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741. {Feedback} lav physics - in Feedback/Requests [original thread]
The torque modules make LAVs handle so much better. The problem is that the things go so friggin fast that a little bump will make you lose contact with the ground. When you land if your torque is bad you can't correct and lose control. I also fin...
- by Kristoff Atruin - at 2013.01.22 19:11:00
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742. Lag / audio stutter - in Technical Support/Bugs [original thread]
I started getting some lag on the big 5 point skirmish map again last night. This was a map the same size as the ones that were removed from the rotation last build due to performance issues. The lag was kind of odd, which is why I'm bringing it u...
- by Kristoff Atruin - at 2013.01.21 18:34:00
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743. Eve integration - Feedback for FW pilots - in Feedback/Requests [original thread]
We were running some corp battles yesterday with orbital support, and I asked him what info he was getting in space about the battle. Apparently all he sees is the names of the people / things he kills, and when the battle has ended. I think they ...
- by Kristoff Atruin - at 2013.01.20 22:43:00
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744. DUST feels like a job now - in General Discussions [original thread]
The daily cap should be less of a big deal once people get to high levels in their favorite specialization, since at that point when they're using their preferred fit they're just as effective as the guy who has every skill in the game trained to ...
- by Kristoff Atruin - at 2013.01.15 20:16:00
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745. Dust 514 and nullsec - in General Discussions [original thread]
In b4 we accidentally another region
- by Kristoff Atruin - at 2013.01.14 21:17:00
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746. We Need Q-Sync Now! - in General Discussions [original thread]
I agree with Aighun, we need to be able to form an entire team and launch into a battle with that asap and fight against another organized team. Corporation battles are fun, but they take forever to get going and don't give any SP. Once you've ass...
- by Kristoff Atruin - at 2013.01.14 14:48:00
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747. Dust FW System: We are Gamblers not Merc's - in General Discussions [original thread]
Virex Staz wrote: Mister0Zz wrote: He's not actually saying anything of consequence. Him not accepting defend doesn't mean it cant be taken, just that he won't be responsible. If nobody accepts a defend then the attackers attack an empty map...
- by Kristoff Atruin - at 2013.01.12 05:53:00
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748. Dust FW System: We are Gamblers not Merc's - in General Discussions [original thread]
I think the bigger problem right now is that the main reason to run FW contracts is to make isk...but what can a corporation spend that isk on, aside from down payments on more FW contracts? I think this whole system isn't really going to come int...
- by Kristoff Atruin - at 2013.01.11 16:00:00
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749. Run your corp for --Edited-- sake - in General Discussions [original thread]
If you go into a nullsec eve alliance and whine about there not being any small gang roams to go on, people will laugh at you and tell you to start a fleet and ram some cheap ships into some other cheap ships. It's how you get new fleet commanders...
- by Kristoff Atruin - at 2013.01.11 15:48:00
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750. Dust FW System: We are Gamblers not Merc's - in General Discussions [original thread]
How soon it happens really isn't important. The point is that's where this is going, and the contract system we have right now is the base that it will be built on. From a development perspective it doesn't make sense to change how the contract sy...
- by Kristoff Atruin - at 2013.01.11 15:35:00
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751. Dust FW System: We are Gamblers not Merc's - in General Discussions [original thread]
What we have now is a temporary system. Eventually what is going to happen is FW corps and alliances will be creating the contracts and looking for mercs to fulfill them. If we're tied to one faction then that system then it doesn't make any sense...
- by Kristoff Atruin - at 2013.01.11 15:05:00
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752. EVE Players vs Dust Bunnies - in General Discussions [original thread]
Eggers seems to be the most common derogatory term used in the lore. The commoners of New Eden tend to fear / hate capsuleers because they're beyond human and can't be controlled by government authority.
- by Kristoff Atruin - at 2013.01.11 06:17:00
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753. 9 Hours to delete an alt character WTF. - in Feedback/Requests [original thread]
It's better for CCP to put the timer on because without it what happens is people accidentally click delete character when they didn't mean to. This was an issue earlier in beta. CCP can restore a deleted character, they still exist and nobody can...
- by Kristoff Atruin - at 2013.01.10 18:16:00
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754. 9 Hours to delete an alt character WTF. - in Feedback/Requests [original thread]
It's a reset, not a wipe. The waiting period is to stop you from accidentally a character.
- by Kristoff Atruin - at 2013.01.10 14:53:00
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755. why this game wont fail imo - in General Discussions [original thread]
An argument I saw on reddit today about why Dust will fail is that console players aren't interested in complex games with a lot of depth. To that I have to say; oh really? How many deep, complex games have consoles had? None, or close enough to i...
- by Kristoff Atruin - at 2013.01.10 07:05:00
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756. FACTION WARFARE! Could be very one sided - in General Discussions [original thread]
I was just wondering about this. As far as eve is concerned a Dust corp is an Eve corp is a Dust corp...there's no distinction. In fact, the Subdreddit guys will be joining a corp tomorrow that was created over 8 months ago in eve. They must have ...
- by Kristoff Atruin - at 2013.01.10 06:46:00
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757. So the mouse sensitivity is turned down..... - in General Discussions [original thread]
I have to have my sensitivity turned all the way up with smoothing off, but I find it very comfortable and never have to move the mouse more than a few inches. Last build the sensitivity was so high that if I moved the mouse more than an inch I wa...
- by Kristoff Atruin - at 2013.01.09 19:51:00
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758. AV vs Vehicles in the New Patch - in General Discussions [original thread]
KEROSIINI-TERO wrote: Kristoff Atruin wrote: . . Proxy explosives, AV nades, nanohives and militia / basic swarms. You can put down 3 mines, reload 3 more mines from the hive and put those down as well. That's 6 mines per player and they pe...
- by Kristoff Atruin - at 2013.01.09 18:48:00
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759. Controller or keyboard and mouse - in General Discussions [original thread]
It's been working for many months now, though the mouse sensitivity was severely out of whack until the last patch. I think there's a lot more kb+m users than you would expect with a console shooter, but I doubt there are any hard stats.
- by Kristoff Atruin - at 2013.01.09 15:54:00
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760. AV vs Vehicles in the New Patch - in General Discussions [original thread]
With the way Dust is going now I don't see a role for HAVs on the battlefield, at all. They're so fragile that a squad can force them to retreat by switching to militia / standard gear for a single spawn. Proxy explosives, AV nades, nanohives and...
- by Kristoff Atruin - at 2013.01.09 15:20:00
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