Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
301. Point Defense - in General Discussions [original thread]
Point defense also doesn't pay well, unless you're a logi who has already seeded the map with uplinks. Your SP and isk reward are largely based off of your WP. We might see more of this if we got some extra points for killing an enemy near a frie...
- by Kristoff Atruin - at 2014.02.07 17:52:00
|
302. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
I'd like to add here that I completely understand why the link to Eve is so small right now. Linking two wildly different games like this has never been done before and it had the potential to backfire in a rather spectacular way. It had to start ...
- by Kristoff Atruin - at 2014.02.07 06:09:00
|
303. game mechanic abuse/bug: A-D toggling - in Technical Support/Bugs [original thread]
Go on then. Make us a video showing yourself dodging bullets with the keyboard. I'll be here waiting.
- by Kristoff Atruin - at 2014.02.06 18:29:00
|
304. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
Aran Abbas wrote: I've said it before and I'll say it again and it'll be just as worthless a comment for CCP as it ever was, but: make station capture in EVE require Dust mercs. Stations chaging ownership by firing at them is pretty ridiculou...
- by Kristoff Atruin - at 2014.02.06 16:51:00
|
305. [Feedback/Request] FW systemic issues - in Feedback/Requests [original thread]
Something needs to be done. The warzone has gotten very static. The one faction selected thing alone might loosen up the deadlock, allowing the two underdog factions to actually keep a district long enough to attack a second one. I was thinking a...
- by Kristoff Atruin - at 2014.02.06 15:34:00
|
306. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
I've been saying from day one that they need to focus on the link once the game was in a playable state with enough gear for interesting fitting choices. The fact of the matter is that it isn't reasonable to expect dust to blow call of duty or bat...
- by Kristoff Atruin - at 2014.02.06 06:36:00
|
307. EVE-DUST Link. How important is it to you? - in General Discussions [original thread]
Weapons and dropsuits are candy. Candy is nice, but I'm here for the meat. If the link to Eve was not developed any further than it is now I wouldn't be playing anymore. It's the only reason for this game to even exist. Good thing I'm patient, so...
- by Kristoff Atruin - at 2014.02.06 04:34:00
|
308. [Suggestion] PC 2.0, What should happen in Space - in Feedback/Requests [original thread]
The design should allow for PC eventually moving to null though, because one day it will.
- by Kristoff Atruin - at 2014.02.05 23:24:00
|
309. [Suggestion] PC 2.0, What should happen in Space - in Feedback/Requests [original thread]
PI might be boring (I don't find it boring, I farmed the hell out of it for almost 2 years in null), but to be fair messing with it really could bork the economy at this point. PI is an utterly massive component to starbase fuel, and those are cri...
- by Kristoff Atruin - at 2014.02.05 20:19:00
|
310. WTF?? CCP building a Monument to honor EVE subscribers?? - in General Discussions [original thread]
If you've ever created an eve character before I'm pretty sure he'll be on the monument, even if you didn't log in during March. They're using the name of the primary character on every account, which is probably the highest SP character.
- by Kristoff Atruin - at 2014.02.05 20:13:00
|
311. WTF?? CCP building a Monument to honor EVE subscribers?? - in General Discussions [original thread]
Such buttmad Much rage Wow
- by Kristoff Atruin - at 2014.02.05 19:42:00
|
312. PC release ? - in General Discussions [original thread]
There's no reason why Dust can't exist on multiple platforms. Once it moves to PS4 it'll be trivial to create a PC client, since they have the same architecture. Porting it wouldn't solve any of our current problems though. We have some network is...
- by Kristoff Atruin - at 2014.02.05 18:00:00
|
313. CCP: FW suicide strategy - in General Discussions [original thread]
Toby Flenderson wrote: Hoover Damn wrote: Ironyimation Inception wrote: Been doing this before 1.7 with one three man squad and doing it successfully, please more QQ You've been doing something that involves zero risk and requires no s...
- by Kristoff Atruin - at 2014.02.05 03:53:00
|
314. Remember the intensity of old? - in General Discussions [original thread]
Having time to run behind a rock to hide doesn't mean TTK was too long. It was easy to counter with very simple teamwork. You go right, your friend goes left. The ability to think and plan ahead actually mattered. The lone wolf died alone. That's ...
- by Kristoff Atruin - at 2014.02.04 22:54:00
|
315. Remember the intensity of old? - in General Discussions [original thread]
I really miss this version of Dust. All weapons were more or less viable and balanced in such a way that if something threatening was approaching you'd have time to actually say something to your squad and work together to flank / destroy it. Now ...
- by Kristoff Atruin - at 2014.02.04 20:38:00
|
316. A REAL fix for proto stomping - in General Discussions [original thread]
When corps try to sync they often do wind up on opposite teams, which can be pretty funny when you're all on the same comms. Fact is though that people interested in large levels of teamwork want to deploy on the same team so they can practice wor...
- by Kristoff Atruin - at 2014.02.04 18:28:00
|
317. game mechanic abuse/bug: A-D toggling - in Technical Support/Bugs [original thread]
Very Nasty Cold wrote: Kristoff Atruin wrote: As others have said, A/D toggling is a myth created and perpetuated people who are buttmad over dying. Not only does it not work, it'll get you killed faster by turning on the aimbot for the guy ...
- by Kristoff Atruin - at 2014.02.04 17:54:00
|
318. Combat Mantras explained better. - in General Discussions [original thread]
Here's the eve description of the minmatar fighting style I heard a couple years ago. Imagine a guy in a wheelchair going down a set of stairs, holding two sub machine guns. I always liked that way of putting it.
- by Kristoff Atruin - at 2014.02.04 07:01:00
|
319. CCP: FW suicide strategy - in General Discussions [original thread]
These tears are delightful
- by Kristoff Atruin - at 2014.02.04 00:14:00
|
320. game mechanic abuse/bug: A-D toggling - in Technical Support/Bugs [original thread]
This topic has everything to do with aim assist, because the A/D toggling that is supposedly OP doesn't allow you to avoid damage, it makes you die more quickly. DS3 is far superior to KB/M right now.
- by Kristoff Atruin - at 2014.02.03 15:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |