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Thread Statistics | Show CCP posts - 1 post(s) |
Bax Zanith
1
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Posted - 2014.01.17 05:46:00 -
[121] - Quote
Mortedeamor wrote:The dark cloud wrote:CCP you could end this debate witth 1 single change to the game: -allow the usage of all weapons while beeing a passanger in a dropship/LAV. The current situation is mainly frustrating for AV cause tanks can just drive off with too much speed which results getting out of range or into cover. With dropships and swarm/forgegunners standing in the door to continue pressure to hostile vehicles on the move could solve the whole balance. Tankers claim that it should take teamwork to take them out. Then we should get the tools to achieve this.
Now you could hear tankers complain "but a LAV with a forgegun is like a tank!" no its not. It has much lower HP and can be taken out with 2 swarm volleys. If tankers say that AV should require teamwork then it should take teamwork to protect them against AV dropships. ^^ been saying it for a long time +1 This would be a varry fun way to inspire co-operation, now that I have read it I'm gonna be dreaming about it for a vary long time. But I can't help but fell that such a mechanic as this would just be abused like the current tank price. I can see it now, snipers in a dropship, maybe even proto rail rifels. You can't reach them, but they can reach you. I'm probably just paranoid is all, but if I'm not;
Maybe vehicles could have swarm launchers of there own? A small turret that acts just like swarms, just lock on and fire. LAVs will have a better use then just simply suicide bombing. Tanks can just duck behind something to avoid swarms easy-pesy. An AV dropship fitted with swarm turrets could give a tank a run for his munny like they do to us DS pilots. And best of all, tanks would have another way to one up eachother.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Scott Knight
Osmon Surveillance Caldari State
7
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Posted - 2014.01.17 06:28:00 -
[122] - Quote
Rynoceros wrote:+1 But, I have thought.... What if it required all seats to be occupied to operate a HAV? What their teams gains in killing power, they lose in the amount of infantry that is able to make hacks. So, now your team has to decide; do we battle to win by clone count or MCC destruction? Virtually every tank I've seen has opted for not having the additional seats. So they can only hold 1 person. |
Kuroiokami Tsukinaku
A.N.O.N.Y.M.O.U.S.
17
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Posted - 2014.01.17 07:40:00 -
[123] - Quote
CCP Saberwing wrote: General consensus between ourselves and the CPM appears to be that - Vehicles have taken a step in the right direction but we will be looking to make some additional adjustments to bring them in line with where we think they should finally sit.
That's such an underwhelming response...we're tanks UP prior to 1.7? No doubt. But the improvements to HAVs and the nerfing of AV is equally unbalaned. I never recalled any AV fit going 34/2 back prior to 1.7. But Sabers comments (to me) read as that the game is near what they want for the HAV/AV balance and that only the smallest of changes need to be made.
Then again CC has never gotten a reputation for small incremental changes. It makes large changes... Throws in new equipment and dropsuits, changes stats entirely, and hopes that whatever sticks to the poreclin will be balanced. |
Alpha 443-6732
299
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Posted - 2014.01.17 10:14:00 -
[124] - Quote
The dark cloud wrote:CCP you could end this debate witth 1 single change to the game: -allow the usage of all weapons while beeing a passanger in a dropship/LAV. The current situation is mainly frustrating for AV cause tanks can just drive off with too much speed which results getting out of range or into cover. With dropships and swarm/forgegunners standing in the door to continue pressure to hostile vehicles on the move could solve the whole balance. Tankers claim that it should take teamwork to take them out. Then we should get the tools to achieve this.
Now you could hear tankers complain "but a LAV with a forgegun is like a tank!" no its not. It has much lower HP and can be taken out with 2 swarm volleys. If tankers say that AV should require teamwork then it should take teamwork to protect them against AV dropships.
I was just talking about this with a friend, great idea. I don't think any tankers would complain, it would help AV perform a supportive AV role while having the option of being mechanized and protected slightly. But make it so that only light and sidearm weapons could be fired, or have an accuracy penalty on the forge gun while moving or something (just because of logic).
I'm not sure if it would work with dropships unless they got a redesign (firing from the inside might cause issues with friendly fire)
Because racism is realism
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1644
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Posted - 2014.01.17 16:49:00 -
[125] - Quote
CCP Saberwing wrote:Really digging Hans' post further above. I refrained from commenting previously because I wanted to discuss things through with CPM members. I'll make sure the relevant Design guys see this thread.
General consensus between ourselves and the CPM appears to be that - Vehicles have taken a step in the right direction but we will be looking to make some additional adjustments to bring them in line with where we think they should finally sit.
Okay. I like the direction they're going (waves of opportunity), but AV is too weak to kill a tank in the wake of a wave.
Charlotte O'Dell is the highest level unicorn!
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