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Killar-12
The Corporate Raiders Top Men.
1650
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Posted - 2013.11.07 00:43:00 -
[31] - Quote
ReGnYuM wrote:Killar-12 wrote:ReGnYuM wrote:I-Shayz-I wrote:ReGnYuM wrote:These threads make me lol
I make them just for people like you :) I enjoy when people go out of their way to please me Would you like to be one of many Logi Whores and please me more? You shouldn't rep him... though you should needle **** him... Kill Revive Kill Revive... 1 million ISK if he cries... I shield Tank Repping is irrelevant to me. True still anyone who will Kill and revive you will get ISK dropping your K/D especially if it produces tears...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Atiim
Living Like Larry Schwag
683
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Posted - 2013.11.07 00:45:00 -
[32] - Quote
Killar-12 wrote: True still anyone who will Kill and revive you will get ISK dropping your K/D especially if it produces tears...
Hey ReGnYuM, wanna squad up?
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Killar-12
The Corporate Raiders Top Men.
1651
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Posted - 2013.11.07 00:51:00 -
[33] - Quote
Atiim wrote:Killar-12 wrote: True still anyone who will Kill and revive you will get ISK dropping your K/D especially if it produces tears...
Hey ReGnYuM, wanna squad up? 10 Mill per point dropped
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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ReGnYuM
Imperfects Negative-Feedback
1243
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Posted - 2013.11.07 01:04:00 -
[34] - Quote
Killar-12 wrote:ReGnYuM wrote:ReGnYuM wrote:I-Shayz-I wrote:ReGnYuM wrote:These threads make me lol
I make them just for people like you :) I enjoy when people go out of their way to please me Would you like to be one of many Logi Whores and please me more? You shouldn't rep him... though you should needle **** him... Kill Revive Kill Revive... 1 million ISK if he cries... I shield Tank Repping is irrelevant to me. True still anyone who will Kill and revive you will get ISK dropping your K/D especially if it produces tears...[/quote]
Lets be realistic here
1. I hardly ever die in a pub
2. If I were to die, it would likely be in situation were any Logi could Res me
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Killar-12
The Corporate Raiders Top Men.
1651
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Posted - 2013.11.07 01:07:00 -
[35] - Quote
ReGnYuM wrote:ReGnYuM wrote:I-Shayz-I wrote:[quote=ReGnYuM]These threads make me lol
I make them just for people like you :) I enjoy when people go out of their way to please me Would you like to be one of many Logi Whores and please me more? You shouldn't rep him... though you should needle **** him... Kill Revive Kill Revive... 1 million ISK if he cries...
I shield Tank
Repping is irrelevant to me. True still anyone who will Kill and revive you will get ISK dropping your K/D especially if it produces tears...
Lets be realistic here
1. I hardly ever die in a pub
2. If I were to die, it would likely be in situation were any Logi could Res me LOL... *Nods head*
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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ReGnYuM
Imperfects Negative-Feedback
1243
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Posted - 2013.11.07 01:07:00 -
[36] - Quote
Atiim wrote:Killar-12 wrote: True still anyone who will Kill and revive you will get ISK dropping your K/D especially if it produces tears...
Hey ReGnYuM, wanna squad up?
Based on your post you sound like a bad player
ReGnYuM does not do Bad... no pun intended
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1724
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Posted - 2013.11.07 01:16:00 -
[37] - Quote
So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back.
With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything.
Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC.
source
as long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech |
Hecarim Van Hohen
Unkn0wn Killers
207
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Posted - 2013.11.07 01:25:00 -
[38] - Quote
Talos Alomar wrote: With the ranges that will be coming in 1.7 the AR's going to be out ranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech
Pretty much this. Funny thing is that no one seems to pay any attention to the new gun stats :/
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I-Shayz-I
I-----I
1267
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Posted - 2013.11.07 01:31:00 -
[39] - Quote
Hecarim Van Hohen wrote:Talos Alomar wrote: With the ranges that will be coming in 1.7 the AR's going to be out ranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech Pretty much this. Funny thing is that no one seems to pay any attention to the new gun stats :/
The new guns might outrange the AR...but think for a moment.
We already have:
Scrambler rifle Tactical Rifle Laser Rifle
All of these weapons outrange the AR by quite a lot...so why is the AR still able to deal more damage than them at their optimals?
Because they have balancing features like dispersion, kick and charge time...unlike the Assault Rifle.
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ReGnYuM
Imperfects Negative-Feedback
1245
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Posted - 2013.11.07 01:32:00 -
[40] - Quote
Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech
You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
657
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Posted - 2013.11.07 01:33:00 -
[41] - Quote
DJINN Marauder wrote:castba wrote:Remove sharpshooter and kick dampening skills. Won't help. I have 0 sp in ARs and use the exile. It has no dispersion i agree very little skilled into ar there is no real dispersion |
Killar-12
The Corporate Raiders Top Men.
1652
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Posted - 2013.11.07 01:36:00 -
[42] - Quote
ReGnYuM wrote:Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC It takes skill to not overheat...
CEO of The Corporate Raiders, We're still recruiting...
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1725
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Posted - 2013.11.07 01:37:00 -
[43] - Quote
ReGnYuM wrote:Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC
I know that first hand. Alot of the hate the AR gets right now is left over from when it was actually OP and had no competition for it's class of weaponry. Depending on what happens it might actually need a buff when it's compared to the new rifles and a longer range SCR. |
ReGnYuM
Imperfects Negative-Feedback
1245
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Posted - 2013.11.07 01:42:00 -
[44] - Quote
Talos Alomar wrote:ReGnYuM wrote:Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC I know that first hand. Alot of the hate the AR gets right now is left over from when it was actually OP and had no competition for it's class of weaponry. Depending on what happens it might actually need a buff when it's compared to the new rifles and a longer range SCR. Killar-12 wrote:
You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC
It takes skill to not overheat...
Not with the assault variant. I assume that's the variant that we're talking about.[/quote]
Nope SR
... And Killer its called pacing
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Killar-12
The Corporate Raiders Top Men.
1652
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Posted - 2013.11.07 01:45:00 -
[45] - Quote
ReGnYuM wrote:Talos Alomar wrote:ReGnYuM wrote:Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC I know that first hand. Alot of the hate the AR gets right now is left over from when it was actually OP and had no competition for it's class of weaponry. Depending on what happens it might actually need a buff when it's compared to the new rifles and a longer range SCR. Killar-12 wrote:
You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC
It takes skill to not overheat... Not with the assault variant. I assume that's the variant that we're talking about.
Nope SR
... And Killer its called pacing [/quote] Pacing, Common Sense, I've been using my other Character with an Amarr Assault and ScR more and it's impressive I do love WP whoring though... Rep tool is pretty damn good for once...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1725
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Posted - 2013.11.07 02:08:00 -
[46] - Quote
ReGnYuM wrote:
Nope SR
... And Killer its called pacing
Pacing falls under the 'skill' umbrella.
And yeah, Regnyum, provided you can aim and know how to manage the heat correctly the SCR has little trouble with ARs. It's a great feeling dropping someone with a duvolle with one charge shot to the face at 10m...
funfact for those not in the know - the SCR heat buildup is per second, not per shot. The faster you fire your bursts the more damage you can get out before you have to cool down.
If CCP doesn't change that mechanic and increases the range on the SCR we're going to have a monster on our hands. |
Atiim
Living Like Larry Schwag
688
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Posted - 2013.11.07 02:18:00 -
[47] - Quote
Killar-12 wrote:ReGnYuM wrote:Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC It takes skill to not overheat... No it doesn't
But you know what does take skill? A weapon that can stream 60 rounds into a target doing 30+ damage each in less than 3 seconds while having a range better than the Laser Rifle.
Now that, takes skill
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Laurent Cazaderon
What The French
2019
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Posted - 2013.11.07 14:07:00 -
[48] - Quote
Having played with both weapon a lot (AR for a year / ASCR since uprising), the current situation makes the AR a lot more efficient imo.
DPS are more or less equivalent. The extra range for SR is hardly noticeable in long range fights. And the non-existing recoil of the AR, even without any skills (using the exile now and then) simply makes it better. It also has a more versatile efficiency vs the different types of enemy.
Coming range changes will probably help. But what would really help is having the aim assist be a lot less aimbot-y. Having no recoil, tracking target is not that difficult. WIth the AA added, it's just too good.
A bit off topic, but overall i feel automatic weapons need a tone down in damage with the new HD. Would be curious to see if you share the same feeling on that matter.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Spectral Clone
Dust2Dust. Top Men.
349
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Posted - 2013.11.07 14:08:00 -
[49] - Quote
Laurent Cazaderon wrote:Having played with both weapon a lot (AR for a year / ASCR since uprising), the current situation makes the AR a lot more efficient imo.
DPS are more or less equivalent. The extra range for SR is hardly noticeable in long range fights. And the non-existing recoil of the AR, even without any skills (using the exile now and then) simply makes it better. It also has a more versatile efficiency vs the different types of enemy.
Coming range changes will probably help. But what would really help is having the aim assist be a lot less aimbot-y. Having no recoil, tracking target is not that difficult. WIth the AA added, it's just too good.
A bit off topic, but overall i feel automatic weapons need a tone down in damage with the new HD. Would be curious to see if you share the same feeling on that matter.
Y e s .
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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Delta90212
Dust2Dust. Top Men.
61
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Posted - 2013.11.07 14:18:00 -
[50] - Quote
Laurent Cazaderon wrote:Having played with both weapon a lot (AR for a year / ASCR since uprising), the current situation makes the AR a lot more efficient imo.
DPS are more or less equivalent. The extra range for SR is hardly noticeable in long range fights. And the non-existing recoil of the AR, even without any skills (using the exile now and then) simply makes it better. It also has a more versatile efficiency vs the different types of enemy.
Coming range changes will probably help. But what would really help is having the aim assist be a lot less aimbot-y. Having no recoil, tracking target is not that difficult. WIth the AA added, it's just too good.
A bit off topic, but overall i feel automatic weapons need a tone down in damage with the new HD. Would be curious to see if you share the same feeling on that matter. I agree.
CCP, I want my rainbow lasers now.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2042
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Posted - 2013.11.07 14:26:00 -
[51] - Quote
What do you guys want??? A shooter with just explosive weapons? You guys are annoying. But you know what....since most people use ARs (which is normal in fps), convince CCP to nerf the AR into oblivion and watch this small playerbase be reduced even further to nil.
I remember in MAG, when they nerfed the lmg......playerbase dropped noticeably, after that. So, please keep up this campaign. |
Soldiersaint
Deepspace Digital
557
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Posted - 2013.11.07 14:28:00 -
[52] - Quote
Kasote Denzara wrote:Nocturnal Soul wrote:Today I used a Gek with my heavy suit that had 1 complex dmg mod on it & after a few battles I questioned why I use Scr & Lrs instead of the Ar. Because real men don't need the easy weapons. Well i may not have an ar but ill tell you this. Your real men metaphor is terrible. Real men dont do what? Its a video game people can use whatever the hell they want. Insulting people because of how they play is childish. Id rather be a no skill noob than a child. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2042
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Posted - 2013.11.07 14:32:00 -
[53] - Quote
Laurent Cazaderon wrote:Having played with both weapon a lot (AR for a year / ASCR since uprising), the current situation makes the AR a lot more efficient imo.
DPS are more or less equivalent. The extra range for SR is hardly noticeable in long range fights. And the non-existing recoil of the AR, even without any skills (using the exile now and then) simply makes it better. It also has a more versatile efficiency vs the different types of enemy.
Coming range changes will probably help. But what would really help is having the aim assist be a lot less aimbot-y. Having no recoil, tracking target is not that difficult. WIth the AA added, it's just too good.
A bit off topic, but overall i feel automatic weapons need a tone down in damage with the new HD. Would be curious to see if you share the same feeling on that matter.
Caz....thanks to these armor buffs and silly suits, assaults are running around with 800hp, 900hp, 1000hp worth of health. Why are we trying to make a game where it takes forever to kill someone?
There is way to much health in this game..and, honestly, it hinders on the fun factor of the gameplay. |
Himiko Kuronaga
The Generals EoN.
2204
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Posted - 2013.11.07 14:40:00 -
[54] - Quote
Ydubbs81 RND wrote:What do you guys want??? A shooter with just explosive weapons? You guys are annoying. But you know what....since most people use ARs (which is normal in fps), convince CCP to nerf the AR into oblivion and watch this small playerbase be reduced even further to nil.
I remember in MAG, when they nerfed the lmg......playerbase dropped noticeably, after that. So, please keep up this campaign.
Stepping away from the "this is balanced and is perfectly fine to have" argument, eh? |
Meeko Fent
Xer Cloud Consortium
1439
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Posted - 2013.11.07 21:10:00 -
[55] - Quote
ReGnYuM wrote:Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC Hahahaha, nice joke.
ScR shoots at AR user.
AR user jumps to evade fire, Dodging 3 shots
ScR OHs, AR kills ScR us
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1729
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Posted - 2013.11.08 00:43:00 -
[56] - Quote
Meeko Fent wrote:ReGnYuM wrote:Talos Alomar wrote:So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech You understand as of right now, the SR will out preform the AR in 1v1 gunfights in CQC Hahahaha, nice joke. ScR shoots at AR user. AR user jumps to evade fire, Dodging 3 shots ScR OHs, AR kills ScR us
The ScR is a pre-nerf tacAR with the additional ability to charge for extra damage. And it's range is going to get longer. Things could get messy. We'll see how it stacks up against the new rifles, though. |
Alldin Kan
Imperfects Negative-Feedback
768
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Posted - 2013.11.08 01:13:00 -
[57] - Quote
I-Shayz-I wrote:DISPERSION WHILE ADS
Why isn't this in the game? If it didn't shoot like an automatic sniper then maybe it would be balanced LIKE ALL THE OTHER WEAPONS.
Go ahead, test it. Aim at a spot on the wall and fire while ADS. The muzzle won't start climbing until you've fired off about 30 rounds, and when you let go of the trigger it resets the muzzle climb for another 30 rounds.
Where is the dispersion that is apparent when you hip-fire the thing? You can't blame it all on kick can you? I mean the assault scrambler rifle fires lasers and the thing has dispersion while ADS so you can't snipe with it like you can with the standard one. This is what makes it balanced.
What about the SMG? Why isn't it OP again? At point blank range the SMG is a beast...but it's limited because you can't hit people from more than 30 meters away because of DISPERSION.
HMG is the same way. If you are close enough to make all bullets hit their target you end up with a merc that looks like swiss cheese. At range, the HMG is balanced because of DISPERSION. _____________________________________
Have you ever played Halo? No, not the recent ones, I'm talking about combat evolved. Remember the Assault Rifle in that game? Remember how you could fire at players across the map and still hit them?
But wait, you probably don't remember actually killing anyone from that kind of distance, do you... That's because it had DISPERSION (and no ADS). At close range it was able to do a ton of damage, but get too far away and it was pathetic compared to longer range weapons. _____________________________________
What about CoD? Whenever you fire an automatic weapon it puts lines on the screen (Even when ADS) to show you how much dispersion the weapon has...and to explain why not all of your shots are hitting where you aim your sights. _____________________________________
The Resistance series has a carbine weapon, heck it even has an underbarrel rpg. Can you guess why it was balanced? Their other automatic weapon (the bullseye) had an even faster rate of fire...but you probably know why that weapon was balanced too. DISPERSION!
Is it that hard to understand? Is it really not obvious to our playerbase, the DEVs, and any gamer out there who has ever played a shooter? I recently speced into the Scrambler Rifle, get ready to see QQ threads in the next month which is basically when I get all SP back from vehicles. Did gun b gud
Dawww, all they want is cookies.
LOL Commando
LOL Plasma Cannon
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Alldin Kan
Imperfects Negative-Feedback
768
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Posted - 2013.11.08 01:17:00 -
[58] - Quote
Laurent Cazaderon wrote:Having played with both weapon a lot (AR for a year / ASCR since uprising), the current situation makes the AR a lot more efficient imo.
DPS are more or less equivalent. The extra range for SR is hardly noticeable in long range fights. And the non-existing recoil of the AR, even without any skills (using the exile now and then) simply makes it better. It also has a more versatile efficiency vs the different types of enemy.
Coming range changes will probably help. But what would really help is having the aim assist be a lot less aimbot-y. Having no recoil, tracking target is not that difficult. WIth the AA added, it's just too good.
A bit off topic, but overall i feel automatic weapons need a tone down in damage with the new HD. Would be curious to see if you share the same feeling on that matter. Scrambler rifle is lethal in 1v1 with highest potential dps (nasty with Amarr Assault) and the combat rifle's RoF (assault variant) is guaranteed to heavily reduce an enemy's overall speed for being showered with bullets. Rail Rifle is meh...
Dawww, all they want is cookies.
LOL Commando
LOL Plasma Cannon
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I-Shayz-I
I-----I
1281
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Posted - 2013.11.08 11:22:00 -
[59] - Quote
Alldin Kan wrote:I-Shayz-I wrote:DISPERSION WHILE ADS
Why isn't this in the game? If it didn't shoot like an automatic sniper then maybe it would be balanced LIKE ALL THE OTHER WEAPONS.
Go ahead, test it. Aim at a spot on the wall and fire while ADS. The muzzle won't start climbing until you've fired off about 30 rounds, and when you let go of the trigger it resets the muzzle climb for another 30 rounds.
Where is the dispersion that is apparent when you hip-fire the thing? You can't blame it all on kick can you? I mean the assault scrambler rifle fires lasers and the thing has dispersion while ADS so you can't snipe with it like you can with the standard one. This is what makes it balanced.
What about the SMG? Why isn't it OP again? At point blank range the SMG is a beast...but it's limited because you can't hit people from more than 30 meters away because of DISPERSION.
HMG is the same way. If you are close enough to make all bullets hit their target you end up with a merc that looks like swiss cheese. At range, the HMG is balanced because of DISPERSION. _____________________________________
Have you ever played Halo? No, not the recent ones, I'm talking about combat evolved. Remember the Assault Rifle in that game? Remember how you could fire at players across the map and still hit them?
But wait, you probably don't remember actually killing anyone from that kind of distance, do you... That's because it had DISPERSION (and no ADS). At close range it was able to do a ton of damage, but get too far away and it was pathetic compared to longer range weapons. _____________________________________
What about CoD? Whenever you fire an automatic weapon it puts lines on the screen (Even when ADS) to show you how much dispersion the weapon has...and to explain why not all of your shots are hitting where you aim your sights. _____________________________________
The Resistance series has a carbine weapon, heck it even has an underbarrel rpg. Can you guess why it was balanced? Their other automatic weapon (the bullseye) had an even faster rate of fire...but you probably know why that weapon was balanced too. DISPERSION!
Is it that hard to understand? Is it really not obvious to our playerbase, the DEVs, and any gamer out there who has ever played a shooter? I recently speced into the Scrambler Rifle, get ready to see QQ threads in the next month which is basically when I get all SP back from vehicles. Did gun b gud
Scrambler Rifle is balanced though.
When I get killed by a scrambler rifle I know that they had a hard time chewing through my layers of armor. Either that, or they used actual skill to kill me from 70-80 meters away with a charged shot to the skull.
From a long distance away the Assault variant has enough recoil/dispersion to make sure you can only use it effectively at close/medium range. The standard variant requires more skill at range, and has a ton of dispersion/reduced damage at close range so that you can't just hipfire your way to victory.
Not to mention trying to spam either weapon results in overheat, which again balances the scrambler.
None of these balancing factors are apparent with the Assault Rifle, and if they were, the weapon wouldn't be as annoying to play against as it is now.
The scrambler was a great counter for the Calogi at the start of uprising...but now that everyone is armor tanking, I figure that the combat rifle might be a better choice.
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I make logistics videos!
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1973
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Posted - 2013.11.08 12:31:00 -
[60] - Quote
Laurent Cazaderon wrote:Shadow heat wrote:You mean that thing that you guys like to call an Assault Rifle ? Is more like a big SMG that spits rocks. LOL. But you're close to the truth when considering the total absence of recoil it offers. God i miss it.
No wonder the aim assist feels like too much.... |
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