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381. If you had 4 mil SP lying around right now - in General Discussions [original thread]
I would get Shield extenders and range amps to lvl5 and then bank the rest for the Caldari Scout.
- by Krom Ganesh - at 2013.12.20 19:35:00
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382. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: -Snip- As Llast noted, currently the only effective counter to tanks... is more tanks. This is a fairly definitive sign that something is overpowered. Even after the balance pass, I still don't think vehicles are where ...
- by Krom Ganesh - at 2013.12.20 18:26:00
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383. Scout vs. Heavy (and a sprinting bug) - in General Discussions [original thread]
Yes. It only seems to happen to me when I'm on a structure (E.G. the top of a building or the metal floor between C and B on Ashland).
- by Krom Ganesh - at 2013.12.20 17:17:00
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384. Scout Registry / Killboard - in General Discussions [original thread]
Why is everyone making registries now? There's now the heavy, jack-of-all-trades, logistics, and an amarrian registry.
- by Krom Ganesh - at 2013.12.20 14:25:00
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385. Stealth, combat, and cloaking. - in General Discussions [original thread]
Aero Yassavi wrote: It's been confirmed as an equipment for a long time, NOT a module. The reason is because they want to add it in soon, but they don't have any interface currently for active modules on dropsuits. So why go through all the wor...
- by Krom Ganesh - at 2013.12.20 13:43:00
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386. Stealth, combat, and cloaking. - in General Discussions [original thread]
Is this an active cloak or a passive cloak?
- by Krom Ganesh - at 2013.12.20 04:08:00
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387. Scout Registry / Killboard - in General Discussions [original thread]
DJINN Marauder wrote: This DESTROYS all tanks. It's my go to av fitting But this requires me to spend money on tanks. The only vehicles I plan on ever using are the ones I steal ( ), MAVs, and Speeders.
- by Krom Ganesh - at 2013.12.20 03:24:00
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388. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: So am I? I wish knives worked on tanks. I ignore them. I only have lvl1 swarms (they were useful for destroying installations pre-1.7 ), lvl1 grenades, and lvl1 REs (but tanks never stop moving enough for me to strap the ...
- by Krom Ganesh - at 2013.12.20 01:23:00
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389. To caldari faction war players... - in General Discussions [original thread]
Ivy Zalinto wrote: The reason I dont generally join channels is all you ever see as far as conversation going is one person arguing about which modules have penalties and people saying room for 1. No conversation, no hello how are you this even...
- by Krom Ganesh - at 2013.12.19 19:35:00
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390. How do you write your fittings? - in General Discussions [original thread]
[Weapon abbreviation] [Suit abbreviation] [Equipment abbreviation] [notable attributes] Exampe: RAP GSA RE % $ R ail Rifle A ssault P roto G allente S cout A dvanced R emove E xplosives Avoids proto scanners ( % ) Cheap fit ( $ ) (thoug...
- by Krom Ganesh - at 2013.12.19 18:29:00
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391. Faction Warfare Queueing - in General Discussions [original thread]
R F Gyro wrote: CCP Nullarbor wrote: R F Gyro wrote: If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bi...
- by Krom Ganesh - at 2013.12.19 15:02:00
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392. The new combat rifle and the assault rifle are almost exactly the same thing..So... - in General Discussions [original thread]
Operative 1171 Aajli wrote: I've been wondering the same qbout the racial sniper rifles. How could they really be much different. Sniper Rifle What else would really be different other than swapping up the features already on the Cal sniper...
- by Krom Ganesh - at 2013.12.19 14:47:00
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393. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: What do most scouts do when they run out of ammo in an Ambush and no one has nanohives + there are no supply depots? Suicide-Melee brawl till death? Run around looking for a vehicle to hop in? Because man I ran out of...
- by Krom Ganesh - at 2013.12.19 13:27:00
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394. How can you not say the active scanner is OP. - in General Discussions [original thread]
Sinboto Simmons wrote: Just need to dial back the precision a bit so PD can help you avoid them easier. The precision/profile balance works just fine for the moment. What needs to change is the scanner being able to * rescan just as/before...
- by Krom Ganesh - at 2013.12.18 14:39:00
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395. Light AV takes out light vehicles, Heavy AV takes out heavy vehicles - in General Discussions [original thread]
I could accept Swarms and other light AV being balanced such that they weren't very effective against HAVs (unless in large numbers) as long as they were very effective against light vehicles, medium vehicles, and installations. However, two other...
- by Krom Ganesh - at 2013.12.18 14:31:00
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396. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Mossellia Delt wrote: Made my own thread about this but i'll say it again Create active mod slots Give logi's zero give assaults 1 at proto give heavies 1 at ADV, 2 at proto give scouts 1 at std, 2 at adv, 3 at proto active mods can have ...
- by Krom Ganesh - at 2013.12.18 14:17:00
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397. Crystal Ball: [DEV] Amarr Crusader on SDE... - in General Discussions [original thread]
So if it equipped shield extenders, it would have no way of regenerating them?
- by Krom Ganesh - at 2013.12.17 21:05:00
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398. LP Store implemented before P2P Market - in General Discussions [original thread]
Skihids wrote: Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? I assume the CRUs operate...
- by Krom Ganesh - at 2013.12.17 17:42:00
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399. theres something about the ARR that stuns an enemies reaction to it. - in General Discussions [original thread]
Lynn Beck wrote: The assault rail completely makes me freak the **** out. Can't play peekaboo like with the standard, nope, all he does is hit you RIGHT when you pop out. What does it have, a .1 second charge? It has the same charge. Howeve...
- by Krom Ganesh - at 2013.12.17 17:06:00
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400. LP Store implemented before P2P Market - in General Discussions [original thread]
How about this explanation for P2P market. Every station comes with a supply of every possible Dust item. When an Eve pilot manufactures a Dust item, the item is added to the station's pool and the Eve pilot receives a credit that represents that...
- by Krom Ganesh - at 2013.12.17 16:58:00
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