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461. How to frustrate pubstompers? - in General Discussions [original thread]
Like Protocake, I'm always ready to accept the challenge of a player better than me as that's the fastest way to improve. The only thing that frustrates me in this game is when people on my team don't try to win....or people that place high "upli...
- by Leadfoot10 - at 2015.02.25 16:00:00
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462. GG molon - in The War Room [original thread]
The truest test of a man or a group of men is not when things are going well, but rather when they are faced with a challenge. Thanks for the challenge. We'll be back.
- by Leadfoot10 - at 2015.02.25 15:55:00
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463. where are they now? - in General Discussions [original thread]
I've only been in two. PRO and then ML
- by Leadfoot10 - at 2015.02.25 07:19:00
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464. Redline Tank Squad. - in General Discussions [original thread]
IMO, there should be a friendly redline timer that's set at 1 min when you spawn in redline, and 20 seconds if you are re-entering it.
- by Leadfoot10 - at 2015.02.24 15:02:00
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465. Juicy Dust Youtuber related Drama, shots fired at KTB. Must read! - in General Discussions [original thread]
Lagger!
- by Leadfoot10 - at 2015.02.24 14:25:00
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466. Assault Rifle... - in General Discussions [original thread]
Sir Dukey wrote: Leadfoot10 wrote: I run two combos on most of my suits these days. AR/SMG & ARR/BrScP Oddly enough the ARR/BrScP, with its reversed bias, is a much better killer than the AR/SMG....even on a Gal Assault with its bonus....
- by Leadfoot10 - at 2015.02.24 00:20:00
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467. Assault Rifle... - in General Discussions [original thread]
I run two combos on most of my suits these days. AR/SMG & ARR/BrScP Oddly enough the ARR/BrScP, with its reversed bias, is a much better killer than the AR/SMG....even on a Gal Assault with its bonus.
- by Leadfoot10 - at 2015.02.23 23:44:00
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468. Incentive to win Dom - in Feedback/Requests [original thread]
Two ideas: 1) Winning team splits 66% of ISK winnings, loser gets 33%. 2) Each team's ISK is divided into shares with the 1st place player getting 16 shares and the 16th player getting 1 share. Implement both these ideas in EVERY game mode, and ...
- by Leadfoot10 - at 2015.02.23 20:49:00
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469. Weapon Range, Efficiency and You - in General Discussions [original thread]
Great post & docs. This is information that all Dust players should be familiar with & thanks for sharing.
- by Leadfoot10 - at 2015.02.23 20:17:00
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470. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed. Winning should matt...
- by Leadfoot10 - at 2015.02.23 20:11:00
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471. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
Between that and APEX HMGs jumping out of BPO LAVs, these risk-free scrubby tactics are becoming annoying. Then again, if I let them get that close to me, it's partially my fault, too.
- by Leadfoot10 - at 2015.02.23 19:57:00
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472. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Leadfoot10 wrote: Buwaro Draemon wrote: Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your...
- by Leadfoot10 - at 2015.02.23 19:41:00
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473. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Leadfoot10 wrote: Buwaro Draemon wrote: Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of ...
- by Leadfoot10 - at 2015.02.23 19:30:00
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474. I don't understand - in General Discussions [original thread]
I will challenge any Ion pistol user to a duel against me and my dual BrScPs. 600+ damage headshots FTW. The only thing I like about the Ion is its damage profile. Admittedly, I've not used it since the sidearm challenge, so take the above FWIW.
- by Leadfoot10 - at 2015.02.23 19:08:00
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475. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
knight guard fury wrote: Thor Odinson42 wrote: Leadfoot10 wrote: I can't hit moving targets. Please nerf moving. I think as soon as I see a red dot he should have to stop moving. He shouldn't be able to begin firing until I've removed ...
- by Leadfoot10 - at 2015.02.23 19:00:00
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476. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time...
- by Leadfoot10 - at 2015.02.23 18:54:00
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477. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
I can't hit moving targets. Please nerf moving.
- by Leadfoot10 - at 2015.02.23 17:27:00
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478. Caldari scout bonus sucks - in Feedback/Requests [original thread]
p.s. I agree with the OP, the Cal Scout bonus is seriously lacking. Just like the Cal Logi, the Cal Scout is still paying for the sins of the past when it was FoTM.
- by Leadfoot10 - at 2015.02.23 17:26:00
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479. Caldari scout bonus sucks - in Feedback/Requests [original thread]
Adipem Nothi wrote: That's the fake bonus. CalScout's real bonus is broken hitbox (shared by MN Assault). There is no broken hitbox. There is shoddy hit detection, at times of low framerate, on any fast moving suit. Even heavies can do it. ...
- by Leadfoot10 - at 2015.02.23 17:24:00
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480. "matchmaking" - in General Discussions [original thread]
One good squad eats up a bunch of solo players. Nothing to see here, IMO. Do you understand the difference between matchmaking (something we don't have) and team balancing (something we do have), don't you?
- by Leadfoot10 - at 2015.02.23 17:09:00
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