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41. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
If the Caldari heavy ever comes out, it should feel a lot like the shield based heavy of beta ( that was exponentially better than armor based for a mobile death machine)
- by Lazy Scumbag - at 2013.12.02 00:14:00
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42. Hand to Hand Combat - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Why does it only improve the performance of Myofibrils? What is the reasoning for it to not improve base melee damage? Is there any possibility of changing it to affect base melee? I avoid skills that only boost performa...
- by Lazy Scumbag - at 2013.12.02 00:10:00
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43. Request: test arena - in Feedback/Requests [original thread]
Thurak1 wrote: Heavenly Daughter wrote: Lazy Scumbag wrote: Since planning what to skill into is (supposed to be) important, players should have access to a test area where all skills and fittings can be tested. Against what. ? Test...
- by Lazy Scumbag - at 2013.12.02 00:00:00
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44. Request: test arena - in Feedback/Requests [original thread]
Alam Storm wrote: you have pretty much just aid the same idea as what i had poted not 5 to 10 mins before you have https://forums.dust514.com/default.aspx?g=posts&t=122966&find=unread Yeah, I saw that, but since nothing ever gets d...
- by Lazy Scumbag - at 2013.12.01 23:56:00
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45. Request: test arena - in Feedback/Requests [original thread]
Since planning what to skill into is (supposed to be) important, players should have access to a test area where all skills and fittings can be tested.
- by Lazy Scumbag - at 2013.11.23 15:43:00
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46. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Agreed. HMG should be a death hose that outperforms AR at any range. Much bigger sp investment + fat suit = Doom
- by Lazy Scumbag - at 2013.11.09 15:45:00
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47. Adjust payouts - in Feedback/Requests [original thread]
I don't think I'm getting paid enough to charge into battle while my entire team is sniping from towers or redline... Seriously, I have been running high hp assault tanks all along, and since the "armor fix" have been watching my wallet balance pl...
- by Lazy Scumbag - at 2013.11.09 15:36:00
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48. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
I don't hate the idea, but what would be the point of going past level 1 in scanners?
- by Lazy Scumbag - at 2013.11.09 14:46:00
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49. We need jump suits or jetpacks - in Feedback/Requests [original thread]
Yes. CCP should watch the Titanfall trailer and steal everything they see.
- by Lazy Scumbag - at 2013.11.09 14:31:00
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50. I guess I will try it here - in Feedback/Requests [original thread]
Online population makes it nearly impossible to fill a match, but who says we need to? The matchmaking system should adjust team volume. That would be more fun. Example: proto stomping squad searches for a match and in response the matchmaker dona...
- by Lazy Scumbag - at 2013.11.09 14:30:00
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51. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: calisk galern wrote: it's funny their are points in dust now where I know i'm dead, and I just need to accept it. before 1.3 I used to think maybe I can juke till I get into cover, or maybe i can dodge long enough to reload an...
- by Lazy Scumbag - at 2013.10.16 13:01:00
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52. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I feel your pain. The armor buff and hit detection were dropped at the same time, so it did me no good. I can top the leaderboard in a match and still lose ISK using only advanced fits (with 5 or so deaths) Maybe the low player population is par...
- by Lazy Scumbag - at 2013.10.16 12:59:00
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53. [Request] Daily bonus depreciation instead of reset. - in Feedback/Requests [original thread]
Funny, but I never had trouble logging in every day until they started giving us (tiny) rewards for doing so. My vote is to ditch the weekly cap and let the people who want to grind have their way. This would make the gap between new players and...
- by Lazy Scumbag - at 2013.10.16 12:50:00
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54. [REQUEST] More unusual weapons please. - in Feedback/Requests [original thread]
We need goofy exotic weapons that play more on the sci-fi, not higher tier clones of basic types. The plasma cannon needs some rethinking (too many built in disadvantages... Lock on time, projectile speed, splash radius) Not sure what would work ...
- by Lazy Scumbag - at 2013.10.16 12:35:00
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55. I just figured out how to re-balance the assault FG - in Feedback/Requests [original thread]
How would the ammo count work? Pretty small carry capacity seems unfriendly toward fractional fire and wasting a shot for 25% dmg
- by Lazy Scumbag - at 2013.09.29 15:19:00
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56. Some buffs for each race - in Feedback/Requests [original thread]
2 PG for Gallente assault? Won't help. And your thread mostly rewards assault suits, so why call it racial. I agree there should be some tweak made based on race, just to liven things up, but then the cries for respec would be deafening if the bon...
- by Lazy Scumbag - at 2013.09.17 10:59:00
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57. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Snipers should move where needed to attack, and then move on. The new maps do not encourage entire teams to fall back and snipe at the first sign of trouble; but ISK payouts do. Contract payment should be more heavily weighted toward active partic...
- by Lazy Scumbag - at 2013.09.17 10:40:00
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58. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit ...
- by Lazy Scumbag - at 2013.09.05 11:26:00
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59. put armor and ar back to the way it was - in Feedback/Requests [original thread]
How 'bout no. Give the devs time to balance. It's a work in progress, but armor tanking was broken. Getting kills now is fairly easy. Getting killed works the same way. The aiming fix is helping with the explosive damage spam, which happens to be ...
- by Lazy Scumbag - at 2013.09.04 11:38:00
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60. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Thurak1 wrote: I have heard a lot of rumor about shield based heavies coming back into the game and i might have enough skill points banked to skill into them. I have a concern though. Since CCP does such a poor job pla...
- by Lazy Scumbag - at 2013.08.25 11:21:00
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