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1161. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Must have come across a severely lame heavy then. And as you said. hit detection is fixed, why this desire to slow things down when we had a pacy fun game ?
- by Laurent Cazaderon - at 2012.10.03 12:28:00
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1162. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
EnglishSnake wrote: KingBabar wrote: EnglishSnake wrote: KingBabar wrote: by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done. I'm especially thrilled about it...
- by Laurent Cazaderon - at 2012.10.03 12:08:00
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1163. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Umbat Boki wrote: I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me. seriously ? wait till...
- by Laurent Cazaderon - at 2012.10.03 10:48:00
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1164. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
Zekain Kade wrote: large, open areas. Almost no cover in those open areas, poor cover in the installations. High, campy mountains where snipers can just hide, and play dust hunt all day long. There is really no where to really hide/ take cove...
- by Laurent Cazaderon - at 2012.10.03 10:46:00
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1165. A simple change that would make charge sniping easier - in General Discussions [original thread]
Still need something to make the game easier ? Come on......
- by Laurent Cazaderon - at 2012.10.03 09:49:00
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1166. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Chankk Saotome wrote: Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward. I think it's more a balancing of realism than strafe combat in close quarters. By the way, if you're dependi...
- by Laurent Cazaderon - at 2012.10.03 09:48:00
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1167. No need to be pessimistic - in General Discussions [original thread]
I dont care about OB spam and SP farming. Those things, as annoying as they are, wont last. I'm more worried about gunplay's evolution. Regarding heavies, i think they're pretty much back to be nemesis with the straf speed nerf. Wait till people...
- by Laurent Cazaderon - at 2012.10.03 08:20:00
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1168. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
I thought about something : In Eve Online, you have speed tanking. For those who don't know what it is, here's a short but obvious explanation. Quite frequently, fights in EVE see people orbiting around their target to ease gun tracking of their ...
- by Laurent Cazaderon - at 2012.10.03 08:13:00
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1169. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
STB DEADPOOL5241 EV wrote: Laurent Cazaderon wrote: gave another go at the build for an hour and a half, and i have serious problem with it. I'm not even refering to orbital strike farming that will most likely be taken out at some point but...
- by Laurent Cazaderon - at 2012.10.02 21:21:00
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1170. More information needed on Strafe Speed Nerf - in General Discussions [original thread]
i wont let that straffing deal fade. it pretty much killed the game for me and a lot of folks i know.
- by Laurent Cazaderon - at 2012.10.02 21:14:00
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1171. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
gave another go at the build for an hour and a half, and i have serious problem with it. I'm not even refering to orbital strike farming that will most likely be taken out at some point but to this awfull feeling of having the fights pre-calculate...
- by Laurent Cazaderon - at 2012.10.02 21:10:00
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1172. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
STB DEADPOOL5241 EV wrote: Laurent Cazaderon wrote: i didnt even needed to read the entire stuff you wrote. Will do tomorrow. But from what i saw in the introduction, and the opposition between arcade and tactical, i think i'll agree with yo...
- by Laurent Cazaderon - at 2012.10.02 19:44:00
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1173. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
i didnt even needed to read the entire stuff you wrote. Will do tomorrow. But from what i saw in the introduction, and the opposition between arcade and tactical, i think i'll agree with you fully. This codex build is clearly giving me a mixed fe...
- by Laurent Cazaderon - at 2012.10.02 19:26:00
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1174. I hate this community. - in General Discussions [original thread]
Sha Kharn Clone wrote: Musta Tornius wrote: Sha Kharn Clone wrote: Done with all this carp also. Will just hang about with a forgegun to ruin other peeps stuff now. Enjoy your COD clone What made you so bitter Sha? The normalisatio...
- by Laurent Cazaderon - at 2012.10.02 13:24:00
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1175. Are the servers available - in General Discussions [original thread]
yeah, holiday for Shangai studio. Frame is in russia. No wonder we dont get news as fast as usual.
- by Laurent Cazaderon - at 2012.10.02 12:05:00
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1176. How do corp battles work? - in General Discussions [original thread]
I sure hope there will be more risky contracts. Cause 1 Million ?
- by Laurent Cazaderon - at 2012.10.02 12:04:00
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1177. How do corp battles work? - in General Discussions [original thread]
Mavado V Noriega wrote: heard its not a simple 16v16? dont wanna start any till i know exactly how it works if this is true. well, it doesnt work at the moment so you're ok
- by Laurent Cazaderon - at 2012.10.02 11:47:00
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1178. Dumbing Down? Your QQ needs an IQ boost. - in General Discussions [original thread]
Veigar Mordekaiser wrote: I'm confused. Plain and simple. How in the hell does character movement relate to "dumbing down"? I've seen multiple posts (threads and replies) about how the strafe speed and HP are "dumbed down...
- by Laurent Cazaderon - at 2012.10.02 08:54:00
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1179. Strafe Speed nerfed!? - in General Discussions [original thread]
last build strafe speed was a decent balance. I can't understand why they changed it.
- by Laurent Cazaderon - at 2012.10.02 08:45:00
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1180. Betamax's "Betamax Beta" Now live! - in General Discussions [original thread]
we'll do the same with WTFR. Cause honestly, the whole "later this week" for Sisi acces Eve side, i dont buy it.
- by Laurent Cazaderon - at 2012.10.02 08:45:00
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