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21. The ARR on Gallente - in General Discussions [original thread]
Why is the ARR my favorite gun on the Gal Assault suit? It simply works the best at both long range and short. It's armor bias is far superior as well given the current shield v armor meta. These days I only pull out the AR if I have shield tan...
- by Leadfoot10 - at 2015.06.25 17:12:00
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22. 1 vs 1 & you - Dust 514 Fight Club - in General Discussions [original thread]
I'd love to do this. I'd also love to do squad v squad, infantry-only. Playing other games with small teams is always very enjoyable. I'd love to do it more in Dust.
- by Leadfoot10 - at 2015.06.25 17:09:00
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23. Nerf to movement. - in General Discussions [original thread]
Here's another downside to this change that just occurred to me. Becoming more tactical means squads of high-skill players will only broaden the gap between them and the people who play a more solo playstyle. You think the stomps and players bac...
- by Leadfoot10 - at 2015.06.25 17:02:00
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24. Nerf to movement. - in General Discussions [original thread]
Ripley Riley wrote: Leadfoot10 wrote: Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. I said 6 to 10, but okay. I don't have the means to capture it on video, but would some EoM screen captures be enough for you? ...
- by Leadfoot10 - at 2015.06.25 16:50:00
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25. Nerf to movement. - in General Discussions [original thread]
Breakin Stuff wrote: Leadfoot10 wrote: CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. If I liked games like this I would have joined the Marines. Hi nerd. I like realism i...
- by Leadfoot10 - at 2015.06.25 16:44:00
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26. Dust is the only game I'm good at - in General Discussions [original thread]
The cream always rises to the top.
- by Leadfoot10 - at 2015.06.25 02:58:00
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27. Nerf to movement. - in General Discussions [original thread]
Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. Moving past that, they are all skills -- tactical and twitch. Which each of us prefer is simply the lens through which we view this discussion. Different strokes for diffe...
- by Leadfoot10 - at 2015.06.25 02:54:00
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28. Nerf to movement. - in General Discussions [original thread]
lol As if "skill based" is a substantive measurement, or has anything to do with personal preference.
- by Leadfoot10 - at 2015.06.25 01:03:00
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29. Nerf to movement. - in General Discussions [original thread]
It doesn't disagree with me at all -- CS:GO is completely unlike dust in every way. In my younger days, I played in MLG an other competitive environments, but I simply don't like Instant kill shooter, that's all.
- by Leadfoot10 - at 2015.06.25 00:52:00
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30. Nerf to movement. - in General Discussions [original thread]
CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
- by Leadfoot10 - at 2015.06.25 00:49:00
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31. Nerf to movement. - in General Discussions [original thread]
I'd hope you could balance them both....but if not, I'll take fun over reality every time.
- by Leadfoot10 - at 2015.06.25 00:44:00
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32. how many of you remember? - in General Discussions [original thread]
Oh I do! Was it Chromosome? I still freak out a little bit when hit by a laser rifle these days, and I still get the occasional bad dream too.
- by Leadfoot10 - at 2015.06.25 00:41:00
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33. Nerf to movement. - in General Discussions [original thread]
Not on a PS3, they're not. Real life war is no fun. You die the first time you're hit. Please don't try to interject it too much into a game that's supposed to be fun, otherwise you lose the audience.
- by Leadfoot10 - at 2015.06.25 00:36:00
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34. Nerf to movement. - in General Discussions [original thread]
The reason the game is sub par is because of the above problems -- hit detection and fast moving objects breaking it. The game itself as a FPS is awesome and that's why I've been playing it for years on a system with less computing capacity than m...
- by Leadfoot10 - at 2015.06.25 00:33:00
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35. Nerf to movement. - in General Discussions [original thread]
Ripley wrote: Leadfoot10 wrote: "Thriller" has been a function of every single FPS where there are 1:1 CQC combat. That doesn't make it a good thing. And thankfully more top end gaming developers are seeing it that way too and are slowly m...
- by Leadfoot10 - at 2015.06.25 00:31:00
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36. Nerf to movement. - in General Discussions [original thread]
Again, if the problem is bad hit detection, fix it. If the problem is super strafing Min Assaults, nerf them. Don't radically change the game because of the above shortcomings. IMO, of course. I suppose we'll see how it truly affects the game ...
- by Leadfoot10 - at 2015.06.25 00:30:00
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37. Nerf to movement. - in General Discussions [original thread]
DUST Fiend wrote: Leadfoot10 wrote: Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame. As well as those who enjoy their games to be based more in physics and less in....what...
- by Leadfoot10 - at 2015.06.25 00:26:00
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38. Nerf to movement. - in General Discussions [original thread]
maybe deadcatz wrote: Grease Spillett wrote: Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for somethi...
- by Leadfoot10 - at 2015.06.25 00:23:00
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39. Nerf to movement. - in General Discussions [original thread]
Ripley Riley wrote: Leadfoot10 wrote: So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first? Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't ...
- by Leadfoot10 - at 2015.06.25 00:12:00
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40. Nerf to movement. - in General Discussions [original thread]
Ripley Riley wrote: Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys. So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees...
- by Leadfoot10 - at 2015.06.24 19:41:00
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