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61. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
Let me preface this thread by saying that I am by no means advocating restricting people to "pure" roles, which I will explain later, I am just proposing possible new additions that people could use of their own choice to be the most effective at ...
- by Logi Bro - at 2015.02.02 18:23:00
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62. complex shield extenders.......... - in General Discussions [original thread]
I can confirm that the extender bonus is 10% at LvL 5. You might be thinking of the first days of racial logi's, when the Calogi had a 25% bonus to extenders at max skill.
- by Logi Bro - at 2015.02.02 16:46:00
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63. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Quote: 3a) STD HAV will be ADV/ADV/ADV/STD, ADV HAV will be ADV/ADV/PRO/STD, PRO HAV will be PRO/PRO/PRO/ADV, High/Low/Large Turret/Small Turret. 4) New Skill - Dedicated SHAVs (solo HAVs)- unlocking HAVs with no small turrets, exactly the sam...
- by Logi Bro - at 2015.01.26 15:30:00
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64. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
I'm no genius, so I won't be proposing any numbers to fit your variables, but I wanted to comment on this: Quote: 3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points. I think this is ...
- by Logi Bro - at 2015.01.13 17:28:00
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65. [Request] Equipment Target Intel - in Feedback/Requests [original thread]
As long as we are making additions to target intel, I would ask that we could see a team-mate's % of primary weapon ammo remaining, which would also help to reduce over-usage of nanohives.
- by Logi Bro - at 2015.01.09 16:50:00
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66. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
I'm probably biased, but I think removing the blast resistance from sentinels is a bad idea. It would create a pretty big disparity between shield and armor sentinels, from how I see it. Shield sentinels would still have good resists against exp...
- by Logi Bro - at 2015.01.09 16:42:00
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67. Play Only One Role == Boring - in General Discussions [original thread]
SirManBoy wrote: You know what's interesting about my position on the CPM? I sometimes get a bit of insight into the game designer's intentions. Would you like me to specifically address why everything you just said is baseless conjecture, or w...
- by Logi Bro - at 2014.12.31 22:41:00
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68. Play Only One Role == Boring - in General Discussions [original thread]
SirManBoy wrote: Clone D wrote: Logi Bro wrote: [...] then you are cheating the game, since it conflicts with the game designer's intentions. https://www.youtube.com/watch?v=Wxi-IUnCN_8 If CCP intended for the game to work in a part...
- by Logi Bro - at 2014.12.31 21:11:00
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69. Play Only One Role == Boring - in General Discussions [original thread]
Clone D wrote: Logi Bro wrote: [...] then you are cheating the game, since it conflicts with the game designer's intentions. https://www.youtube.com/watch?v=Wxi-IUnCN_8 If CCP intended for the game to work in a particular way, then the...
- by Logi Bro - at 2014.12.31 21:07:00
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70. Play Only One Role == Boring - in General Discussions [original thread]
SirManBoy wrote: But seriously, you play your way and I'll play my way. My squads appreciate what I do--having numerous well placed proto uplinks placed on the field at all times, non-stop dual proto scanners, proto repping, frequent orbital st...
- by Logi Bro - at 2014.12.31 20:20:00
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71. Play Only One Role == Boring - in General Discussions [original thread]
SirManBoy wrote: voidfaction wrote: Spam away everyone. The team with the most spammed equipment on the field while its not on their present fitting wins should be a game mode. I'm not sure what you're getting at. Logistics noun defin...
- by Logi Bro - at 2014.12.31 14:26:00
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72. Play Only One Role == Boring - in General Discussions [original thread]
Nothing Certain wrote: If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ...
- by Logi Bro - at 2014.12.30 15:15:00
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73. Play Only One Role == Boring - in General Discussions [original thread]
Z3dog wrote: Logi Bro wrote: Wow, this thread. Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match,...
- by Logi Bro - at 2014.12.30 04:09:00
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74. Play Only One Role == Boring - in General Discussions [original thread]
Wow, this thread. Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you ...
- by Logi Bro - at 2014.12.29 17:58:00
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75. Shield repair Tool. - in Feedback/Requests [original thread]
Bethhy wrote: When thinking of revamping shield and armor parity in DUST as you move forward with balancing efforts ...if we could think of an infantry shield repair or support tool to further balance the need for shield suits in squad play. B...
- by Logi Bro - at 2014.12.29 17:51:00
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76. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
What's the reasoning behind that significant armor plate nerf? I'd really appreciate a dev response on this, as it seems really out of the blue.
- by Logi Bro - at 2014.12.09 15:36:00
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77. How many lives do you have? - in General Discussions [original thread]
Infinity.
- by Logi Bro - at 2014.12.06 15:38:00
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78. New Equipment: "Shield Tether." - in Feedback/Requests [original thread]
Ku Shala wrote: advanced cal logi would give around 500hp if it was shield tanked and base armour is 90 how long is that going to last with 90 hp. remember it has 2 low fitting slots. you said "weapons do about 400 dps" so a 2 second engagement...
- by Logi Bro - at 2014.12.05 20:19:00
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79. New Equipment: "Shield Tether." - in Feedback/Requests [original thread]
Pokey Dravon wrote: The advantage that they can do something while tethered is a valid advantage over the repair tool, I'll give you that. I guess what has me spooked is the "lose all shields/recharge" aspect of it. I think I'd be more comfort...
- by Logi Bro - at 2014.12.05 20:02:00
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80. New Equipment: "Shield Tether." - in Feedback/Requests [original thread]
Pokey Dravon wrote: Two Logis Tether Together. Universe is Divided by Zero. Mass Destruction Far Surpassing the EVE Gate Explosion. Generations will look across the barren wastelands of New Eden. Their homes, lives, everything they've ever ...
- by Logi Bro - at 2014.12.05 19:30:00
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