Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 80 90 100 |
101. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
I'd be OK with removing that bonus if in its place you put a headshot damage resistance. That way my sentinel isn't being constantly OHK'd by charge rifles post-Delta.
- by Logi Bro - at 2014.09.23 14:18:00
|
102. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Right-wing Extremist wrote: If you think you're dying because "90% open space with no cover qq", that's not why you're dying. I don't recall ever saying that I die because of no cover. I just said there was a lack of cover. As it happen...
- by Logi Bro - at 2014.09.15 16:33:00
|
103. How much will the Server Bpo's cost? - in General Discussions [original thread]
Vapor Forseti wrote: Atiim wrote: postapo wastelander wrote: 50 000 More than 20 euro for ingame thingie?! Not worth, nope. He's joking. The only thing I remember being that expensive were the Pryus packs, and I believe those cam...
- by Logi Bro - at 2014.09.15 15:30:00
|
104. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Right-wing Extremist wrote: Logi Bro wrote: 90% open space with no cover. lol wut? Stahp it, muh sides are kill I bring up a valid complaint and you troll. I wonder if you are a biased sniper or not? Don't worry, no matter what I say,...
- by Logi Bro - at 2014.09.15 15:26:00
|
105. CCP Rattati, please answer me this one question - in General Discussions [original thread]
They all have secondary resistances to their allies weapons. Would you prefer the Amarr to have a 10% blaster resistance to their armor? Of course you don't, it's redundant and unnecessary. The only things I would change would be the Amarr railgu...
- by Logi Bro - at 2014.09.15 15:12:00
|
106. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
I can't look at these numbers without seeing Sniper 514. I get that the charge rifle is supposed to be high damage, but you can kill 99% of suits in the game with a headshot. The other 1% will still be massively crippled after taking one of those...
- by Logi Bro - at 2014.09.15 15:06:00
|
107. If ADS was actually good. - in General Discussions [original thread]
Anmol Singh wrote: If swarms were weak, why does 3/4 of the AV I run into swarms? (starter fits not included) That's a lol statement to say the least. You may as well ask, "why do so many people in pubs use militia medium frames when STD as...
- by Logi Bro - at 2014.09.13 14:40:00
|
108. Sever BPO's - in General Discussions [original thread]
Back when I bought my Sever Logi BPO, I believe I paid 19,800 AUR. It's been a while, so don't quote me on that.
- by Logi Bro - at 2014.09.13 04:27:00
|
109. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Still id rather have it on armor for a little logi support. You can still have logi support with 410 armor. It would be 512 armor with maxed cores. I'd rather if we had more shields, then we could change the damage red...
- by Logi Bro - at 2014.09.10 21:52:00
|
110. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Alldin Kan wrote: CCP Rattati wrote: Mercenaries We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente. Excuse the...
- by Logi Bro - at 2014.09.10 20:42:00
|
111. Logi's are OP: All Hail. - in General Discussions [original thread]
This isn't a problem for me since I don't have feet.
- by Logi Bro - at 2014.09.09 02:23:00
|
112. Devs were quiet today - in General Discussions [original thread]
C-c-combo breaker!
- by Logi Bro - at 2014.09.09 01:55:00
|
113. Theorycrafting: The Infantry Shield Booster. - in General Discussions [original thread]
gustavo acosta wrote: Logi Bro wrote: gustavo acosta wrote: I'd rather have an equipment that works like a vehicle shield booster. With the same cool down mechanics, very slow, but when the cool down is done it'll give a boost to shieldin...
- by Logi Bro - at 2014.09.07 23:33:00
|
114. Theorycrafting: The Infantry Shield Booster. - in General Discussions [original thread]
Tectonic Fusion wrote: Logi Bro wrote: Tectonic Fusion wrote: I'd like assaults to have something unique like scouts. Active hardeners like what Ripley said. I would prefer a teamwork based piece of equipment over a self-use hardener a...
- by Logi Bro - at 2014.09.07 23:25:00
|
115. Theorycrafting: The Infantry Shield Booster. - in General Discussions [original thread]
gustavo acosta wrote: I'd rather have an equipment that works like a vehicle shield booster. With the same cool down mechanics, very slow, but when the cool down is done it'll give a boost to shieldings within a certain radius of its activation...
- by Logi Bro - at 2014.09.07 22:46:00
|
116. Theorycrafting: The Infantry Shield Booster. - in General Discussions [original thread]
Tectonic Fusion wrote: I'd like assaults to have something unique like scouts. Active hardeners like what Ripley said. I would prefer a teamwork based piece of equipment over a self-use hardener any day.
- by Logi Bro - at 2014.09.07 22:18:00
|
117. Theorycrafting: The Infantry Shield Booster. - in General Discussions [original thread]
Ripley Riley wrote: Shield problem isn't repair. Shields return at 20+ HP/sec. They suffer from a lack of buffer. To that end, may I introduce the remote shield hardener. STD 10% dmg reduction, ADV 12%, PRO 14% Seems to me you didn't read t...
- by Logi Bro - at 2014.09.07 22:15:00
|
118. Theorycrafting: The Infantry Shield Booster. - in General Discussions [original thread]
Kin Cat wrote: "theorycrafting" the MMO nerd speak word for brainstorming anyway i have always disliked the idea to use active modules on infantry. keep that EVE crap out of my FPS game however i believe there should be a shield rep tool, al...
- by Logi Bro - at 2014.09.07 22:10:00
|
119. Theorycrafting: The Infantry Shield Booster. - in General Discussions [original thread]
With a lot of QQ on the front page of GD right now, I wanted to make a thread about something that is actually fun to discuss. Theorycrafting. Specifically theorycrafting of a shield equivalent of the rep tool. I think it would be cool if it func...
- by Logi Bro - at 2014.09.07 21:48:00
|
120. Rattati / CPM: Remove the Wallhacks - in General Discussions [original thread]
I honestly don't understand the big problem here. Constant passive scanning has always existed in this game, and I've never had any big issues dealing with it. Is it bullshit that passive scans are shared? Yes, I would agree with that. Is it bul...
- by Logi Bro - at 2014.09.06 16:24:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |