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Ashelia Skybrooke
Zumari Force Projection Caldari State
10
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Posted - 2014.02.07 17:38:00 -
[1] - Quote
Quick question. If the goal of skirmish is to hold the most null cannons for a period of time, and reds will without question try to hack said null cannons, why do very few people actually defend null cannons? I don't understand why people think that going in a group of 12 for 1 objective at a time is necessary. Now I fancy myself relatively competent, but usually I'm the only line of defense when said trucks of 10 reds come riding up on my point. I may be able to take out 3-6 of them tops before being overwhelmed, but if there were just 1 or 2 more players with me, that point would damn near impenetrable.
I find it much easier to play Home Alone and work to keep out invaders on my own familiar ground, but I'm starting to feel crazy for trying. Should I really keep throwing away my suits defending a point my team doesn't care enough to look over? Should I just walk around with the other blues in the eternal conga line of hacking? I swear I'm going to write something positive on here soon, but these past few days have been rooooough. |
Cyrius Li-Moody
3311
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Posted - 2014.02.07 17:42:00 -
[2] - Quote
in most pub matches its less about strategy and more about the zerg. The Zerg wins all. Well, that is unless the other team's zerg is faster/strong than your zerg.
You really only see people defending points from teams who actually know what they're doing. Point defense is a boring job. Sometimes nobody will come to your objective for half a match so you spend it twiddling your thumbs waiting to pounce. Most people find that boring and just want to be high up on the kill board rather than securing a victory.
I like point defense but I'll generally pick a point that's high traffic rather than outlying point.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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PARKOUR PRACTIONER
Reapers' Assailant
578
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Posted - 2014.02.07 17:43:00 -
[3] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1773939#post1773939 Keep defending, its worth it.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1648
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Posted - 2014.02.07 17:52:00 -
[4] - Quote
Point defense also doesn't pay well, unless you're a logi who has already seeded the map with uplinks. Your SP and isk reward are largely based off of your WP.
We might see more of this if we got some extra points for killing an enemy near a friendly objective in skirmish, though it could easily become too much and lead to OB spam in pub matches. Dom shouldn't have this, it doesn't need it. |
Ashelia Skybrooke
Zumari Force Projection Caldari State
10
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Posted - 2014.02.07 17:52:00 -
[5] - Quote
Cyrius Li-Moody wrote:in most pub matches its less about strategy and more about the zerg. The Zerg wins all. Well, that is unless the other team's zerg is faster/strong than your zerg.
You really only see people defending points from teams who actually know what they're doing. Point defense is a boring job. Sometimes nobody will come to your objective for half a match so you spend it twiddling your thumbs waiting to pounce. Most people find that boring and just want to be high up on the kill board rather than securing a victory.
I like point defense but I'll generally pick a point that's high traffic rather than outlying point.
Perhaps it's just specific to me. I'm on the losing team around 80-90% of the time (just going to pretend it has nothing to do with me >_>) so a zerg on the point I'm defending is guarantee at least 2 to 3 times per skirmish. I think because I have the experience, I know which point is most likely to be target at certain times, but I find playing defense properly tends to have just as much, if not more action. Plus it's usually on my terms. But numbers win man, and that's where my frustrations kicks in.
God I need a new mic, this solo stuff is a nightmare at low levels.
P.S. even though I'm not a scout, half of the techniques I picked up from scouting were from your video, so many thanks. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
335
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Posted - 2014.02.07 17:54:00 -
[6] - Quote
Like cyrius said, its about the zerg. IMHO its probably more related to the fact that skirmish is boring as ****. When you do run it, it tends to be with a 3-6man squad, and if there is one rule in Dust514 its this: Don't.Ever.Trust.Blueberries. So said squad just zergs everything because once B is wiped and no enemies on scan, oh they hacked D, okay everyone go take D. |
Chunky Munkey
Amarr Templars Amarr Empire
3056
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Posted - 2014.02.07 17:57:00 -
[7] - Quote
Ashelia Skybrooke wrote:Quick question. If the goal of skirmish is to hold the most null cannons for a period of time, and reds will without question try to hack said null cannons, why do very few people actually defend null cannons? I don't understand why people think that going in a group of 12 for 1 objective at a time is necessary. Now I fancy myself relatively competent, but usually I'm the only line of defense when said trucks of 10 reds come riding up on my point. I may be able to take out 3-6 of them tops before being overwhelmed, but if there were just 1 or 2 more players with me, that point would damn near impenetrable.
I find it much easier to play Home Alone and work to keep out invaders on my own familiar ground, but I'm starting to feel crazy for trying. Should I really keep throwing away my suits defending a point my team doesn't care enough to look over? Should I just walk around with the other blues in the eternal conga line of hacking? I swear I'm going to write something positive on here soon, but these past few days have been rooooough.
Because I'm trying to hit my cap for the week and would rather lose with 2000 wp than win with 1500.
No.
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Ashelia Skybrooke
Zumari Force Projection Caldari State
11
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Posted - 2014.02.07 18:05:00 -
[8] - Quote
Okay, this making skirmish sound like the biggest effort in futility I've ever seen.
Blue zerg gets A and B, Red zerg gets C and D, Blue zerg rushes C, Red zerg rushes A, Blue zerg rushes back to A, Red zerg rushes back C, face off, everyone's dead, the cycle starts again at different points.... I think my nose is bleeding.
And I'm pretty sure I used 'zerg' wrong every single time this post. |
Arx Ardashir
Imperium Aeternum
536
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Posted - 2014.02.07 18:08:00 -
[9] - Quote
Chunky Munkey wrote: Because I'm trying to hit my cap for the week and would rather lose with 2000 wp than win with 1500.
This. I will defend objectives when near them or when there's an assault on one, but I won't stand by and defend an objective that isn't under attack. I have a few accounts that I try to cap out each week, so I don't actually "play for pleasure" anymore.
Maybe on day.
I contribute nothing.
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m twiggz
Pradox One Proficiency V.
343
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Posted - 2014.02.07 18:08:00 -
[10] - Quote
Cyrius Li-Moody wrote:in most pub matches its less about strategy and more about the zerg. The Zerg wins all. Well, that is unless the other team's zerg is faster/strong than your zerg.
You really only see people defending points from teams who actually know what they're doing. Point defense is a boring job. Sometimes nobody will come to your objective for half a match so you spend it twiddling your thumbs waiting to pounce. Most people find that boring and just want to be high up on the kill board rather than securing a victory.
I like point defense but I'll generally pick a point that's high traffic rather than outlying point. You are my new favorite person for bringing up "The Zerg". This is overwhelming, this is over powered, this is win. |
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Ivy Zalinto
Bobbit's Hangmen
277
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Posted - 2014.02.07 18:13:00 -
[11] - Quote
A good team of two scouts can hold a objective against pretty much an entire enemy force if they play it right. Hit and run, profile dampened, high alpha weapons and re's/
Most people just want to get back to the firefight which is kinda sad honestly. The fight will come to the little blue box if they just wait a moment.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Reav Hannari
Red Rock Outriders
2996
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Posted - 2014.02.07 18:17:00 -
[12] - Quote
Yes, point defense tends to earn you fewer WP. I generally run defense in faction warfare since winning is important. I can easily fight off the people trying to sneak over to hack and I've had a fair amount of luck in fighting off squads since I'm prepared and generally have remote explosives in place as well. I also run point defense when solo, tired and winding down for the night.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Night 5talker 514
Freek Coalition Freek Alliance
178
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Posted - 2014.02.07 18:25:00 -
[13] - Quote
Ashelia Skybrooke wrote:Quick question. If the goal of skirmish is to hold the most null cannons for a period of time, and reds will without question try to hack said null cannons, why do very few people actually defend null cannons? I don't understand why people think that going in a group of 12 for 1 objective at a time is necessary. Now I fancy myself relatively competent, but usually I'm the only line of defense when said trucks of 10 reds come riding up on my point. I may be able to take out 3-6 of them tops before being overwhelmed, but if there were just 1 or 2 more players with me, that point would damn near impenetrable.
I find it much easier to play Home Alone and work to keep out invaders on my own familiar ground, but I'm starting to feel crazy for trying. Should I really keep throwing away my suits defending a point my team doesn't care enough to look over? Should I just walk around with the other blues in the eternal conga line of hacking? I swear I'm going to write something positive on here soon, but these past few days have been rooooough.
I have a couple of videos on Point defence if you're interested:
Point Defence I Point Defence II
pay well for me and often get lots of kills. The trick for my style of play with this tactic is a vantage point that lets you defend a point but also lets you have a large area of excess where enemies will be. |
Admonishment
The Enclave Syndicate Dark Taboo
81
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Posted - 2014.02.07 18:31:00 -
[14] - Quote
Ashelia Skybrooke wrote:Quick question. If the goal of skirmish is to hold the most null cannons for a period of time, and reds will without question try to hack said null cannons, why do very few people actually defend null cannons? I don't understand why people think that going in a group of 12 for 1 objective at a time is necessary. Now I fancy myself relatively competent, but usually I'm the only line of defense when said trucks of 10 reds come riding up on my point. I may be able to take out 3-6 of them tops before being overwhelmed, but if there were just 1 or 2 more players with me, that point would damn near impenetrable.
I find it much easier to play Home Alone and work to keep out invaders on my own familiar ground, but I'm starting to feel crazy for trying. Should I really keep throwing away my suits defending a point my team doesn't care enough to look over? Should I just walk around with the other blues in the eternal conga line of hacking? I swear I'm going to write something positive on here soon, but these past few days have been rooooough.
I think they should reward people more wp for defending objectives, extra wp for stopping someone attempting to hack or just getting extra wp for killing reds nearby the objective. Even if you don't have the defend order on you, if you successfully defend a objective you should get rewarded for it, as of right now it doesn't do that. Maybe even add a small wp over time effect for being around the objective for people that are defending it.
Level 5 proficiency in throat punching
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Cyzad4
Blackfish Corp.
128
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Posted - 2014.02.07 18:31:00 -
[15] - Quote
I play defense a lot too, best way I've found to make some extra wp, drop one uplink (in an actually useful/defensible area) near one objective and another near which ever you choose to defend.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
646
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Posted - 2014.02.07 19:05:00 -
[16] - Quote
trying to defend and not attack normally ends up in u being overrun.and slaughtered at the very end.
but it would be nice to some ppl go for and try to defend points a little more. its rather strange to be slaughtering the other team yet have none of the objectives in a skirmish match. makes u wonder where your own teams at. |
Cyzad4
Blackfish Corp.
130
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Posted - 2014.02.08 00:02:00 -
[17] - Quote
CLONE117 wrote:trying to defend and not attack normally ends up in u being overrun.and slaughtered at the very end.
but it would be nice to some ppl go for and try to defend points a little more. its rather strange to be slaughtering the other team yet have none of the objectives in a skirmish match. makes u wonder where your own teams at.
I'm always surprised at the amount of people that miss that... if everyone's in a pitched battle at D, who's guarding A, B and C?... oh look no one.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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axis alpha
Red Star. EoN.
200
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Posted - 2014.02.08 00:06:00 -
[18] - Quote
I run solo alot so all I do is point defense. There have been times That I'm positive we won because of me point defending. I know it sounds conceited but I'm just being honest
The best part of waking up,
is whiskey in my cuuuuup!
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One Eyed King
Eyniletti Rangers Minmatar Republic
300
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Posted - 2014.02.08 00:17:00 -
[19] - Quote
As a scout who runs around hacking objectives and causing mischief, I would be out of a job if people stuck around and guarded objectives. Esp when they are spawn camping my blues.
This scout thanks you CCP!!!
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