the problem.
The new commandos should have a better paint job. Look at the Amarr one!
Please bring back the Warbage!
MTACs?
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1929
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Posted - 2014.04.15 04:14:00 -
[59] - Quote
Toby Flenderson wrote:Alldin Kan wrote:Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
People aren't mad that shotguns are killing them, they're mad that they're being killed by invisible enemies before the decloak. Leave the shotguns alone.
this.
shotties are fine.
cloaks are not, more specifically the dampen bonus.
this game makes me sad....
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2014.04.15 10:14:00 -
[60] - Quote
Medical Crash wrote:Flyingconejo wrote:No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening. ....more things... Medical Crash wrote:A viable counter should exist for everything Agreed. Scouts happen to be the counter to scanners. And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread. Partially correct; The Duvolle Focused Active Scanner with the Gal Logi bonus should see everyone. What balances it is the insanely long cooldown, and the short time enemies stay on radar. You know Scouts Dampning is too low, but you just want your crutch to last as long as possible. I don't even want to run scout at this point, it's too easy, instead I'm in the trenches as a Gal/Minny Logi trying to keep my teammates alive. If a squad is facing many, many scouts, counter scans are needed, and there being only 1 viable scanner- requiring you to carry nearly 4 of em to keep the scan semi constant is ridiculous.
Since you just read what you want, instead of what I write, this is my last answer to you.
You are just a bad troll bitching about the last FOTM (Gallogi + scanner) not being the current FOTM.
You are complaining about not being able to see everyone on the map 24/7. 4 scanners?
It's obvious that the one that can't play without a crutch is you. You can't play without your wallhack? Sucks to be you.
Bye, bye, keep the tears coming. o7 |
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