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641. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
1. The number of battles doesn't seem to matter for me. It happens whether I play several battles before a PC match, or leave my PS3 turned off and only turn it on to get into the battle. 2. Eastern Canada 3. Full matches, 1 HAV and maybe a LAV or...
- by Kristoff Atruin - at 2013.05.21 04:55:00
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642. Conquest design flaws - in Feedback/Requests [original thread]
It may only be day 6, but the problems with the strategic level of conquest have been quite evident for over a month. The balance issues with the suits and weapons themselves have been outrageously evident ever since Uprising deployed. Put the two...
- by Kristoff Atruin - at 2013.05.21 03:28:00
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643. [PC] Finding it impossible to play due to slideshow like frame rates - in Feedback/Requests [original thread]
Restarting doesn't actually help.
- by Kristoff Atruin - at 2013.05.20 23:39:00
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644. Conquest design flaws - in Feedback/Requests [original thread]
I'm fairly hopeful that conquest will improve. The other thing is that with the minimum 150 clone loss on defeat, and the daily attacks, makes PC feel like grinding structures in Eve. Every. Single. Night. On the 14th we took 3 districts and peopl...
- by Kristoff Atruin - at 2013.05.20 13:40:00
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645. Conquest design flaws - in Feedback/Requests [original thread]
I think there are some major problems with the concept of planetary conquest as it exists, and in the general balance of the game overall. My role as a director in Subdreddit is mostly in managing districts and making plans for conquest. I'll keep...
- by Kristoff Atruin - at 2013.05.20 06:23:00
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646. Amarr Logistics Suit - in Feedback/Requests [original thread]
With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of ...
- by Kristoff Atruin - at 2013.05.20 04:02:00
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647. [Feedback and Issue] Lag for Defending Corps - in Feedback/Requests [original thread]
I just tried playing in 480p in a conquest match. It was much more playable. Ugly as sin though, and when I went ADS on my TAR the guys I were aiming at were blurry shadows...but I wasn't stuttering all over the place at least.
- by Kristoff Atruin - at 2013.05.20 01:54:00
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648. Amarr Logistics Suit - in Feedback/Requests [original thread]
I've been running the proto suit a lot more lately and there have been times where it was fun to use. I'd move forward, encounter some resistance and retreat into cover as my armor started to take damage. Then the guy I was fighting charges in to ...
- by Kristoff Atruin - at 2013.05.19 07:09:00
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649. [Feedback and Issue] Lag for Defending Corps - in Feedback/Requests [original thread]
I appreciate that, I don't think that most corps out there would pass up a chance to do some chest beating. I hope they can resolve these problems quickly. I was looking forward to some challenging, entertaining fights from you guys. What I got wa...
- by Kristoff Atruin - at 2013.05.19 06:30:00
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650. Bonus SP and SP cap Far to low. - in Feedback/Requests [original thread]
Here's something that will blow your mind. Buy the 7 day active booster, and activate it on Saturday. Bam, two weeks worth of active boost for the price of one.
- by Kristoff Atruin - at 2013.05.19 03:17:00
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651. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
I think 20 to 30 seconds might be too often, and I say that as a member of an alliance that has absolutely no trouble keeping space superiority. The basic idea is sound though. We've had several fights where fleets formed up and were unable to dro...
- by Kristoff Atruin - at 2013.05.18 18:06:00
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652. [request] limit on number of starter set suits per match - in Feedback/Requests [original thread]
Terrible idea. Say that a new player spends his last isk and loses everything in a battle. Next fight what happens...he gets 10 spawns in the weakest possible suits he could use? On a skirmish or OMS match he could easily die more than 10 times wi...
- by Kristoff Atruin - at 2013.05.18 18:02:00
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653. PC - Solid state drive advantage - in Feedback/Requests [original thread]
I got thinking about this more, and the delay is probably more so from the time between spawning in and when you can start to move, from the delay in loading textures / geometry. A delay in spawn point activation probably wouldn't help. It would h...
- by Kristoff Atruin - at 2013.05.18 17:14:00
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654. PC - Solid state drive advantage - in Feedback/Requests [original thread]
In a couple conquest battles Subdreddit has fought the other team not only reached their side of the facility before we got to the SI, but they actually got to *our* side of it. We were using speed fits, and couldn't figure out how they were so mu...
- by Kristoff Atruin - at 2013.05.17 23:34:00
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655. I brought a gun to a fist fight and..... - in General Discussions [original thread]
I'm a logi, and carry advanced nanohives. Occasionally though the action roams on from where I placed them and people fail to kill me. The inevitable happens and I run out of bullets :p
- by Kristoff Atruin - at 2013.05.17 20:50:00
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656. I brought a gun to a fist fight and..... - in General Discussions [original thread]
I've killed a few guys lately after I ran out of ammo and they were trying to strafe around me with an AR. I felt like beating my chest after and screeching like a monkey.
- by Kristoff Atruin - at 2013.05.17 17:08:00
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657. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
A restart doesn't reliably fix it. For my battle my PS3 was turned off completely, and I only started it up to get into the fight. My experience was exactly like ZDub's.
- by Kristoff Atruin - at 2013.05.17 12:42:00
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658. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
Ennur VI, District 5 at 21:20 on May 16th I didn't notice much latency, but extremely heavy framerate issues. When I tried to turn my view would jump around and the enemies we were facing would blink across the ground. It was like swimming in mud...
- by Kristoff Atruin - at 2013.05.17 04:24:00
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659. Complete Garbage CCP. - in Feedback/Requests [original thread]
It's hard to put into words how disappointing it is to finally get a chance to fight a battle that means something, then have it lag like a couple builds ago when they tried to give us the new sound system. I don't mind losing a battle because we ...
- by Kristoff Atruin - at 2013.05.17 01:03:00
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660. planetary conquest servers - in Technical Support/Bugs [original thread]
Yeah, we just had a match like that. Our whole team was lagged so bad that the guys on the other team were blinking across the screen. They didn't see to have much of a problem however. Some of our guys got disconnected completely and then couldn'...
- by Kristoff Atruin - at 2013.05.16 21:54:00
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