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calvin b
Sinq Laison Gendarmes Gallente Federation
2253
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Posted - 2014.11.19 12:56:00 -
[31] - Quote
I would reverse everything to go back to the way closed beta was. To me it was more of a challenge and I do miss some of the old map set ups. I miss the peak and the sniper battles that where had, You think 1-2 snipers where bad imagine a Mt. of snipers. Crazy times.
Can the other voices in other peoples minds hear my voices in my head????
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5148
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Posted - 2014.11.19 13:03:00 -
[32] - Quote
Jack McReady wrote:I miss the swarm shotgun Lloyd Orfay wrote: No one had to deal with extreme AV/Vehicle abuse.
wait what? the 20k EHP sagaris was terror back in closed beta...
And hilarious to hunt because I could absolutely count on a madpost on the forums the instant I put it down like Old Yeller.
I LOVED hunting Sagaris.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Protocake JR
USA Caucasians
1598
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Posted - 2014.11.19 13:04:00 -
[33] - Quote
I miss the sound effect that happened after you get a kill, or triple kill.
*bonk*
*bonk!*
*bonk!!!* |
Fox Gaden
Immortal Guides
4927
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Posted - 2014.11.19 13:12:00 -
[34] - Quote
I only played the last 2 weeks of the Closed Beta, but thatGÇÖs technically enough to be a Closed Beta vet. I started just a few days before DUST was moved to the Tranquility Server.
I believe the general consensus is that the Open Beta was a high point in DUST, being both better than the Closed Beta, and better than the first year of DUST after official release. With the release of Uprising DUST went downhill steadily, and was at its worse in Uprising 1.7.
This downhill slide stopped with 1.8 which made DUST fun again. Then Rattati took over and started his balance Hotfixes, and with each Hotfix DUST got better. It is generally agreed, even for those see the past with rose colored glasses, that now DUST is finally in a better place than it was in the Open Beta. The only real argument is on weather Open Beta DUST was surpassed in Hotfix Bravo or Hotfix Charlie?
I never got to play it myself, but I think generally to feature of the Closed Beta that I hear people ask for the most was Skirmish 1.0.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5148
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Posted - 2014.11.19 13:14:00 -
[35] - Quote
Fox Gaden wrote:
I never got to play it myself, but I think generally to feature of the Closed Beta that I hear people ask for the most was Skirmish 1.0.
the V/AV balance was SPECTACULAR.
However dropships needed a boost. but that was doable.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Greasepalms
Ahrendee Mercenaries
680
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Posted - 2014.11.19 13:44:00 -
[36] - Quote
https://www.youtube.com/watch?v=j0btpeMzhAc
and camera scopes ccp!! give it back
http://img3.wikia.nocookie.net/__cb20140427190638/dust514/images/7/7d/DUST_514_Closed_Beta_Assault_Rifle_Gunsight.png |
MrBlobz
89
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Posted - 2014.11.19 14:11:00 -
[37] - Quote
I miss the ability to slide if you hit the sprint button while you were being revived.
(>'o')> The Wolves of Mibu <('o'<)
#RollinGold
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Meeko Fent
Kirkinen Risk Control Caldari State
2094
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Posted - 2014.11.19 14:22:00 -
[38] - Quote
TEBOW BAGGINS wrote:it was more hardcore as far as TTK was concerned.. there was less EHP. repair tools could repair their own user.. there was a way to kill a blueberry by suiciding next to him with a grenade.. a grenade could actually kill a red.. entire squads of AFK.. no aim assist. Wrong.
There was Aim assist. It was removed in Uprising, and was brought back in in 1.4.
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
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Jack McReady
DUST University Ivy League
1649
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Posted - 2014.11.19 14:29:00 -
[39] - Quote
Breakin Stuff wrote: the V/AV balance was SPECTACULAR.
this guy obviously never played closed beta (or maybe this is just sarcasm...) |
Lonewolf Heavy
Chaotic Company
147
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Posted - 2014.11.19 15:26:00 -
[40] - Quote
I miss skirmish 1.0, which honestly could be brought back as a "new" game mode (Which would be amazing).
But other then that, I think Current dust is amazing! No more Deathships or God tanks, significantly better Hit detection, Beautiful aesthetics, and parity being some of my favorite things about current dust.
The only things I honestly want at this point is parity amongst Heavy weapons and PvE. With those, My personal dream of dust will be complete and I'll be 100% satisfied.
Sentinel/Commando
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5154
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Posted - 2014.11.19 15:38:00 -
[41] - Quote
Jack McReady wrote:Breakin Stuff wrote: the V/AV balance was SPECTACULAR.
this guy obviously never played closed beta (or maybe this is just sarcasm...) I had fun killing things most people were convinced were OP
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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STABBEY
molon labe. General Tso's Alliance
512
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Posted - 2014.11.19 15:41:00 -
[42] - Quote
FIRSTNAME- lastname wrote:how did you guys/girls think the closed beta compares to the new one? is there anything you would have kept from the closed beta? SKIRMISHHHHHHHHHHHHHHH I wat I miss most.
AND
My Caldari Assault with AR actually doing its job
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+¬(GùŦ«¦âGÇó)¦¦ (GùúGùó)GöîGê¬GöÉ (a+ç'¦Ç-'¦ü)a+ç GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
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Chesty Ranger
Fatal Absolution General Tso's Alliance
41
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Posted - 2014.11.19 17:58:00 -
[43] - Quote
Hard reset every other match was not fun. Dropships gunners going 75/0 with missiles turrets. Dropships looked like a comet with a tail of swarms chasing them across the skies. |
Chesty Ranger
Fatal Absolution General Tso's Alliance
41
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Posted - 2014.11.19 18:15:00 -
[44] - Quote
Best thing from back in the day... Sharpshooter skill for HMG it increased weapon range by 3 or 5%? It was absolutely GODLIKE!
Old Magnus peak map used to look a Star Wars movie Lazors melting everything.
Proto stomps used to be real bad back then. sitting in the war barge watching the opposite team filling up with imperfect, PFBH, internal Error was something else.
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
223
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Posted - 2014.11.19 22:20:00 -
[45] - Quote
Jack McReady wrote:I miss the swarm shotgun Lloyd Orfay wrote: No one had to deal with extreme AV/Vehicle abuse.
wait what? the 20k EHP sagaris was terror back in closed beta...
Then people could fight OP with OP. Now people can only fight OP with persistence. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
223
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Posted - 2014.11.19 22:49:00 -
[46] - Quote
Fox Gaden wrote:I only played the last 2 weeks of the Closed Beta, but thatGÇÖs technically enough to be a Closed Beta vet. I started just a few days before DUST was moved to the Tranquility Server.
I believe the general consensus is that the Open Beta was a high point in DUST, being both better than the Closed Beta, and better than the first year of DUST after official release. With the release of Uprising DUST went downhill steadily, and was at its worse in Uprising 1.7.
This downhill slide stopped with 1.8 which made DUST fun again. Then Rattati took over and started his balance Hotfixes, and with each Hotfix DUST got better. It is generally agreed, even for those see the past with rose colored glasses, that now DUST is finally in a better place than it was in the Open Beta. The only real argument is on weather Open Beta DUST was surpassed in Hotfix Bravo or Hotfix Charlie?
I never got to play it myself, but I think generally to feature of the Closed Beta that I hear people ask for the most was Skirmish 1.0.
No hotfixes have yet to balance scouts. AV was made overpowered. Specialised tanks are overpowered still. Sentinels are still super slayers. There is still ADS abuse. Stealth, something that never belongs in an FPS as is it gives very few too much of an advantage, is still here. 4 out of five suits still have no completely solid role for teams. The strongest weapons are still the easiest to use to a certain majority. Still we have maps more empty than a visual concept of nihilism. Hotfix charlie made the scout problem worse. Hotfix Delta only made guns more powerful/harshly less useful instead of targeting efficiency. Players can literally outstrafe your ability to aim, regardless of sensitivity. You don't run as fast as a human can.(Taking out the fast paced part of this FPS, and the maps have the same effect)
There are still many problems left. Sometimes I question the Dev's choices, but mainly you could say that Uprising 1.8, and possibly other versions, was a product of the Devs listening to a harshly complaintative community. Complaints with no logical reason, just "Boo hoo I want my rail rifle to do 1,000,000 damage in point blank CQC and have the bullets pass through the player and explode like a nuke so I can get easy kill streaks with my unpractical gun". Mainly selfish or silly demands.
There is going to be compensation for these issues now, luckily, yet if people don't stop this pure progress has yet to be made.
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Devadander
Woodgrain Atari
157
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Posted - 2014.11.19 23:41:00 -
[47] - Quote
Gods foot.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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