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1021. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Breakin Stuff wrote: Drommy Hood wrote: To add to that idea slightly...... We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have...
- by Laurent Cazaderon - at 2013.01.23 11:28:00
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1022. [feedback] FW Contract Bounty never paid. - in Technical Support/Bugs [original thread]
We did a corp game tonight. Started at 22:37/8 Game Time. Contract : Vaaralen VIII district XI opponent : Soldiers of One Network (or close) Attacker : gallente Defender : caldari Collateral : 8 Mil Reward : 15.368 Mil ISK or close Game won thr...
- by Laurent Cazaderon - at 2013.01.22 23:24:00
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1023. [Request] Add a mirror to the merc quarter - in Feedback/Requests [original thread]
Hello there. Small funny suggestion from a corpmate. Add a mirror to the merc quarters so we can finally see our suits from the front
- by Laurent Cazaderon - at 2013.01.22 20:47:00
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1024. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
Good idea even though multiple accounts could be a problem
- by Laurent Cazaderon - at 2013.01.22 15:48:00
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1025. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Deveshi wrote: Maken Tosch wrote: Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. You think people against the cap are in the minority? Affraid the forum isn't exactly a true repre...
- by Laurent Cazaderon - at 2013.01.22 15:46:00
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1026. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
DTOracle wrote: Personally I hated the daily cap, & I thought most people here did too. But after reading this, I guess not. I'm not saying that removing the cap was the answer, a weekly or monthly rolling cap would make more sense. The dai...
- by Laurent Cazaderon - at 2013.01.22 14:26:00
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1027. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
SoTa PoP wrote: Deveshi wrote: Mars El'Theran wrote: Vanda-Kon wrote: I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be b...
- by Laurent Cazaderon - at 2013.01.22 14:23:00
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1028. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Mars El'Theran wrote: CCP Cmdr Wang wrote: I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed. The development team has been listening intently to the tons of feedback from ...
- by Laurent Cazaderon - at 2013.01.22 12:07:00
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1029. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
xAckie wrote: Sha Kharn Clone wrote: SoTa PoP wrote: Every Single SP Cap Thread Has Said The Same Thing. Roll-over cap appeases both sides and works well for all. Just do it CCP so we can move on to new toys. :D This x 9000 but a...
- by Laurent Cazaderon - at 2013.01.22 12:06:00
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1030. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Sontie wrote: It's in Beta. We are not playing the live game yet. So quit you whining and get into the spirit of playing a Beta. I wouldn't mind a removal of the SP cap, or make it very high. Sure, some people will start to pull ahead, but th...
- by Laurent Cazaderon - at 2013.01.22 11:56:00
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1031. Most underrated players from the closed beta - in General Discussions [original thread]
I'd go with Edrot Orvana. Good versatile player with both AR and Sniper i dont remind being mentionned in any thread. Second, i'd go with me
- by Laurent Cazaderon - at 2013.01.22 11:49:00
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1032. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
BattleCry1791 wrote: Vyzion Eyri wrote: This guys suggestion isn't completely unreasonable. When we hit open beta, you will know the meaning of unreasonable suggestions. Post of the day. I would like to see less recoil on ADS or more re...
- by Laurent Cazaderon - at 2013.01.22 11:47:00
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1033. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Flyingconejo wrote: Y0UR NAME HERE wrote: You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust Sorry bro, but that's not true. I can play a lot of hours each day. Cazaderon ...
- by Laurent Cazaderon - at 2013.01.22 11:45:00
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1034. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
To me this can be achieved through : 1) A cap so the max evolution of characters are under control 2) A way to reach the cap that's based on players' efficiency and isnt too easy, or to exploitable to reach 3) A roll over system that would make t...
- by Laurent Cazaderon - at 2013.01.22 11:22:00
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1035. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Let's face it. Dust can't be fully like EVE otherwise there wouldnt be any problems with full passive system. Which i would hae loved for the record. In dust, there a few things to adress ; 1) Make it so that the game has a good life span. 2) M...
- by Laurent Cazaderon - at 2013.01.22 11:17:00
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1036. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
xAckie wrote: Laurent Cazaderon wrote: xAckie wrote: Laurent Cazaderon wrote: [CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may hav...
- by Laurent Cazaderon - at 2013.01.22 10:52:00
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1037. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Y0UR NAME HERE wrote: You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends...
- by Laurent Cazaderon - at 2013.01.22 10:49:00
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1038. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
xAckie wrote: Laurent Cazaderon wrote: [CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never ...
- by Laurent Cazaderon - at 2013.01.22 10:39:00
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1039. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
CCP Cmdr Wang wrote: I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed. The development team has been listening intently to the tons of feedback from you guys on the skill sys...
- by Laurent Cazaderon - at 2013.01.22 10:26:00
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1040. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever.
- by Laurent Cazaderon - at 2013.01.22 10:07:00
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