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241. A Comparison of Armor and Shield HAV Regeneration - in Feedback/Requests [original thread]
1. Gunlogi can dual tank 2. Madrugar depends on fit can barely put owt in the high slots unless tank is weakened to an extent 3. Madrugar has better depression 4. Madrugar is faster, nitro added even better 5. Armor regen is passive constan...
- by Lazer Fo Cused - at 2014.12.16 19:30:00
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242. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Cat Merc wrote: I think the generalist tanks should have more slots, while the specialized tanks get fewer. The generalists will build their tank exactly how they like it, while the specialists will have the tank pre-built, with just a limited...
- by Lazer Fo Cused - at 2014.12.16 19:09:00
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243. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. Mauraders/Enforcers - Same slot layout as Gunlogi/Madrugars? Really? Why should i skill into them? I can do the same job without skilling into these new tanks 1a. Old Enforcers - They had milita stats and got beat by the basic tanks - Having t...
- by Lazer Fo Cused - at 2014.12.16 19:06:00
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244. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Lazer Fo Cused wrote: 1. Nope 2. Nope 3. On any infantry suit i can stack plates/reppers/damage mods/uplinks/nanohives/extenders etc and recieve next to no penalty and even if there is a penalty its barely anything to...
- by Lazer Fo Cused - at 2014.12.13 17:52:00
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245. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
1. Nope 2. Nope 3. On any infantry suit i can stack plates/reppers/damage mods/uplinks/nanohives/extenders etc and recieve next to no penalty and even if there is a penalty its barely anything to begin with so why should pilots have to conform...
- by Lazer Fo Cused - at 2014.12.13 14:49:00
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246. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Stile451 wrote: Atiim wrote: Lazer Fo Cused wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. 1. You must be bad with AV then, i know i dont have a problem with it and the tools availib...
- by Lazer Fo Cused - at 2014.12.13 13:07:00
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247. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 2d. HAV in DUST stands for Heavily Armored Vehicle Lol, again HAV in DUST stands for Heavy Attack Vehicle, as per the wiki. Sure it can be heavily armored, but that's not what the acronym stands...
- by Lazer Fo Cused - at 2014.12.12 16:30:00
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248. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: http://dust514.wikia.com/wiki/Heavy_Attack_Vehicles_%28HAV%29 "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armoured unit...
- by Lazer Fo Cused - at 2014.12.12 15:48:00
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249. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. 1. You must be bad with AV then, i know i dont have a problem with it and the tools availible dish out hefty sums of damage
- by Lazer Fo Cused - at 2014.12.12 15:16:00
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250. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
DeathwindRising wrote: 1. partial module cooldowns for partial use. 2. limit all active modules to one per vehicle 3. buff active hardeners a bit to make up for not being able to stack more than one 4. allow passive modules to be stacked w/p...
- by Lazer Fo Cused - at 2014.12.12 15:15:00
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251. A counter to the "stupid" known as - in Feedback/Requests [original thread]
1. So you want 1 AV nade to deal which would be against my max tank DS about 6000+ HP damage? No 2. If you need the AV nade to magnetize to hit your target which is the size of a barn you should uninstall now, AV should not magnetize ever and bl...
- by Lazer Fo Cused - at 2014.12.12 13:42:00
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252. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1. Ok since slots don't matter, lets assume Gunnlogi has 1/0 and Madrugar has 0/1. Gunnlogi will fit a better tank, every time, without exception under that assumption since the shield HAV will have better regen, and eHP be...
- by Lazer Fo Cused - at 2014.12.11 22:32:00
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253. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Isa Lucifer wrote: Spkr4theDead wrote: And no, a Marauder should have no drawbacks compared to a STD tank, until the siege module is activated. Then I'll accept a 50% reduction in movement speed. This isn't WWII when tanks had to move slowly...
- by Lazer Fo Cused - at 2014.12.11 19:36:00
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254. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: Lazer Fo Cused wrote: 2c. The ADS in DUST, you can argue it has less slots so it can be more agile and move faster but really for a 8x skill it needs to have a bonus that reflects what it has to give up which is 1 high ...
- by Lazer Fo Cused - at 2014.12.11 19:30:00
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255. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
1. Frankly you dont lose much of anything with dropsuits and thats going from a x4 to x8 2. With vehicles the SP mulitplier will jump from a x4 to possibly a x12 like the old build had it but ADS is a x8 so it could be a x8 2a. The DS to ADS los...
- by Lazer Fo Cused - at 2014.12.11 19:24:00
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256. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: *facepalm* You didn't read the context, did you? 1. If context you mean keeping it the same to make up some numbers then yes...
- by Lazer Fo Cused - at 2014.12.11 19:02:00
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257. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: *facepalm* You didn't read the context, did you? 1. If context you mean keeping it the same to make up some numbers then yes i did 2. Slot layout will only effect EHP num...
- by Lazer Fo Cused - at 2014.12.11 16:30:00
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258. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: *facepalm* You didn't read the context, did you? 1. If context you mean keeping it the same to make up some numbers then yes i did 2. Slot layout will only effect EHP numbers but either way if they are worse than the o...
- by Lazer Fo Cused - at 2014.12.11 16:15:00
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259. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: True Adamance wrote: Pokey Dravon wrote: Well I'm currently in the mindset of maintaining 3/2 ratio while we figure this basic stuff out but I think we're on the same page. 3/2 ratio? Sl...
- by Lazer Fo Cused - at 2014.12.11 15:51:00
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260. Game Mode Suggestion - in Feedback/Requests [original thread]
1. Camping ensues 2. No point in spawning 3. Cant escape the camping at all
- by Lazer Fo Cused - at 2014.12.11 15:41:00
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