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61. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Gabriel Ceja wrote: I think a good way to a make them more useful is to give an increase to Sprint acceleration that way you get a nice burst of speed to go in for the melee There is a module for sprint speed already, What they could do is ...
- by Lonewolf Heavy - at 2014.11.20 18:20:00
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62. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Sick Heavy Melee weapon could honestly be a 1 man Battery ram with a sharp tip, Built for doing damage to vehicles and pretty much instant death for infantry . In context to the myrofbil stims, I actually use them on my commandos,.They are deadly...
- by Lonewolf Heavy - at 2014.11.20 15:26:00
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63. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Generally given the low HP and lethal vulnerability to lasers minmatar really do need a lot of tactical flexibility because while speed is fun, if you can't take the return hit from the enemy without crumpling you're screwe...
- by Lonewolf Heavy - at 2014.11.20 15:20:00
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64. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Amarr are armor tanks Caldari are shield tanks Gallente are Primary Armor/Armor Regen Minmatar is Dual tank/Neutral Regen Thats the basic idea but you can mess around with it too.
- by Lonewolf Heavy - at 2014.11.20 15:16:00
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65. More game types - in Feedback/Requests [original thread]
True Adamance wrote: Jooki Chewaka wrote: True Adamance wrote: Siege Game Mode. Team 1 starts with a fortress. Team 2 tries to kick over their sand castle. But to do what? Battles make no sense, why do we need to destroy the enemy'...
- by Lonewolf Heavy - at 2014.11.20 15:05:00
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66. [Idea] Exotic Modules - in Feedback/Requests [original thread]
+1 But lets not limit it to only Modules. We could have weapon variants as well, such as a tactical HMG (Lower Clip and Firing rate / Increased damage and accuracy) or a assault Ion pistol (Instead of charging up it fires like an Automatic Pistol...
- by Lonewolf Heavy - at 2014.11.20 14:49:00
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67. Unsure how the bandwith proposal works? Read this. - in General Discussions [original thread]
John Demonsbane wrote: Blueprint For Murder wrote: I understand this is needed to stop exploitation, but it does sadden me that I will no longer be able to use REs and uplinks or booby trap my uplinks with REs. I guess I will fit a hive inst...
- by Lonewolf Heavy - at 2014.11.20 14:34:00
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68. Legion beta-testers - in General Discussions [original thread]
eve online 0 experience Dust 514 2+ years (closed beta, multiple characters) Honestly excited to learn more about legion, as long as I get to keep my 40million SP.
- by Lonewolf Heavy - at 2014.11.19 19:27:00
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69. What role has lowest expected K/D? - in General Discussions [original thread]
Apothecary Za'ki wrote: RayRay James wrote: 0.95 Here 2 years + playing Apparently, any suit I run qualifies to answer your question. I usually run logi though, and even in the days of the slayer logi I never "slayed' well i used to be 0....
- by Lonewolf Heavy - at 2014.11.19 19:14:00
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70. What role has lowest expected K/D? - in General Discussions [original thread]
abdullah muzaffar wrote: jihad jeeps I do Kamakazi Dropships occasionally, Strap all remotes on the front and nose dive into a tank.
- by Lonewolf Heavy - at 2014.11.19 19:11:00
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71. What role has lowest expected K/D? - in General Discussions [original thread]
Lowest K/D roles (even though K/D is for idiots) are Dedicated Logis, Frontline Heavies, and unskilled scouts. The Dedicated logi should be protected by their team, but blueberries don't do that. Frontline heavies depends. You can have high or l...
- by Lonewolf Heavy - at 2014.11.19 19:10:00
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72. Unsure how the bandwith proposal works? Read this. - in General Discussions [original thread]
Soraya Xel wrote: I don't think they should have bandwidth. Someone gave me the impression they did, which I was about to go murder with a stick, until I found out that they already didn't. Completely agree, I do not want sentinels to have b...
- by Lonewolf Heavy - at 2014.11.19 19:01:00
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73. Unsure how the bandwith proposal works? Read this. - in General Discussions [original thread]
Soraya Xel wrote: Forge gunners will no longer be able to use suit switching to allow them to operate solo beyond the intended capability of the suit. To spawn on a high tower, you'll need uplinks placed by another person. To restock, you'll ne...
- by Lonewolf Heavy - at 2014.11.19 18:58:00
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74. Any Closed Beta VETS? - in General Discussions [original thread]
I miss skirmish 1.0, which honestly could be brought back as a "new" game mode (Which would be amazing). But other then that, I think Current dust is amazing! No more Deathships or God tanks, significantly better Hit detection, Beautiful aestheti...
- by Lonewolf Heavy - at 2014.11.19 15:26:00
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75. SP payout still not suitable with 750k cap - in General Discussions [original thread]
Banjo Robertson wrote: I wonder if the goal is to have a SP cap that is not easily reached? gives the new guys some motivation to grind more to catch up with higher SP vets. That honestly seems pretty reasonable. One of my friends just star...
- by Lonewolf Heavy - at 2014.11.19 15:14:00
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76. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: Aeon Amadi wrote: Cross Atu wrote: Fox Gaden wrote: Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot? In Pub matches were no one is dropping Uplink...
- by Lonewolf Heavy - at 2014.11.18 19:48:00
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77. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: Cross Atu wrote: Fox Gaden wrote: Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot? In Pub matches were no one is dropping Uplinks, I am sometimes for...
- by Lonewolf Heavy - at 2014.11.18 19:39:00
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78. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: Jaysyn Larrisen wrote: ps...I would like to see how this works with Logi suit / role updates that may be coming up. Bandwidth, equip slots, suit specs, and role/racial bonus all starts to connect in thi...
- by Lonewolf Heavy - at 2014.11.18 19:24:00
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79. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Himiko Kuronaga wrote: HMG's kill at the appropriate rate inside of their cone of death, Aeon. You run into a heavy, you're supposed to die. Period. You nerf the HMG, and it will either change this situation or it won't. Ch...
- by Lonewolf Heavy - at 2014.11.18 19:15:00
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80. Announcement:Dev Blog: Introducing APEX-Series BPO Dropsuits - in Announcement and Events [original thread]
So, I haven't gotten around to checking these out, but from seeing the prices of the BPOs I can safely assume that New Players will seriously never be able to get these. Most new players will probably quit before they have a chance to really try F...
- by Lonewolf Heavy - at 2014.11.11 17:47:00
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