Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Foxhound Elite
Seraphim Initiative. CRONOS.
95
|
Posted - 2013.05.21 00:41:00 -
[1] - Quote
Multiple Districts have been won / lost due to mostly framerate issues. Players have to drop and restart, which causes chaos. This is your biggest problem right now, and will be the bane of planetary conquest. |
|
CCP Praetorian
C C P C C P Alliance
72
|
Posted - 2013.05.21 04:11:00 -
[2] - Quote
We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
|
|
David Spd
Isuuaya Tactical Caldari State
46
|
Posted - 2013.05.21 04:31:00 -
[3] - Quote
I experience framerate issues after extended periods of play without restarting my PS3 (4+ hours approx.) Using a PS3 Slim that's maybe three years old, but it hasn't been used a lot until maybe the past six months. It happened before PC was even in-game, PC might just be causing it faster.
Most severe framerate issues (freezing, stuttering, single digit FPS) happen in the "city-like" maps, when inside the structure dense areas. Stuttering persists in merc quartes and warbarge but barely noticable. Restarting PS3 (not game itself but have not tested) fixes the problem. PS3 doesn't need to "cool down" as others claim. Restart and good to go.
I idle in merc quarters a lot and still happens. Not sure if doing a lot of matches back to back speeds up the processor not. I play Ambush OMS and by myself for the most part. Not in any chats apart from local and NPC corp.
PS3 has good ventilation (up on the side on top of my desk with nothing near or blocking vents. Have about 10-15GB free on HDD but have a lot of digital games saved (only 80gb HDD though) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
633
|
Posted - 2013.05.21 04:55:00 -
[4] - Quote
1. The number of battles doesn't seem to matter for me. It happens whether I play several battles before a PC match, or leave my PS3 turned off and only turn it on to get into the battle. 2. Eastern Canada 3. Full matches, 1 HAV and maybe a LAV or two
The cargo hub SI seems to be particularly bad for lag. The lag would be mild but noticeable at the start of the match, and crippling by the time I reach the SI itself. My PS3 is one of the slim models, a little over a year old. I have very little stored on the drive aside from Dust. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
164
|
Posted - 2013.05.21 07:39:00 -
[5] - Quote
Okay, this is my 4th PC attempt and the 3rd that Frame-rated me out.
I am Located in NY with 18mb dl and 2mb upload, my modem is current and docsis 3.0 (ping test gives it a solid A rating)
My router is a year old now and fully firmwared, I tried 2 battles with the ports opened and 1 of those with your silly suggestion to turn off upnp; I then did 2, 1 with the router set to dmz using the ps3 mac address and with the routers upnp off which gave me a really horribly choppy game and 1 with the upnp on and that was the best so far..... still have yet to see and end of match stats screen.
My ps3 is cech 2001a, with a Hybrid SSD 500GB fully checked out by manufacturers HDD tests when I hooked it up to my computer 3 days ago. Whereby upon putting it back in the ps3 I ran some safe mode options and re-installed the dust game afterwards.
I have restarted the ps3, 3 minutes before attempting to launch into a battle, I have played 2 matches of ambush before hand on one occasion, made sure I loaded the contacts, local, market place, deleted all mail and almost all notifications on another try
I had to make 5 more dropsuit fittings bringing my number to 20-ish since i have 3 classes.
I seem to have 5 of the 6 bars when visible for all merc battles.
The match started all right, but as the minutes ticked on the slower it got until finally i backed out. The frame drop seems to be triggered by Rez (revives , either ones i perform or ones that are performed on me).
The lobbies are a mess before hand as some people don't load in, people that shouldn't be there load in there first and squads of 6 get borked completely (splits the squad to accomadate the amount fo players for the match) destroying any chance for a good connection to the server. |
Foxhound Elite
Seraphim Initiative. CRONOS.
96
|
Posted - 2013.05.21 12:21:00 -
[6] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. I had restarted my PS3 in order to try prevent lag / framerate issues. 2. Ireland 3. The match was full and both teams had at one tank, at least one LAV and I was flying a Dropship.
Thank you. |
BMSTUBBYxx
Algintal Core Gallente Federation
0
|
Posted - 2013.05.21 12:22:00 -
[7] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
These sound more like Beta questions than fixing a released game questions. |
silid 514
Rebelles A Quebec Orion Empire
17
|
Posted - 2013.05.21 13:34:00 -
[8] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1) All our battle has 50% to 100% members lagging and DC issues. We had 7 districts and had 7 fight a day from thursday to sunday... 7 * 4 = 28 fights. Monday around 4 fights. All that doesn't count the number we did in alliance fight... around an 50 maybe.
2) Rebelles are in Qu+¬bec, canada. Our alliance member are all around the world.
3) Match was always tring to be full.... but you know, with all DC, it was hard to have it full.... Around 2 to 4 vehicles.
best, Silid |
Jaden HGhar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.21 14:12:00 -
[9] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1) I had reset my PS3 participated in one PC battle (smooth) and on the second the major lag hit
2) Midwest USA
3) The match was full 2 enemy tanks where in play and I also noticed 3 - 5 enemy EVE pilots in the sky
and for your viewing plesure the lag in all it's glory
http://www.youtube.com/watch?v=H1XrzIA7ovE |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
12
|
Posted - 2013.05.21 14:52:00 -
[10] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. 2-5 battles. Sometimes I can keep on playing for a full day without the lag.
2. Belgium with a decent internet connection.
3. Last PC battle was full, seen a couple of LAV's, some dropships and a tank.
|
|
Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
69
|
Posted - 2013.05.21 15:10:00 -
[11] - Quote
BMSTUBBYxx wrote:
These sound more like Beta questions than fixing a released game questions.
Ugh, just please don't even go there. Just let them do their best to fix this with the most information that they can get, not need to antagonize. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.05.21 15:38:00 -
[12] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. Lots, 10+ .. but this has only happened once to me, this is the same for most days and it's fine, been in way more and it's been fine too.
2. Cheshire, England.
3. Match was full, and 1 vehicle total. (Been in matches on same map, same qty of ppl and more vehicles and it's been fine).
Edit: forgot to mention that i was on the same map my corpmate was on in this video.. but in a different battle: http://www.youtube.com/watch?v=H1XrzIA7ovE
Extra Info: I may be wrong, but my best guess is that your pushing the systems far too much. I'm a programmer for TTGames and been in the industry for about 6 years now. So hopefully using some of that past experience when i say it seems to appear as fps problems rather than lag. Of course this does depend on how much your letting your network processing impact the users visual refresh rate and user interaction.
In general you'd want to ensure that network processing doesn't impact either, so that if your lagging you can clearly see that your refresh rate and user interaction stays constant. Then when you are provided with feedback of this type you won't be having to diambiguate what the route cause is.
On another point, i was originally running the launch model 60GB PS3, and i'd had overheating YLOD's in the past, so i was taking good care of the system ensuring it was well ventellated and clean. However.. after having none of the telltale signs i'd previously had before, i downloaded the patch on the 14th, then the moment it had installed and i ran it, the fans went crazy and ka-put.. my PS3 had died. Now i did have a feeling you guys were trying to push the hardward too hard but put it down to bad luck... only to then start hearing about other people having the same problem with launch models. I'm sure there's plenty out there who are still managing to run on launch models.. but seems to be a little bit of a coincidence. Though having not had to deal with the main hardware architecture and being mainly focused on other systems.. i don't know what you could be doing to push the cpu/gpu so hard. You'll know more than me with reguard to that.
The reason i mention this is that from a user perspective, it looks like you might be pushing the processes per frame too much.. this could also attribute to the aiming stutter people occasionally get. I would hope you guys use cpu quotas/budgets for each system type, and try to optimize the bottlenecks in code to ensure no system is stealing frame processing from the other systems. I guarentee you have guys there who know far far more than me when it comes to development, but i just wanted to let you guys know what it at least appears like from an outside perspective. With a bit of luck i might have mentioned something which could have been overlooked and you might instantly know what to look into.
However.. at the same time.. i don't know your codebase, or anything about how you've developed the game, so i could be a long shot from the real cause. So i do appreciate i could be completely wrong. I just really enjoy the game your making and if my musings might help shed any light then i'd obviously hope they could help in some way so we could regain some more stability to the game.
Best of luck with tracking down the problems, and from one dev to another.. my sympathies with having to track it down too.. we all have to do it, and i'm assuming this one is going to be one of those horrible ones to track and fix.
What i'd love to see: Reigning back on the 'polish' of the game, to ensure core mechanics stabalize.. before then fleshing out the polish on the game again. |
powdemonic
Forsaken Immortals Gentlemen's Agreement
31
|
Posted - 2013.05.21 16:12:00 -
[13] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. all battles had bad framerate / lag
2. i am in america but i am in a british corp that im unsure was thought about or discused or how that can be improved.
3. and yes at least 5-6 vehicles from seriphim. [ a few tanks- lav's- and a dropship or 2 we also had at least 2-3 lav's]
also bring back skirmish 1.0 and rename it skirmish assault think that would be best!!! |
powdemonic
Forsaken Immortals Gentlemen's Agreement
31
|
Posted - 2013.05.21 16:27:00 -
[14] - Quote
BMSTUBBYxx wrote:CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
These sound more like Beta questions than fixing a released game questions.
very true i dont think they should have taken this game out of beta so early on in planetary conquest that was there biggest mistake right now thats why there is alot of hate going on in dust though am guilty of yelling about it too, but i useually get over it after a pub match or two ;P
|
Deluxe Edition
TeamPlayers EoN.
294
|
Posted - 2013.05.21 19:00:00 -
[15] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1) I restart my PS3 before every PC match. 2) US (Florida) 3) Full, usually 2-3 on each team
Side note.. frame rate issue get progresivly worse as the battle progresses, usually the match is fine until the half way point then it goes downhill. Also Frame rate is usually fine outside of the cities, once inside its noticeably worse. |
BMSTUBBYxx
Algintal Core Gallente Federation
0
|
Posted - 2013.05.21 19:27:00 -
[16] - Quote
Aquinarius Zoltanus wrote:BMSTUBBYxx wrote:
These sound more like Beta questions than fixing a released game questions.
Ugh, just please don't even go there. Just let them do their best to fix this with the most information that they can get, not need to antagonize.
I normally would have to agree with not calling CCP out but this is just pathetic.
How can you release the major selling point of this game, broken.
Release it as a Beta sure fine CCP its broken fix it.
Release it as finished, WTF CCP your released game is broken as hell.
PC is broken and Corps are getting pi$$ed.
The above questions are just a front by CCP making you believe this is the first that they have ever heard or knew of this issue and that they are hard at work trying to fix it, BS! Truth is they already knew it was broken when they released it and have been trying to fix it for months now but don't know WTF they are doing.
Where do I live, PFFFF. WTF does that have to do with your broke a$$ game CCP.
How many Tanks and Dropships are out. please. Should have ran this in Beta. |
Jaden HGhar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.21 20:56:00 -
[17] - Quote
Thanks for the relevant info STUBBY your really contributing. I see you started a thread in Genral Discussion good for you |
Ydubbs81 RND
Ahrendee Mercenaries
1300
|
Posted - 2013.05.22 11:52:00 -
[18] - Quote
The framerate issue isnt exclusive to PC. The longer you play dust, the more likely you are to experience framerate drops, especiallyy on a 5-letter map. Once you play on a 5-letter map, you will have to reset your ps3 cause the framerate will get progressively worse. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.05.22 12:09:00 -
[19] - Quote
Ydubbs81 RND wrote:The framerate issue isnt exclusive to PC. The longer you play dust, the more likely you are to experience framerate drops, especiallyy on a 5-letter map. Once you play on a 5-letter map, you will have to reset your ps3 cause the framerate will get progressively worse.
I don't seem to notice that on mine.. however, if this is accurate then that screams memory leak to me. |
Gersh Raven beta
Subdreddit Test Alliance Please Ignore
183
|
Posted - 2013.05.22 14:36:00 -
[20] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. Only minimal lag issues for me, no more than usual. Each PC battle I've fought in, about four of them. 2. Hobart, Tasmania, Australia. (the furthest south of the country) 3. Yes. Full off and on as teammates got DC'ed and others joined. Around 4 or 5 vehicles.
Other:
We were defenders on each battle I fought.
I was the only Aussie on my side in those games, all other members were from USA, Canada and the UK. The attacking side were from US corps, not sure of the actual locations of the members though. The matches were all in EU or US prime time. I was one of the few who did have much lag at all, and I never got disconnected. I did get stuck on the defeat screen after 1 match though. In each match our team average about 4 disconnects and half the team had crippling lag.
I have my Server set to America, so I can play on populated servers, not the half empty Oceanic ones.
The only time I noticed much stuttering was when I moved from open ground into a more enclosed city areas. |
|
BMSTUBBYxx
Algintal Core Gallente Federation
4
|
Posted - 2013.05.22 15:17:00 -
[21] - Quote
Jaden HGhar wrote:Thanks for the relevant info STUBBY your really contributing. I see you started a thread in Genral Discussion good for you
And here we sit in this pathetic two page room.
Tell me Jaden, where are all the people that think that this info will really help?
Hummm!
Man it is nice to see CCP crunching such large amounts of data using this info to try and fix a core FPS broken mechanic.
Hey I have an idea, why don't you get all your cronies to post their info in here, that way CCP can fix this problem. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
50
|
Posted - 2013.05.22 15:33:00 -
[22] - Quote
Often after 4+ hours of play I experience framerate stutters. I have a 6 month old PS3 Slim. Quitting the game and restarting fixes the issue. I don't need to log out or turn off the PS3. This is on regular instant battle.
If I play a match then join a PC battle I have single digit frame rate issues.
1. I live in Canada. 2. Full PC Battle 3. Not sure-start of battle there were very few frames to see then the system hard froze
|
Medic 1879
The Tritan Industries RISE of LEGION
376
|
Posted - 2013.05.22 16:00:00 -
[23] - Quote
Played a PC game today with allies and the lag was extreme but it seemed to come in waves if that makes sense, it was ok at the beginning then at random intervals most of us would get 30-40 seconds where everyone started teleporting or just freezing. I live in England this was my first PC match out of the 3 I have played to suffer such lag apart from one minor freeze in the first match. In this match the enemy had 3 HAV's out at all times and an unknown number of LAV's on both sides. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
7
|
Posted - 2013.05.22 16:23:00 -
[24] - Quote
The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. |
BMSTUBBYxx
Algintal Core Gallente Federation
5
|
Posted - 2013.05.22 16:46:00 -
[25] - Quote
INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering.
Whoa slow down there cowboy.
They did not ask you to fix this for them, they just wanted to know where you live. |
Medic 1879
The Tritan Industries RISE of LEGION
376
|
Posted - 2013.05.22 17:49:00 -
[26] - Quote
INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering.
Reseting before a PC match doesn't always work it didn't work for me today. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
7
|
Posted - 2013.05.22 17:51:00 -
[27] - Quote
Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. Reseting before a PC match doesn't always work it didn't work for me today.
Agreed, but I think it will not hurt. |
Medic 1879
The Tritan Industries RISE of LEGION
376
|
Posted - 2013.05.22 18:39:00 -
[28] - Quote
INFINITE DIVERSITY IDIC wrote:Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. Reseting before a PC match doesn't always work it didn't work for me today. Agreed, but I think it will not hurt. Oh yeah it cant hurt but just putting that it doesn't always work so that if someone reads this and decides to reset before a game and still get lag they dont explode from rage. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
7
|
Posted - 2013.05.23 21:06:00 -
[29] - Quote
Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. Reseting before a PC match doesn't always work it didn't work for me today. Agreed, but I think it will not hurt. Oh yeah it cant hurt but just putting that it doesn't always work so that if someone reads this and decides to reset before a game and still get lag they dont explode from rage. Those who would explode with rage over a simple game lack character, have no understanding of real life adversity, are simple, useless, and do not deserve or require any further explanation from any forum member. |
DoomLead
Dead Six Initiative Lokun Listamenn
11
|
Posted - 2013.05.24 00:35:00 -
[30] - Quote
I just had to do a system restart because as soon as I started a planetary conquest I go 2 minutes before i have to MANUALLY reset my ps3. this is the second planetary conquest my alliance has participated and the second time we lost because of CCPs servers. You have to fix these damn servers the knights of the round Corp as well as the Dead6 initiative Corp should be given full refunds this last battle was fought on molden heath Almur Altbrard VI district 9.
I don't think Maphia Clan Corporation even would want that win I wouldn't. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |