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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Knight Soiaire
Mercenaries of Sunlight
2854
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Posted - 2013.10.29 12:52:00 -
[91] - Quote
Rei Shepard wrote:Damn thats even less then 1.5....i hate to be right..
Its better than 1.5 though.
Heavy and Scout buffs were both badly needed.
Knight Soiaire's 40mil ISK Raffle!
Mercenaries of Sunlight!
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ChromeBreaker
SVER True Blood Public Disorder.
1429
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Posted - 2013.10.29 12:53:00 -
[92] - Quote
George Moros wrote:Spkr4theDead wrote:George Moros wrote:With the new HP buff to heavies, they actually stand a reasonable chance to survive direct hits from standard forge guns.
That's nice. 1320 damage before mods? Not likely. Sentinel suit with 2 complex plates should have around 1500 EHP. This should be enough to withstand a direct hit from cheaper forge fits.
1200 with no skills or dmg mods... not 1320, check my earlier post...
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Draxus Prime
BurgezzE.T.F Public Disorder.
1591
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Posted - 2013.10.29 12:54:00 -
[93] - Quote
b-but my rail rifle
Forum Warrior Level 1
The Master of the Nova Knifes and The Spammer of the Scanner
The Scary Scout
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Vrain Matari
ZionTCD Public Disorder.
1157
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Posted - 2013.10.29 12:59:00 -
[94] - Quote
Heinrich Jagerblitzen wrote: Now what we need are the minnie heavies/commando. My alt is unable to touch Ammarian gear without subsequently commiting seppuku. He's currently sitting on 3 million skillpoints waiting for that to happen. |
Gabriella Grey
M.T.A.C Assault Operations Command Lokun Listamenn
83
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Posted - 2013.10.29 13:02:00 -
[95] - Quote
TEAM KONG DIRECTED QUESTION
Will the militia dropship stablizer be something that advance pilots can turn off or will it affect advanced dropship pilots where if it isn't able to be removed? |
Laurent Cazaderon
What The French
1967
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Posted - 2013.10.29 13:05:00 -
[96] - Quote
Prius Vecht wrote:Jade Dragonis wrote:As a forge gunner I approve of the nerf. Direct hits are always more satisfying.
+1 agree on Forge. But splash still the worst part of Dust....no handheld weapon should get more than 1m or 30% of direct damage. This is a shooter. Stop rewarding people for missing. the scanning bonuses are a good start. scouts need more stuff like that. +70HP for heavies is like, 2 bullets.......you're still band-aiding the problem. I saw much better suggestions that included a flat % resistance to small arms fire like it says in the description and taking away the headshot bonus.
There's a contradiction in your post :)
You say splash rewards people for missing and then you suggest taking off the headshot bonus, which rewards people for aiming precisely.
Also, the buff for heavies aint +70. It's +150 ! And that's without taking into account the potential +25% from the skills. Which in the end makes the buff 187.5 HP at full skill. |
Shley Ashes
TanksVeryMuch
37
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Posted - 2013.10.29 13:07:00 -
[97] - Quote
Nothing on rendering ? render distance / draw distance ? |
Bright Cloud
Namtar Elite Gallente Federation
285
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Posted - 2013.10.29 13:12:00 -
[98] - Quote
Heavy and rep tool buff are nice but whats with the militia heavy? Is that suit getting some love or will it be totally useless against a lvl1 heavy suit? Im asking this cause at the moment the suit has 405HP shields and 304 HP armor. With the introduction of the added HP to sentinels and basic frame heavys im a bit worried that the militia variant is going to be 100% useless. And ive looked at the HP amount when you have shield+armor maxed out you get 1200HP out of the suit while we have at the moment only 1012HP. So the buff with the skills are exactly 188HP. And you still can put armor plates on it to get more HP. |
Nick nugg3t
Sinq Laison Gendarmes Gallente Federation
206
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Posted - 2013.10.29 13:17:00 -
[99] - Quote
DR FEB wrote:So then the new weapons will come in 1.7?
I am happy to say yes. there WILL be new weapons and new content in general with 1.7. get ready |
IgniteableAura
Pro Hic Immortalis
260
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Posted - 2013.10.29 13:17:00 -
[100] - Quote
CCP Frame wrote:Uprising 1.6 Patch Notes:
Dropsuits * Increased scan radius from 10 meters to 16 meters on Scout and Basic Light Frame suits. * Increased the repair toolsGÇÖ rate of repair (general values for each tier): Standard and Militia: 40 HP/s, Advanced: 60 HP/s, Prototype: 70 HP/s.
Weapons * Reduced the Forge gun blast radius: Standard: from 2.5m to 1.5m, Advanced: from 2.75m to 1.8m, Prototype: from 3m to 2.1m.
Bug fixes and polish * Further improvements to overall hit detection. * Specific improvements made to shotgun hit detection. * Specific improvements made to Nova Knife hit detection. * Fixed a bug that caused equipment to slide on the base of the null cannon.
FIST PUMP OF JUSTICE.
I agree with everything in this patch set.
Can't wait to give it a try. |
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Vell0cet
Royal Uhlans Amarr Empire
463
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Posted - 2013.10.29 13:20:00 -
[101] - Quote
This was more than I was expecting to be honest. I would have liked a fix to the speech bubbles not showing up, but hopefully that's getting fixed in the near future. Really looking forward to 1.7! |
Gloomy Cobra
Hostile Acquisition Inc
54
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Posted - 2013.10.29 13:26:00 -
[102] - Quote
Really smal patch.......Thats cuz 1.7 is gonna be huge right? Well anyways, i hope that the new stabilization for the milita dropships really help, so that new players can join the fun of flying
The so called negative feedback is often love in disguise. Take full advantage!
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Funkmaster Whale
0uter.Heaven Proficiency V.
1030
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Posted - 2013.10.29 13:28:00 -
[103] - Quote
We SORELY need a fix on comm bubbles not showing up. I don't know what the hell you guys managed to do to cause this problem but it's one of the main things PC Corps have been hoping to be fixed. Not being able to mute people is annoying as all hell when trying to coordinate multiple squads.
Also, the Forge nerf is OK but I know for a fact it won't really affect much. I have 0 problems getting near-direct shots every time with my FG so this will just hurt newbs who can't aim and not anyone who's proficient in it, but good to see they acknowledged it as a problem. The heavy HP buff is nice. My FG fit can take even more hate from snipers before having to fall back
Let me play you the song of my people!
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Lucifalic
The Generals EoN.
133
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Posted - 2013.10.29 13:36:00 -
[104] - Quote
Any buff to a scout is good but I hope this isn't the entirety of what you call scout love promised 4-5 months ago. |
Bright Cloud
Namtar Elite Gallente Federation
285
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Posted - 2013.10.29 13:39:00 -
[105] - Quote
Are the other rep tool variants getting a buff aswell? Like the focused proto rep tool. Is it going to heal like 200HP/s or what? If thats the case it might not be a dumb idea to follow a heavy and stick the rep tool onto him to make him 2 times harder to kill. But i like it cause rep tools where not as good as armor repping nanohives. And i think a rep tool should allways be better then a nanohive. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3514
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Posted - 2013.10.29 13:40:00 -
[106] - Quote
Hotfix to getting killed by Dropship when ejecting?
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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M McManus
Sinq Laison Gendarmes Gallente Federation
185
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Posted - 2013.10.29 13:54:00 -
[107] - Quote
KB/'M fix come 1.7 ? |
Frank Olson Usul
DUST University Ivy League
37
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Posted - 2013.10.29 13:54:00 -
[108] - Quote
What is that stabilization thing with the dropship? I'm flying with KB/M .... does it only mean that if I push no buttons the ship gets back to "standing still" faster ... or what does it mean exactly? |
Awesome Pantaloons
Tech Guard RISE of LEGION
136
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Posted - 2013.10.29 14:03:00 -
[109] - Quote
Aw... my poor Forge Gun.. lol It'll be interesting learning how to kill with it without relying on splash too much (shouldn't be hard, people usually stare up at me and stand completely still while I charge up). |
Banning Hammer
Tal-Romon Legion Amarr Empire
2066
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Posted - 2013.10.29 14:03:00 -
[110] - Quote
We can always hope for a ninja fix ....followed by a Panic Attack, and a ninja nerf almost immediately... this has happen 3 times since the Official Release.
One day.... maybe....
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬a¦æ
¦Æ-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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Laurent Cazaderon
What The French
1972
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Posted - 2013.10.29 14:08:00 -
[111] - Quote
Awesome Pantaloons wrote:Aw... my poor Forge Gun.. lol It'll be interesting learning how to kill with it without relying on splash too much (shouldn't be hard, people usually stare up at me and stand completely still while I charge up).
well there's still a good amount of splash allowing margin for error |
low genius
The Sound Of Freedom Renegade Alliance
787
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Posted - 2013.10.29 14:11:00 -
[112] - Quote
looks good. well needed. well done. |
Master Jaraiya
Ultramarine Corp
1251
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Posted - 2013.10.29 14:16:00 -
[113] - Quote
Love the Heavy Buffs! We really needed the Love!
Just started speccing into a Logi with Repairs so I'm loving this too!
Thanks for not completely breaking the FG. I'll still one shot with it, but scrubs on towers will not be happy campers!
One thing I was really hoping to see in here was a fix to the bug causing Armor Repair skill bonus to not be applied to Reactive Plates.
"The true measure of a shinobi is not how he lives, but how he dies."
**The Toad Sage**
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CHIPMINT BUTTERCUP
101
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Posted - 2013.10.29 14:17:00 -
[114] - Quote
Still no rollover SP system.
CCP Cmdr Wang wrote:"We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release."
"We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on."
https://forums.dust514.com/default.aspx?g=posts&m=486408#post486408
CCP Frame wrote:We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
https://forums.dust514.com/default.aspx?g=posts&m=503133#post503133
DUST514 Love The Dream Hate The Product
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Vin Mora
Sanguis Defense Syndicate
169
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Posted - 2013.10.29 14:19:00 -
[115] - Quote
Aeon Amadi wrote:Hotfix to getting killed by Dropship when ejecting? Switch seats then jump out. Theres your hotfix.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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Jacques Cayton II
CALDARI SPECIAL FORCES -the specials
54
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Posted - 2013.10.29 14:22:00 -
[116] - Quote
Thanks for the heavy buff but thats all just 80 more armor? Meh glad to get something |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
525
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Posted - 2013.10.29 14:26:00 -
[117] - Quote
The changes to the repair tools are certainly welcome, but can we get some info on when you're going to let Logis actually see people's health bars again? Has the bug been fixed where the Logi can't see people's health when even the repper is out (much less an overall "triage" view)?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Alldin Kan
MoIden Heath PoIice Department EoN.
735
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Posted - 2013.10.29 14:34:00 -
[118] - Quote
CCP Frame wrote:Uprising 1.6 Patch Notes: Release date: 5th November, Uprising 1.6 Overview Dev BlogLocalised versions: Spanish, Russian, Japanese, French, German, ItalianDropsuits* Increased scan radius from 10 meters to 16 meters on Scout and Basic Light Frame suits. * Increased the repair toolsGÇÖ rate of repair (general values for each tier): Standard and Militia: 40 HP/s, Advanced: 60 HP/s, Prototype: 70 HP/s. * Adjusted the heavy dropsuit hit points: (shown below) * Increased Basic and Sentinel armor/shield hit points from 405/405 to 480/480. * Increased Commando armor/shield hit points from 250/250 to 325/325. Vehicles* Added stabilization for Militia Dropships to the control scheme to make them easier to fly. Weapons* Reduced the Forge gun blast radius: Standard: from 2.5m to 1.5m, Advanced: from 2.75m to 1.8m, Prototype: from 3m to 2.1m. Bug fixes and polish* Battle finder now shows a correct clone reserve count for corporation battles. * Fixed missing hints on create button in Squad Finder. * Applied fixes to vehicle turrets. * Several graphical fixes regarding SSAO and Shadows. * Fixed an issue where players would hang at the Show Info window if closed rapidly. * Fixed an issue where players were not able to see server name and player count during server VIP mode. * Further improvements to overall hit detection. * Specific improvements made to shotgun hit detection. * Specific improvements made to Nova Knife hit detection. * Fixed a bug where players were getting stuck on the front of the HAV. * Fixed a bug that caused strange behavior with third person mesh when killed in a turret. * Fixed a bug that caused the third person mesh to sometimes 'freeze' if killed whilst crouching. * Fixed a bug that caused equipment to slide on the base of the null cannon. * Fixed a bug with visual corruption on wreck materials. You forgot to add the 17 HP/s shield regen for Commando...
INFINITE COOKIES
LOL Commando
LOL Plasma Cannon
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Aleksander Black
Immortal Retribution
219
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Posted - 2013.10.29 14:34:00 -
[119] - Quote
Jacques Cayton II wrote:Thanks for the heavy buff but thats all just 80 more armor? Meh glad to get something
Actually amounts to almost 200 more hit points between armor and shields. More buffer and more repair per second with the buff to repair tools can go a longer way than you would imagine. |
Lanius Pulvis
Osmon Surveillance Caldari State
32
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Posted - 2013.10.29 14:42:00 -
[120] - Quote
As a part-time scout thanks for making the situational awareness better. As a player of DUST, thanks for making the heavies slightly harder to kill (a step in the right direction anyway). As a DS pilot thank you for not making the rest of them easier to fly.
Not new, just new to you.
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