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1381. Red Headed Step Child-Scrambler Rifle - in General Discussions [original thread]
Are you crazy? It's a killer in the right hands and borders on beast mode if that person is in an Amarr Assault suit. Perhaps you just don't like or haven't gotten used to its unique mechanics, but those that I know who use it regularly don't ag...
- by Leadfoot10 - at 2014.11.21 20:33:00
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1382. Be honest - in General Discussions [original thread]
sir RAVEN WING wrote: Leadfoot10 wrote: RayRay James wrote: Hakyou Brutor wrote: If there were no heavies I would never use my scout, honestly. I prefer assault, but I can't even get remotely close to killing a good proto heavy with m...
- by Leadfoot10 - at 2014.11.21 20:18:00
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1383. Be honest - in General Discussions [original thread]
RayRay James wrote: Hakyou Brutor wrote: If there were no heavies I would never use my scout, honestly. I prefer assault, but I can't even get remotely close to killing a good proto heavy with my assault before he turns around and insta mel...
- by Leadfoot10 - at 2014.11.21 18:45:00
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1384. Loyalty ranks - in General Discussions [original thread]
OP 4rce wrote: 11=Brigadier General It is just "Brigadier" and not "Brigadier General"; although that may be the implication, it is not in the description presented in-game.
- by Leadfoot10 - at 2014.11.21 18:24:00
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1385. Dispelled with current officer weapon event. - in General Discussions [original thread]
I got a 3x of the new officer sniper rifle last night. Might have gotten more, I wasn't paying close attention.
- by Leadfoot10 - at 2014.11.21 18:18:00
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1386. Be honest - in General Discussions [original thread]
Thor Odinson42 wrote: If there were no scouts when you logged on tomorrow how much more fun would Dust be? I'm thinking 8 or 10 million times more fun. I'll play along... What would it do to heavies with their only real counter removed fro...
- by Leadfoot10 - at 2014.11.21 18:12:00
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1387. my report of the battlefield/issues I come across - in General Discussions [original thread]
I'm not a fan of the Ambush game mode, for various reasons including those you list.
- by Leadfoot10 - at 2014.11.21 16:52:00
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1388. Loyalty ranks - in General Discussions [original thread]
10 is Colonel 11 is Brigadier
- by Leadfoot10 - at 2014.11.21 16:50:00
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1389. [Suggestion] Extra Points For Defending - in Feedback/Requests [original thread]
I like this idea. Not enough people play defense and as a result games are often like a dog chasing its tail. Liked.
- by Leadfoot10 - at 2014.11.21 16:29:00
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1390. PSA: Scrambler Headshots - in General Discussions [original thread]
And I suppose you've tested the Ion Pistol and confirmed it's 150% and not 250%, too? I believe you are incorrect on both points. I base my assertions on the spreadsheet data that Rattati released with the sidearm balance hotfix. I have not teste...
- by Leadfoot10 - at 2014.11.21 16:11:00
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1391. PSA: Scrambler Headshots - in General Discussions [original thread]
I hate to be the one to break it to you, but the ScP has a headshot multiplier of 350% not 375%.
- by Leadfoot10 - at 2014.11.21 16:06:00
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1392. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
If we remove the light weapon slot from scout suits, what's left to counter heavies? Not sure I like this idea. That's not to say the scouts don't need a nerf, relatively speaking, but we have to be careful we don't throw the game balance out of...
- by Leadfoot10 - at 2014.11.21 16:01:00
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1393. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Breakin Stuff wrote: The evidence was there. No amount of evidence will convince someone who refuses to listen. The evidence was there for it being overwhelmingly popular and marginally more effective. To my knowledge: There was no distance...
- by Leadfoot10 - at 2014.11.21 15:50:00
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1394. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed to get fixed first. Whi...
- by Leadfoot10 - at 2014.11.21 06:37:00
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1395. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
FWIW, I think a 10 meters of range less than the RR yet still with some advantage over the CR and AR is a good tradeoff against the charge up time and dps and hipfire kick disadvantages the ARR has. So 60 optimal sounds good to me. Same with hipf...
- by Leadfoot10 - at 2014.11.21 06:20:00
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1396. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
FWIW, it's lack of kick and hipfire accuracy is what attracted me to it in the first place. It's lack of range is an easy hole to fill.
- by Leadfoot10 - at 2014.11.21 05:51:00
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1397. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
DeathwindRising wrote: he flat out said that he nerfed the RR because it was too popular. it actually wasnt OP at all according to his data. he simply wants to force us to use other weapons. which is of course, the most BS reason ive ever heard...
- by Leadfoot10 - at 2014.11.21 05:43:00
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1398. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zatara Rought wrote: Apparently the weapon was overperforming at CQC where it should have been 'less good' compared to other rifles. But it wasn't. Says whom? Perhaps you know something I don't, but I've not seen any data on this, and F...
- by Leadfoot10 - at 2014.11.21 05:34:00
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1399. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Zatara Rought wrote: If only I had seen this thread before now. All of you who said the hipfire kick nerfed it out of CQC....you are dumb. That's supposed to be the intended drawback of the weapon. And now...thanks your crying and others jus...
- by Leadfoot10 - at 2014.11.21 05:27:00
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1400. I hate the new sniper rifle specs - in Feedback/Requests [original thread]
The redline lonely? Good.
- by Leadfoot10 - at 2014.11.21 05:14:00
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