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81. why people say the AR is OP. so that you know - in Feedback/Requests [original thread]
castba wrote: Point #5 I just don't get. Why is it buffed against shields but doesn't lose effectiveness against armour? Also, forge guns have more range than a non tac ar. CCP hates armor. It's not sci-fi enough.
- by Lazy Scumbag - at 2013.08.04 02:44:00
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82. Grenades - in Feedback/Requests [original thread]
Yeah, I caught myself throwing flux grenades at a tank last night. Didn't go the way I wanted...
- by Lazy Scumbag - at 2013.06.17 21:17:00
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83. Grenades - in Feedback/Requests [original thread]
I would like to see some kind of indicator on the radial (R2) that would remind me what kind of grenades I'm packing. I use them all in my different fittings, but I am too soft in the head to remember which one I have equipped.
- by Lazy Scumbag - at 2013.06.17 18:36:00
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84. In-Game Alt Switching? - in Feedback/Requests [original thread]
Log out needs to be implemented. My Playstation often does a hard reset when I Quit Game through the menu, and that makes me a little nervous. ( Already on my 2nd Ps3)
- by Lazy Scumbag - at 2013.06.16 21:05:00
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85. Useless skills - in Feedback/Requests [original thread]
I would like to see the skill tree modified for the 'unlock' skills. These skills show benefits for levels 1, 3 and 5 only. Levels 2 and 4 have no function other than eating skill points. I'm sure ideally these skills should provide access to some...
- by Lazy Scumbag - at 2013.06.12 11:14:00
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86. [request] Proximity chat. - in Feedback/Requests [original thread]
This is good.
- by Lazy Scumbag - at 2013.05.13 19:43:00
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87. Now, I know why this is Free to play.... - in Feedback/Requests [original thread]
I would love to see weapon ranges posted in the item description. Seems obvious.
- by Lazy Scumbag - at 2013.05.13 08:49:00
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