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Zion Shad
ZionTCD Legacy Rising
1620
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Posted - 2013.01.12 04:38:00 -
[61] - Quote
Mister0Zz wrote:He's not actually saying anything of consequence. Him not accepting defend doesn't mean it cant be taken, just that he won't be responsible. If nobody accepts a defend then the attackers attack an empty map. The district is still lost. It's just that the chances of this happening are astronomically low. So a fight almost always happens.
If no one takes the contract against the attacker the contract just disappears and the attacker ISK is refunded. The district does not change status.
You see today in FW Gallente has taken control of everything. Caldari is defeated and we are flipping the planets to make sure Gallente stays in power. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2013.01.12 05:53:00 -
[62] - Quote
Virex Staz wrote:Mister0Zz wrote:He's not actually saying anything of consequence. Him not accepting defend doesn't mean it cant be taken, just that he won't be responsible. If nobody accepts a defend then the attackers attack an empty map. The district is still lost. It's just that the chances of this happening are astronomically low. So a fight almost always happens. I think the point he's making is that if nobody accepts the defence contract then the fight doesn't happen and district is not captured. So if you accept the defence contract you might keep the district, you might lose it. If you don't accept it you won't lose it.
Wow, if that's actually how it's working that's pretty messed up. We're being hired to seize control of a district, not show up for ye olde honourable duel at dawn. This is supposed to be war. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.12 08:50:00 -
[63] - Quote
I've said it before and I'll say it again, I love to see actual beta testing taking place especially when those findings are being reported rather than hidden or exploited. Best that we highlight weaknesses in the game mechanics now prior to live when they could sour the reception of the game in some quarters.
Granted as a beta game the current system is most likely a work in progress, but barring any clear statement of intent from CCP regarding the coming features it is incumbent upon us as testers to stress and provide feedback for the mechanics which active within the current iteration of the game.
Once the game goes live we as Mercs will have an array of choices facing us and as the pleasant voice in the war barge reminds us before the match Loyalty is key. Right along with AUR, LP (Loyalty Points) are a fundamental part of current New Eden mechanics generally and Faction Warfare specifically. LP unlock discounts, rewards, and upgrades. What officer gear but don't want to wait for that rare drop? Cash in some of your LP and you can get it. We're Mercs but it doesn't mean we should or must have no loyalty or lasting alliances. Granted some certainly will sell their skills only for a quick buck, but others will choose to forge relationships within the faction militias that offer longer term prospects. Beyond that more setting related lore there are simple mechanical aspects which need to be addressed, if the current mechanics of Faction Warfare allow you to sidestep battle then something in that needs to be reworked prior to heavy integration into New Eden.
Open beta is coming soon, the 22nd if memory serves, and in a certain perceptual light open beta will be the 'release' as the influx of players and removal of the NDA creates word of mouth buzz. If Dust is to thrive that word of mouth needs to be on balance positive. As such in game mechanisms which imbalance or dilute gameplay are detrimental to D514 if left unaddressed prior to open beta.
Lastly it is important not to overlook that Faction Warfare and it's mechanics are in many respects precursors for the Sovereignty mechanics planed for Dust. Sov space is a major aspect of CCPs EVE product (and thus revenue stream), as such handling Dusts integration into New Eden Sov is key to the healthy longevity of the game. We need to push, pull, and stress this system from every angle to ensure it is as robust and dynamic as possible.
Dust is a long term project which while it gives time for aspects within game to develop it also makes the foundations all the more vital. And in a game like D514 set in a persistent world, driven by profit and loss, risk versus reward a mechanic which gives out ISK rewards while allowing players to sidestep most/all of the associated risk that mechanic clearly needs to be tested, reported by we betas and iterated on by the devs so that it can become more robust rather than setting itself up for future stagnancy.
0.02 ISK Cross |
Zion Shad
ZionTCD Legacy Rising
1620
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Posted - 2013.01.13 18:08:00 -
[64] - Quote
Update to OP
From Han's Jagerblitzen's Alt
Quote:Though I haven't had the time (but will this weekend) to try out Dust on Tranquility, already the community is out problem-solving and brainstorming and coming alight with insight about the direction this grand experiment needs to head, and I'm proud. I'm well aware of the issue with no one showing up for a defense contract meaning the district doesnt switch hands, and as I discussed, the lack of money transfer** or ability for my EVE Alliance to control / pay for your contracts means that Hans has no ability to influence your game. And Hans really really wants to.*** Especially since you can influence his. Zion Shad nailed it GÇô functionally, to an EVE capsuleer, the sum of all Dust 514 merc battles (as a whole) could be replaced by a dice-rolling mechanic (but it still impacts our sovereignty), it really is that randomized in the absence of capsuleer intervention. I was quite clear with CCP at the summit that gambling is not a sustainable model to build the FW game around. We need to get our grubby paws in much deeper.
https://forums.dust514.com/default.aspx?g=posts&m=463742#post463742 |
Dead P0OL
Empire Ballistic Assault Force
1
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Posted - 2013.02.06 16:19:00 -
[65] - Quote
Thank you for bringing light to this. |
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