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21. I've Had Enough! - in General Discussions [original thread]
Crimson ShieId wrote: RE covered dropship, anyone? You can also take a Jihaad LAV around that bend to reach them, though it's a death sentence most of the time. Ah yes, the infamous Kamikaze Dropships.
- by Lonewolf Heavy - at 2014.11.21 19:43:00
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22. I've Had Enough! - in General Discussions [original thread]
You know, you could walk up there with a forge or remotes or even drop an OB on them or AV nades. Or my personal favorite, Place proxies behind it and wait then go in front and throw an AV nade so it reverses into proxies. There are plenty more w...
- by Lonewolf Heavy - at 2014.11.21 19:42:00
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23. [Suggestion]New Sentinel suit bonus - in Feedback/Requests [original thread]
That was the original bonus for Sentinels Prior to the release of all Racial Dropsuits. They removed it to turn sentinels into more of a tank/bullet sponge, which fits their role better. If you want faster reload speeds, get rapid reload for your...
- by Lonewolf Heavy - at 2014.11.21 19:29:00
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24. When will there be a 1 hit heavy weapon? - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Iron Wolf Saber wrote: PLC This weapon is not able to kill sentinels with 1hk, but thank you for your feedback, we appreciate it . It is capable of instant killing sentinels; Gal commandos, Damage mods, or s...
- by Lonewolf Heavy - at 2014.11.21 19:21:00
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25. PSA: Scrambler Headshots - in General Discussions [original thread]
John Demonsbane wrote: LUGMOS wrote: CommanderBolt wrote: Does the plasma cannon get a headshot bonus I wonder? I will have to test that next time I see a fat boy hacking something. Would be nice to know as occasionally there is a walkin...
- by Lonewolf Heavy - at 2014.11.21 19:19:00
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26. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Atiim wrote: Proximity Explosives: 0db Given how they already have an alarm which sounds before you get within their radius they shouldn't be visible on the TACNET. That is very true, and would make proxies a significantly more dangerous th...
- by Lonewolf Heavy - at 2014.11.21 19:13:00
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27. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
jNs Vit4l wrote: Make shield extenders / armor plates to increase db profile when equiped on a scout. Problem Sovled.. So scouts would have to choose dampened & squishy fit, or tanked and visible.. I believe shield extenders were suppos...
- by Lonewolf Heavy - at 2014.11.21 19:03:00
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28. Be honest - in General Discussions [original thread]
I would be bored. Scouts add an interesting dynamic just like heavies. Scouts are quick, and deadly but easy to kill if you see them coming Heavies are tough, and just as deadly, but slow. Plus, as a commando I would get bored of not being able ...
- by Lonewolf Heavy - at 2014.11.21 19:00:00
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29. Are all these things going to be in Legion when it is first released... - in General Discussions [original thread]
I believe that Legion will be much more capable of handling CCP crazier ideas, also seeing CCP is significantly more experienced with PCs versus Consoles and won't have sony's update policy, they should be able to implement more ideas quickly.
- by Lonewolf Heavy - at 2014.11.21 18:53:00
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30. [Idea] Fitting folders CCP - in Feedback/Requests [original thread]
+1 Honestly, It's kind of annoying having to name all my characters I would like to be able to organize my suits based on price ranges and class. Sentinel protos, advanced, and standard in different folders. Then commandos I can't really organize ...
- by Lonewolf Heavy - at 2014.11.21 18:40:00
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31. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Auris Lionesse wrote: Lonewolf Heavy wrote: Auris Lionesse wrote: What about an xm25? well we are talking about AV weapon, so Airburst wouldn't work unless the airburst contained some corrosive acid or small EM burst meant to heavily d...
- by Lonewolf Heavy - at 2014.11.21 18:27:00
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32. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Auris Lionesse wrote: What about an xm25? well we are talking about AV weapon, so Airburst wouldn't work unless the airburst contained some corrosive acid or small EM burst meant to heavily damage shields
- by Lonewolf Heavy - at 2014.11.21 17:00:00
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33. Why make my HMG over heat faster - in General Discussions [original thread]
postapo wastelander wrote: Lonewolf Heavy wrote: postapo wastelander wrote: Lonewolf Heavy wrote: ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch t...
- by Lonewolf Heavy - at 2014.11.21 16:53:00
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34. [Suggestion] Extra Points For Defending - in Feedback/Requests [original thread]
+1 Totally true, When I start seeing my team leaving objectives behind I'll just sit back and defend because I realize enemies are coming. But the same is true the other way around because I've had matches where the team only defends the one point...
- by Lonewolf Heavy - at 2014.11.21 16:49:00
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35. Why make my HMG over heat faster - in General Discussions [original thread]
postapo wastelander wrote: Lonewolf Heavy wrote: ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill ...
- by Lonewolf Heavy - at 2014.11.21 16:44:00
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36. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
abdullah muzaffar wrote: IMO, commandos just need to be buffed before any further changes are made, like adding a grenade slot, 1 more slot and 2eq at proto. A speed/stamina buff would be quite nice too, as youre always better off using an assa...
- by Lonewolf Heavy - at 2014.11.21 16:41:00
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37. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Ku Shala wrote: Lonewolf Heavy wrote: There is a module for sprint speed already, What they could do is increase the speed you can melee, along with decreasing overall stamina consumption seeing it augments strength. (Note: by overall st...
- by Lonewolf Heavy - at 2014.11.21 16:26:00
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38. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
postapo wastelander wrote: Apothecary Za'ki wrote: postapo wastelander wrote: What about Matari AA weapon Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload...
- by Lonewolf Heavy - at 2014.11.21 16:19:00
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39. Why make my HMG over heat faster - in General Discussions [original thread]
Mike Ox Bigger wrote: Lonewolf Heavy wrote: Mike Ox Bigger wrote: The HMG needed more heat buildup. Instead of a fitting reduction which heavies don't really need, they should have a heat reduction bonus. People, Leave the HMG alone. I...
- by Lonewolf Heavy - at 2014.11.21 15:58:00
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40. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Alaika Arbosa wrote: MIRV Mass Driver?!?!?!?!?!? Do want!!!! This should be an officer weapon
- by Lonewolf Heavy - at 2014.11.21 15:46:00
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