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101. Announcement:The Million Clone Challenge Battle Report - in Announcement and Events [original thread]
You should give us that 3rd million just because of all the issues that kept us from reaching it, but if not I'm glad for the 2 million. Finally can add another Proto to my collection of suits, Cal Commandos. 3 Protos down, 5 to go
- by Lonewolf Heavy - at 2014.09.22 19:00:00
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102. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Fox Gaden wrote: DarthPlagueis TheWise wrote: Fox Gaden wrote: DarthPlagueis TheWise wrote: omg wow does that assault scp nerf **** me off. seriously **** this game... thanks for making the ion pistol the new carthum assault scp you id...
- by Lonewolf Heavy - at 2014.09.22 18:51:00
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103. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Has anyone noticed that Militia HMG range is at 5,250? That might be very, very bad .-.
- by Lonewolf Heavy - at 2014.09.22 18:13:00
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104. Commandos too powerful? - in Feedback/Requests [original thread]
yea but thats the point of the new perk. So commandos will do better in their specialized weapons, then other people
- by Lonewolf Heavy - at 2014.03.04 04:19:00
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105. Copy-Cat Corps - in The War Room [original thread]
Warning out to corporations, Currently players have been making corps that have names similar to big name corps to steal players as well as ISK. One such is KAIJULEADER / KAIJAULOGI who created Special Assault tactical recon, mimic the corp Spec...
- by Lonewolf Heavy - at 2014.03.04 03:55:00
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106. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
Your diagram is interesting but makes absolutely no sense how it would miss a close range target yet can hit something at distance. Also if you pay attention to other threads, more then just the rail rifle is getting nerfed because they are trying...
- by Lonewolf Heavy - at 2014.02.08 15:46:00
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107. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Azura Sakura wrote: buzzzzzzz killllllllll wrote: ccp should make it so the driver can only use the front turret, and a gunner can use the large turret OMG! This will honestly make so many tankers mad but makes so much sense lol. I honest...
- by Lonewolf Heavy - at 2014.01.26 07:45:00
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108. What do YOU want in 1.8 (Revolution)? - in Feedback/Requests [original thread]
I personally want to see a new heavy weapon finally. Preferably a medium ranged Anti-Infantry Heavy weapon.
- by Lonewolf Heavy - at 2014.01.26 07:33:00
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109. What do YOU want in 1.8 (Revolution)? - in Feedback/Requests [original thread]
Fizzer94 wrote: For 1.8 I want Prototype suits to be expensive again. A PRO Suit + PRO Weapon and fully fitted slots should run you 400-600K ISK. Remember Chromosome, when you would acknowlendge when someone was running Proto? Now everyone ALWA...
- by Lonewolf Heavy - at 2014.01.26 07:31:00
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110. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: Lonewolf Heavy wrote: Glitch116 wrote: lol i am not mad i just want to have a fair fight. i pisses me off to bring in a swarm, forge or tank (which ever i feel like that day) to kill a red tank only to find that a **** in...
- by Lonewolf Heavy - at 2014.01.25 08:49:00
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111. Female heavy suits - in Feedback/Requests [original thread]
BAD FURRY wrote: TechMechMeds wrote: Etc SING IT WITH ME GUY ! Fat bottom girls you make the rock-in world go round !!! GET ON YOUR BIKES AND RIDE !!!! Are you gonna take me home tonight? Oh, down beside that red firelight; Are ...
- by Lonewolf Heavy - at 2014.01.25 08:46:00
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112. How Can We Remove Team Specific Redlines - in Feedback/Requests [original thread]
I like your idea honestly But i feel they should still at least keep a single ground spawn somewhere to give Pilots a place to call in their vehicles quicker, instead of having to first wait after dropping from the sky. Plus it wouldn't make sense...
- by Lonewolf Heavy - at 2014.01.24 07:33:00
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113. Idle vehicles. - in Feedback/Requests [original thread]
Glitch116 wrote: Azri Sarum wrote: I would much prefer some kind of auto recall feature, or just, you know, leave them where they sit. The current self destruct option is not only unexpected, but a poor solution to whatever problem forced i...
- by Lonewolf Heavy - at 2014.01.24 07:25:00
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114. Request: Stop ingame events - in Feedback/Requests [original thread]
They dont bug me most of the time, and i've been around through worse things like,Dropships being ungoddly beast, with their instant kill missile launchers and the Blackops tanks Heavy snipers are an actual idea CCP once talked about before plus ...
- by Lonewolf Heavy - at 2014.01.24 07:21:00
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115. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: lol i am not mad i just want to have a fair fight. i pisses me off to bring in a swarm, forge or tank (which ever i feel like that day) to kill a red tank only to find that a **** in a free lav already killed it. it also suck w...
- by Lonewolf Heavy - at 2014.01.24 06:45:00
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116. Idle vehicles. - in Feedback/Requests [original thread]
Instead of blowing up or autorecalling, they should just do what actually happens in a real battle, It should just sit there. if someone gets it or doesnt, oh well.
- by Lonewolf Heavy - at 2014.01.24 06:38:00
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117. More Heavy Weapons !!! - in Feedback/Requests [original thread]
I would like to continue to State my personall Favorite idea, A Plasma Mortar cannon, with a large blast radius(like maybe 10m at most), but has its ranged limited between 25m and 150m (This is to prevent redline usage as well as forcing you to ha...
- by Lonewolf Heavy - at 2014.01.24 06:33:00
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118. [Request: Heavy AV Weapon] Flak Cannon - in Feedback/Requests [original thread]
I like the idea, A good way to make it useless against infantry is to make it work slightly like the swarm system, where there is a box that it has to be in for you to lock. But instead it lets you charge up the shot as long as they are in this la...
- by Lonewolf Heavy - at 2014.01.24 06:24:00
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119. Idea for new game type - in Feedback/Requests [original thread]
I miss skirmish 1.0
- by Lonewolf Heavy - at 2014.01.24 06:18:00
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120. Idea for new game type - in Feedback/Requests [original thread]
This is also known as Skirmish 1.0 except instead of wiping out the defenders you could literally just blow up the objective (pain in the ass btw) but practically same exact idea overall
- by Lonewolf Heavy - at 2014.01.24 06:16:00
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