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281. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: I could pull out a 6k damage sniper and you'd welcome it. Rail tank?
- by Krom Ganesh - at 2014.01.09 13:57:00
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282. Scout Registry / Killboard - in General Discussions [original thread]
CCP Remnant wrote: - The cloak field is a piece of equipment. I, for one, welcome our new invsi-logi overlords.
- by Krom Ganesh - at 2014.01.09 13:53:00
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283. Armor on calscout. - in General Discussions [original thread]
Llast 326 wrote: How do the Min mediums compare to the Cal mediums? I never pay attention I just flux em and hit em with whatever is at hand Basic Mediums (S/A): Caldari - 210/120 Minmatar - 150/135
- by Krom Ganesh - at 2014.01.09 00:05:00
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284. New Scout Bonuses from Singularity - in General Discussions [original thread]
Son-Of A-Gun wrote: "...While integrated friction and impact dampening reduce the overal sound signature." What is up *****es! I knew there was a reason I thought it was sound. I've read that before. while the scout suit may decrease our s...
- by Krom Ganesh - at 2014.01.09 00:02:00
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285. New Scout Bonuses from Singularity - in General Discussions [original thread]
Son-Of A-Gun wrote: Not Ecco location. It travels around objects the same principle as sonar. Also prolonged exposure to X and gamma rays will kill you. If you are useing a frequency with a long enough wave length to pa through walls it will al...
- by Krom Ganesh - at 2014.01.08 23:24:00
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286. Armor on calscout. - in General Discussions [original thread]
I'm more curious about its shield recharge rate and delay. Will they be the same as the minmatar and gallente scout? It already seemed odd that the min and gal scout both have the same recharge rate and delay unlike all the other dropsuits.
- by Krom Ganesh - at 2014.01.08 23:09:00
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287. Scout Registry / Killboard - in General Discussions [original thread]
@Quil Think about how long it takes you to kill someone when you get the drop on them. Unless you are a bad shot or using an UP weapon, it usually isn't very long. As long as you attack while they are facing away from you, the enemy shouldn't have...
- by Krom Ganesh - at 2014.01.08 21:30:00
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288. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Now that I've seen the Caldari Scout's dropsuit description, I'm not really seeing how the cal scout bonus is going to be useful. If you are already cloaked, wouldn't you start shooting them while they were facing away from you? Unless TTK goes u...
- by Krom Ganesh - at 2014.01.08 21:26:00
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289. New Scout Bonuses from Singularity - in General Discussions [original thread]
pseudosnipre wrote: Krom Ganesh wrote: Son-Of A-Gun wrote: I'm pretty sure it is based on sound because radar can't see through walls. Yes, radar can. Typically radar uses electromagnetic waves that have longer wavelengths than visible...
- by Krom Ganesh - at 2014.01.08 20:46:00
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290. New Scout Bonuses from Singularity - in General Discussions [original thread]
Son-Of A-Gun wrote: I'm pretty sure it is based on sound because radar can't see through walls. Yes, radar can. Typically radar uses electromagnetic waves that have longer wavelengths than visible light. These waves are absorbed and reflecte...
- by Krom Ganesh - at 2014.01.08 20:42:00
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291. New Scout Bonuses from Singularity - in General Discussions [original thread]
Son-Of A-Gun wrote: Since Cloacking is visual and scan is based on sound (decibels - dB) I would imagine that you show up on radar regaurdless of cloaking. Actually, decibels do not necessarily refer to sound. Decibels are simply a gain fact...
- by Krom Ganesh - at 2014.01.08 20:03:00
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292. (CPM)Skill requirements for cloak? - in General Discussions [original thread]
Aero Yassavi wrote: CCP has stated that the cloaking device will be an equipment. If this is still to be believed, then the Cloaking skill will be a 3x skill like all other equipment. This means about 1 million SP to get prototype cloaking devi...
- by Krom Ganesh - at 2014.01.08 19:19:00
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293. So Scouts will never be able to hide from scanners? - in General Discussions [original thread]
Skihids wrote: It would be a touch more fair if the active scanner lit up the user like active radar/sonar does today. The scout would know what part of the map to avoid and the rest of the team would know who to kill first. Add a touch of ris...
- by Krom Ganesh - at 2014.01.08 19:05:00
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294. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Aero Yassavi wrote: Aero Yassavi to the rescue! Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina. We'd be the slowest scouts but faster in the long run. I'd lik...
- by Krom Ganesh - at 2014.01.08 18:51:00
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295. So Scouts will never be able to hide from scanners? - in General Discussions [original thread]
Vell0cet wrote: If CCP was smart they would wait to release these changes until all of the scout suits and the cloak was finished. From a coding standpoint, cloaks aren't that complicated to do. Cloaks will be a MAJOR game-changer for scouts, a...
- by Krom Ganesh - at 2014.01.08 18:10:00
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296. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Quil Evrything wrote: New Scout question: Can you pull up the attributes, to confirm or deny whether any scout suits get more than 1 EQ slot? For that matter, would be good to know the slot count on caldari and amarr scouts, too. I'll presume ...
- by Krom Ganesh - at 2014.01.08 17:56:00
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297. Scout Registry / Killboard - in General Discussions [original thread]
CCP's to-do list: 1. Buff everything but scouts - check 2. Further troll scouts - check 3. Determine the meaning of life - In progress 4. PvE, MTACs, Speeders, and MAVs 5. Buff scouts
- by Krom Ganesh - at 2014.01.08 17:01:00
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298. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Roy Ventus wrote: Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth. I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability ...
- by Krom Ganesh - at 2014.01.08 16:55:00
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299. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Hmmm ... I wonder if Cloak will be to a Scout what a Hardener is to a Tank? Tank takes Damage; Tank activates Hardener; Tank now safe. Scout gets Scanned; Scout activates Cloak; Scout now safe. My 150k AV fit cannot eas...
- by Krom Ganesh - at 2014.01.08 16:46:00
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300. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Roy Ventus wrote: Scout bonuses. I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them. First off, they removed the scan profile reduction. It's poss...
- by Krom Ganesh - at 2014.01.08 16:41:00
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