Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
I mean, The MD and Flaylock do quite a bit of damage to Vehicles, but I'd say the Minmatar AV should be something like an RPG, Fires a single missile with devastating damage. The catch would be is that it can only be dumb fired and would have a sm...
- by Lonewolf Heavy - at 2014.11.21 15:45:00
|
42. Why make my HMG over heat faster - in General Discussions [original thread]
Mike Ox Bigger wrote: The HMG needed more heat buildup. Instead of a fitting reduction which heavies don't really need, they should have a heat reduction bonus. People, Leave the HMG alone. It is meant to be a close/CQC killing machine. We h...
- by Lonewolf Heavy - at 2014.11.21 15:37:00
|
43. Why make my HMG over heat faster - in General Discussions [original thread]
robin williams' ghost wrote: Lonewolf Heavy wrote: ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kil...
- by Lonewolf Heavy - at 2014.11.21 15:30:00
|
44. Why make my HMG over heat faster - in General Discussions [original thread]
Jacques Cayton II wrote: Lonewolf Heavy wrote: ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill s...
- by Lonewolf Heavy - at 2014.11.21 15:29:00
|
45. Why make my HMG over heat faster - in General Discussions [original thread]
ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill secondly, I kill whole squads with a militia HMG on my...
- by Lonewolf Heavy - at 2014.11.20 20:00:00
|
46. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
manboar thunder fist wrote: Tactical rr? Oh ****, I think you just hit it on the head what we are saying
- by Lonewolf Heavy - at 2014.11.20 19:53:00
|
47. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Kaeru Nayiri wrote: ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridic...
- by Lonewolf Heavy - at 2014.11.20 19:51:00
|
48. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: Lonewolf Heavy wrote: Fox Gaden wrote: A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high ...
- by Lonewolf Heavy - at 2014.11.20 19:48:00
|
49. My first hate mail - in General Discussions [original thread]
sir RAVEN WING wrote: Oh, I forgot the one where I was called a squidbitch I laughed at this so hard. 1, because it was from FW, two it was a member of FA. and another profanity filled mail (every other word was F***) I replied 'calm down' and ...
- by Lonewolf Heavy - at 2014.11.20 19:30:00
|
50. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Wolfica wrote: i will back this change for one added suggestion. charge time decreases the longer the trigger is held. for the rest of the number changes i think i could live with it. kind of like a Gatling gun warming up? HMGs should have ...
- by Lonewolf Heavy - at 2014.11.20 19:28:00
|
51. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the f...
- by Lonewolf Heavy - at 2014.11.20 19:22:00
|
52. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: Lonewolf Heavy wrote: Kaeru Nayiri wrote: Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to...
- by Lonewolf Heavy - at 2014.11.20 19:16:00
|
53. My first hate mail - in General Discussions [original thread]
The other day My buddy and I were perched up in one of the crows nest with our proto breach forges, And we insta killed a tank at the edge of our range, Tanker sent me mail saying "F*** you you F****** hacker, Theres no way you could have killed ...
- by Lonewolf Heavy - at 2014.11.20 19:11:00
|
54. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
hopefully a Dev or a CPM looks at this It is a lot and like Leadfoot said, it is a big change.
- by Lonewolf Heavy - at 2014.11.20 19:02:00
|
55. Let's Talk about Sidearms (In regards to this parity) - in Feedback/Requests [original thread]
Leadfoot10 wrote: FYI, the ScP headshot bonus is 350%. IMO, the Amarr Assault is already bordering on OP with the ScR, so adding a buff to its sidearm may be a bit too much. Thanks for the clearing up of the headshot bonus, Lol tell that to...
- by Lonewolf Heavy - at 2014.11.20 18:54:00
|
56. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other guy is looking the other...
- by Lonewolf Heavy - at 2014.11.20 18:51:00
|
57. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: What about only showing the arrow in the inner 25% rang circle? Totally agree, this would be perfect seeing it will allow for people who are scanned at distance to still have the advantage of enemies not knowing the directi...
- by Lonewolf Heavy - at 2014.11.20 18:41:00
|
58. tacnet relays - in Feedback/Requests [original thread]
+1 Now This idea would be perfect to implement specific to Logistics vehicles as well as MAVs if they ever come. Also it opens up more EWar concepts such as signal blockers and Signal Scrambling (Causing false intel to appear on the receiving end)
- by Lonewolf Heavy - at 2014.11.20 18:36:00
|
59. Let's Talk about Sidearms (In regards to this parity) - in Feedback/Requests [original thread]
Honestly, I LOVE the scrambler pistol. It was the first sidearm (and only) I have at Prof 5. It seriously is one of the few weapons in the game that CCP barely touches for a reason. Mostly because it has been handled with much care from early on a...
- by Lonewolf Heavy - at 2014.11.20 18:32:00
|
60. "You Are Being Repaired" - in Feedback/Requests [original thread]
+1 I miss the Golden Glow of Logi Love that made me go into a crazed murdering spree, followed by lethal withdraws after the glow left and I continued fighting. I also agree that it shouldn't be as hard to reimplement the glow and also give us a ...
- by Lonewolf Heavy - at 2014.11.20 18:25:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |