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Fox Gaden
Immortal Guides
2406
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Posted - 2014.02.04 19:39:00 -
[1] - Quote
Here is a link to the discussion on the EVE Online forum.
In PC 2.0 location should matter! Since the plan is for the Warbarge to travel to the planet, moving the Warbarge will have to be where the significance of location comes in.
For a better DUST/EVE link, a PC battle should be in two phases. 1) EVE Phase, the fight to defend/destroy the Warbarge. (See below for DUST only corps.) 2) DUST Phase, the fight on the ground to take/defend the district.
When moving clones from a district or a Clone pack to a Warbarge to initiate an attack on a district, your intention to attack that district should be registered with CONCORD. The Corp the target district belongs to should receive a notification from CONCORD that someone intends to attack their district. If the Warbarge anchors over the target district within two hours of registering the attack, the Warbarge becomes invulnerable and the reinforcement timber for Phase 2, the DUST battle, begins.
Clone packs should only be purchasable from stations with a Genolution office. (It should be easy to add Genolution offices to specific stations without any impact on EVE.) When initiating a Clone pack PC attack the Warbarge must be docked at the station where the clone pack was purchased. When initiating an attack using clones from a district, the Warbarge must be anchored over the district you are taking the clones from. The Warbarge is always invulnerable when anchored over a friendly district.
When the Warbarge is loaded, the defenders are notified that an attack on their district has been registered. If they have EVE connections they will scramble a fleet to intercept and attempt to destroy the Warbarge. The attacking Corp will do whatever they can to insure the Warbarge reaches its destination intact. If the Warbarge is destroyed, or does not reach its destination within 2 hours of registering the attack, there will be no attack and the defending district will not go into a reinforced state. If the Warbarge succeeds in anchoring over the target district, it will become invulnerable and trigger a reinforcement timer for the district for a DUST Planetary Conquest match.
DUST Corps with no EVE support: There will also be the option of using an NPC Warbarge. The NPC Warbarge will either be dropped off at your district by an NPC carrier, in order to pick up clones from your District, or it will Leave from the station where you purchase your Clone pack. When the attack is registered and the clones are transferred to the NPC Warbarge, the Warbarge will proceed to the target district, where it will anchor to initiate the DUST Planetary Conquest match.
The player owned Warbarge and the NPC Warbarge will differ in design and capability. The NPC Warbarge will be considerably tougher so that it will take a lot of damage to destroy it and it will have a very strong warp strength so that it can not be Warp Scrambled (stopped). However, it will also be slower, and Union pilots being sticklers for navigation protocol insist on dropping out of warp 30km from the gate or from a district anchoring point.
The idea of the NPC Warbarge is to give DUST only Corps the ability to participate in Planetary Conquest and expand their empire. However, every gate the NPC Warbarge jumps through gives the defending fleet time to ware it down and eventually destroy it. It should be balanced so that it would take a massive fleet, or a couple of Capital ships, to take the NPC Warbarge down in just the approach to the district. But if the NPC Warbarge jumped through 2 or 3 gates a much smaller fleet would have time to take it out. Finally if the NPC Warbarge attempted to go through 4 or 5 gates, then a half dozen Battlecruisers might be able to take it out, provided they started the attack at the first jump. To help scale for distance it could be setup so that jumping through a gate would take out a large chunk of the NPC WarbargeGÇÖs shields, making it more vulnerable with each jump.
The key to the system is that the more jumps you try to go from your starting point the more risk you have of losing the Warbarge, thus making location important.
The advantage of using a Player Controlled Warbarge is the inelegance and experience of the pilot. They can use tactical bookmarks, and warp to zero on the gate when they are ready to jump.
The advantage of using an NPC War barge is its brute fore approach is very effective over a short distance. But it is balanced so the farther you go the more it sucks.
Fox Gaden: DUST Wall of Fame, 2014
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Ayures II
Subdreddit Test Alliance Please Ignore
376
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Posted - 2014.02.04 20:20:00 -
[2] - Quote
No incentive for EVE players. |
Fox Gaden
Immortal Guides
2407
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Posted - 2014.02.04 22:50:00 -
[3] - Quote
Ayures II wrote:No incentive for EVE players. For EVE pilots to care there must be a significant benefit EVE side to your Alliance owning Planetary Districts. That would have to be part of Planetary Conquest 2.0. This post was focussed on the mechanics of the conflict, not the incentives behind it. However, those incentives would definitely have to be there, or the whole thing would be pointless.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2410
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Posted - 2014.02.05 16:26:00 -
[4] - Quote
Ok, let me do some brainstorming on the incentives for EVE Alliances to care about Planetary Districts held by DUST players.
The current bonuses are clearly not enough. For one thing they only apply to Corporations, when it would be better to have the bonuses apply to the Alliance. It is common to have DUST Corps and EVE Corps in the same Alliance, but it is rare to have a mixed DUST/EVE Corp (other than alts of the management team) due to the challenge of managing on both sides of the fence. The current bonuses, based on district infrastructure are:
- Cargo Hub: 10% per district owned to a maximum of 4 districts (40%) decrease in manufacturing time at a POS. - Research Lab: 5% per district owned to a maximum of 4 (20%), reduction in POS fuel usage. - Production Facility: Nothing? I could not find an EVE bonus associated with it.
So we need new Incentives. Lets start with PI. CCP has gotten away from the idea of DUST players being able to take over an EVE playerGÇÖs PI setup, but rather than looking at DUST harming an EVE playerGÇÖs PI, lets look at ways they could benefit PI.
How about Corps that own districts being able to build facilities that would give a bonus to any Alliance member doing PI on that planet?
- Power Stations: Gives a 10% Power Grid bonus to ever Allied PI Command Centre on the Planet. - Server farm: Gives a 10% CPU upgrade to every Allied PI Command Centre on the Planet.
How about giving an increase to PI harvesting yield and processing time when your PI facilities are within an area controlled by a friendly district?
How about if a Corp owns all the districts on a planet they have the ability to set an export tax on top of the tax at the POCO?
What other bonuses or benefits could a district offer to the EVE players in the Alliance? - Higher bounty payouts for RatGÇÖs killed in the system proportional to the percentage of the districts in the system owned by your alliance? - More POS bonuses? - A corporate/personal hanger in the POCO if your Alliance owns the POCO and at least 1 district on the Planet. - Have the hanger size for POCO hanger increase with the number of districts owned. - Factories in the districts to produce components for POS fuel such as Oxygen. - Factories to refine minerals. Drop off the ore at the POCO, and it gets processed on the planet at the factory in your Alliance's district for a lower cost than at a station, but with a 24 hour delay. Gets returned to your hanger in the POCO for pickup.
I am more of a PVPer than an Industrialist so I donGÇÖt have a full understanding on how POSGÇÖs work, so that is hampering my abilities to come up with good bonuses for them.
Do any of these ideas have promise? Do they give you any ideas?
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2411
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Posted - 2014.02.05 17:40:00 -
[5] - Quote
Another PI Incentive Idea:
What if a Planetary District acted as a Command Center for anyone in the Alliance, but did not count toward the total number of Command Centers that your Interplanetary Consolidation skill gives you? Then suppose that each district your Alliance owns on the planet increases Power Grid and CPU available to your PI operations, similar to leveling the Command Center Upgrade skill, up to a max of 6 districts.
This would allow an EVE player to have PI on more planets than their Interplanetary Consolidation skill would normally allow. This is an enticing prospect, particularly since you can build High Tech Production Plants on the Temperate planets that DUST mercs are currently occupying. It would also mean that the EVE players doing the PI would really want to make sure the DUST mercs in their Alliance hold 6 or more districts on their planet, so that their PI operations donGÇÖt start losing Power/CPU.
Fox Gaden: DUST Wall of Fame, 2014
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1384
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Posted - 2014.02.05 17:57:00 -
[6] - Quote
PI in EVE should be completely redone to be more tied to DUST. I was always under the impression the current mechanic was a placeholder until this game came out. It ties conflict with location, and particular resources so the market also drives conflict. The problems are now DUST side, firstly a lack of non temperate planets and secondly a small player base. Ideally Dust would have a larger player base than EVE in order to facilitate meaningful interaction across every part of New Eden.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8861
|
Posted - 2014.02.05 18:00:00 -
[7] - Quote
I'm really liking these kinds of ideas.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8861
|
Posted - 2014.02.05 18:04:00 -
[8] - Quote
Fox Gaden wrote:Ok, let me do some brainstorming on the incentives for EVE Alliances to care about Planetary Districts held by DUST players.
The current bonuses are clearly not enough. For one thing they only apply to Corporations, when it would be better to have the bonuses apply to the Alliance. It is common to have DUST Corps and EVE Corps in the same Alliance, but it is rare to have a mixed DUST/EVE Corp (other than alts of the management team) due to the challenge of managing on both sides of the fence. The current bonuses, based on district infrastructure are:
- Cargo Hub: 10% per district owned to a maximum of 4 districts (40%) decrease in manufacturing time at a POS. - Research Lab: 5% per district owned to a maximum of 4 (20%), reduction in POS fuel usage. - Production Facility: Nothing? I could not find an EVE bonus associated with it.
So we need new Incentives. Lets start with PI. CCP has gotten away from the idea of DUST players being able to take over an EVE playerGÇÖs PI setup, but rather than looking at DUST harming an EVE playerGÇÖs PI, lets look at ways they could benefit PI.
How about Corps that own districts being able to build facilities that would give a bonus to any Alliance member doing PI on that planet?
- Power Stations: Gives a 10% Power Grid bonus to ever Allied PI Command Centre on the Planet. - Server farm: Gives a 10% CPU upgrade to every Allied PI Command Centre on the Planet.
How about giving an increase to PI harvesting yield and processing time when your PI facilities are within an area controlled by a friendly district?
How about if a Corp owns all the districts on a planet they have the ability to set an export tax on top of the tax at the POCO?
What other bonuses or benefits could a district offer to the EVE players in the Alliance? - Higher bounty payouts for RatGÇÖs killed in the system proportional to the percentage of the districts in the system owned by your alliance? - More POS bonuses? - A corporate/personal hanger in the POCO if your Alliance owns the POCO and at least 1 district on the Planet. - Have the hanger size for POCO hanger increase with the number of districts owned. - Factories in the districts to produce components for POS fuel such as Oxygen. - Factories to refine minerals. Drop off the ore at the POCO, and it gets processed on the planet at the factory in your Alliance's district for a lower cost than at a station, but with a 24 hour delay. Gets returned to your hanger in the POCO for pickup.
I am more of a PVPer than an Industrialist so I donGÇÖt have a full understanding on how POSGÇÖs work, so that is hampering my abilities to come up with good bonuses for them.
Do any of these ideas have promise? Do they give you any ideas? Would be nice to have districts produce some commodity that EVE players want that they can only get from the districts.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fox Gaden
Immortal Guides
2415
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Posted - 2014.02.05 18:06:00 -
[9] - Quote
I was under the same impression Tallen, but then I think PI got intrenched in EVE and the player base started getting worried about people in another game messing with their PI. So CCP backed off.
I think that using Districts as PI Command Centres can start as a bonus on top of the current PI system. But then when DUST gets districts on all planet types, and EVE players get used to taking advantage of what the DUST players in their Alliance are doing, then the system can be reworked for full integration.
Fox Gaden: DUST Wall of Fame, 2014
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1384
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Posted - 2014.02.05 18:15:00 -
[10] - Quote
Fox Gaden wrote:I was under the same impression Tallen, but then I think PI got intrenched in EVE and the player base started getting worried about people in another game messing with their PI. So CCP backed off.
I think that using Districts as PI Command Centres can start as a bonus on top of the current PI system. But then when DUST gets districts on all planet types, and EVE players get used to taking advantage of what the DUST players in their Alliance are doing, then the system can be reworked for full integration.
The EVE forums are funny like that.
"PI is dull" "PI is too simple" "I want more to do"
response: "Why not make it more DUST oriented?"
"That would destroy the economy and I'd have to interact with other people" "I'm entrenched in the current mechanics and am unwilling to change what I do in order to make the game more interesting"
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Fox Gaden
Immortal Guides
2416
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Posted - 2014.02.05 18:26:00 -
[11] - Quote
One of the things I like about PI bonuses is that it gives benefits to individual pilots and small operations. It would be much easier for a DUST Corp to entice a small PVP gang to join up if the individual members got something out of it. It is a better fit for Low Sec.
POS bonuses only benefit much more experienced players with more robust infrastructures in place. Still beneficial, but not enticing to as wide a spectrum of EVE players.
I would like to have benefits for the Ratters, Mission Runners and Asteroid Miners as well.
Fox Gaden: DUST Wall of Fame, 2014
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maka rax
Space Road Truckers.
8
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Posted - 2014.02.05 19:01:00 -
[12] - Quote
Fox Gaden wrote:I was under the same impression Tallen, but then I think PI got intrenched in EVE and the player base started getting worried about people in another game messing with their PI. So CCP backed off.
I think that using Districts as PI Command Centres can start as a bonus on top of the current PI system. But then when DUST gets districts on all planet types, and EVE players get used to taking advantage of what the DUST players in their Alliance are doing, then the system can be reworked for full integration.
Completely agree, on my Eve toon I mentioned to a corp mate about the idea of Dust players interacting with PI and he went on tilt. Eve players have a much bigger voice than Dust (in numbers and in $$$ to ccp).
It'd be awesome if each district would provide a PI percentage output bonus for the Eve pilot (or corp) that controls it.
So, the eve capsuleer would set up contracts where they'd pay to have a district taken - the cost would be both for the attack and, if won, another cost to control it. That way defenders always get paid as well. Eve pilots could set up the attack battle plan: arrange the Siege cannons/CRU/Depots etc (sort of like a board game) - and there are limits of each type of course. At the end of it if there is a victory, Eve pilots get to then set up the defenses and put up a set amount to defend it. All costs would be CONCORD controlled.
The more districts controlled the higher the cost. This would set up an built in matching situation: you're not going to take the contract using militia gear on the highest paid defense (probably all proto suits). You'd choose the lowest paid defense. To the point where a proto merc wouldn't be able to cover the cost of one dropsuit loss. I also think WP payout would be lower based on suits..but I already have a thread for that...
So, say (idk) 10 mil to attack or defend for the first district and then 20 mil for the second and so on. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1385
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Posted - 2014.02.05 19:58:00 -
[13] - Quote
I had a post with a detailed revamp of PC and PI but I'm on my phone and can't find it. It's main differences was districts all had a geographical spot on a planet and DUST control would bring penalties or bonuses to those who did PI on those districts. Dust would benifit from taxes on PI structures and all ground resouces would be limited similar to asteroids. I want to attack a neighboring district because it has a high amount of a particular resource, or they've spread harvesters into my district. I can order the destruction of any structure in my district, but PI being the primary source of income means that I'd rather have someone I don't know there than no one at all.
Geography should be as important on each planet as system configuration is in EVE even if the fights themselves are fought on similar grounds.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Fox Gaden
Immortal Guides
2416
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Posted - 2014.02.05 20:14:00 -
[14] - Quote
maka rax wrote:Fox Gaden wrote:I was under the same impression Tallen, but then I think PI got intrenched in EVE and the player base started getting worried about people in another game messing with their PI. So CCP backed off.
I think that using Districts as PI Command Centres can start as a bonus on top of the current PI system. But then when DUST gets districts on all planet types, and EVE players get used to taking advantage of what the DUST players in their Alliance are doing, then the system can be reworked for full integration. Completely agree, on my Eve toon I mentioned to a corp mate about the idea of Dust players interacting with PI and he went on tilt. Eve players have a much bigger voice than Dust (in numbers and in $$$ to ccp). It'd be awesome if each district would provide a PI percentage output bonus for the Eve pilot (or corp) that controls it. So, the eve capsuleer would set up contracts where they'd pay to have a district taken - the cost would be both for the attack and, if won, another cost to control it. That way defenders always get paid as well. Eve pilots could set up the attack battle plan: arrange the Siege cannons/CRU/Depots etc (sort of like a board game) - and there are limits of each type of course. At the end of it if there is a victory, Eve pilots get to then set up the defenses and put up a set amount to defend it. All costs would be CONCORD controlled. The more districts controlled the higher the cost. This would set up an built in matching situation: you're not going to take the contract using militia gear on the highest paid defense (probably all proto suits). You'd choose the lowest paid defense. To the point where a proto merc wouldn't be able to cover the cost of one dropsuit loss. I also think WP payout would be lower based on suits..but I already have a thread for that... So, say (idk) 10 mil to attack or defend for the first district and then 20 mil for the second and so on. Maka rax, maybe I misinterpreted your suggestion but it sounds like you want to take the control of districts out of the hands of DUST mercs and give it to EVE Pilots. I would not be in favour of that, but I would be fine with having the PC interface be accessible to Corp directors/managers in either game.
I would also be fine with a contract system as an alternative to the Terrestrial Combat Officer being needed to bring ringers into a PC match. This would allow EVE corps to own Planetary Conquest districts and just get ringers to fight for them.
Fox Gaden: DUST Wall of Fame, 2014
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1628
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Posted - 2014.02.05 20:19:00 -
[15] - Quote
PI might be boring (I don't find it boring, I farmed the hell out of it for almost 2 years in null), but to be fair messing with it really could bork the economy at this point. PI is an utterly massive component to starbase fuel, and those are critical to T2 manufacturing. Both from the research side, and on the material production side. A small bump in the price of fuel blocks causes a huge ripple effect in the economy. |
maka rax
Space Road Truckers.
8
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Posted - 2014.02.05 20:35:00 -
[16] - Quote
Kristoff Atruin wrote:PI might be boring (I don't find it boring, I farmed the hell out of it for almost 2 years in null), but to be fair messing with it really could bork the economy at this point. PI is an utterly massive component to starbase fuel, and those are critical to T2 manufacturing. Both from the research side, and on the material production side. A small bump in the price of fuel blocks causes a huge ripple effect in the economy.
I don't believe there should be any negative modifications to PI, only positive. Eve pilots need a worth while incentive to interact with Dust players. At the moment, there aren't enough. |
maka rax
Space Road Truckers.
8
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Posted - 2014.02.05 20:46:00 -
[17] - Quote
Fox Gaden wrote:maka rax wrote:Fox Gaden wrote:I was under the same impression Tallen, but then I think PI got intrenched in EVE and the player base started getting worried about people in another game messing with their PI. So CCP backed off.
I think that using Districts as PI Command Centres can start as a bonus on top of the current PI system. But then when DUST gets districts on all planet types, and EVE players get used to taking advantage of what the DUST players in their Alliance are doing, then the system can be reworked for full integration. Completely agree, on my Eve toon I mentioned to a corp mate about the idea of Dust players interacting with PI and he went on tilt. Eve players have a much bigger voice than Dust (in numbers and in $$$ to ccp). It'd be awesome if each district would provide a PI percentage output bonus for the Eve pilot (or corp) that controls it. So, the eve capsuleer would set up contracts where they'd pay to have a district taken - the cost would be both for the attack and, if won, another cost to control it. That way defenders always get paid as well. Eve pilots could set up the attack battle plan: arrange the Siege cannons/CRU/Depots etc (sort of like a board game) - and there are limits of each type of course. At the end of it if there is a victory, Eve pilots get to then set up the defenses and put up a set amount to defend it. All costs would be CONCORD controlled. The more districts controlled the higher the cost. This would set up an built in matching situation: you're not going to take the contract using militia gear on the highest paid defense (probably all proto suits). You'd choose the lowest paid defense. To the point where a proto merc wouldn't be able to cover the cost of one dropsuit loss. I also think WP payout would be lower based on suits..but I already have a thread for that... So, say (idk) 10 mil to attack or defend for the first district and then 20 mil for the second and so on. Maka rax, maybe I misinterpreted your suggestion but it sounds like you want to take the control of districts out of the hands of DUST mercs and give it to EVE Pilots. I would not be in favour of that, but I would be fine with having the PC interface be accessible to Corp directors/managers in either game. I would also be fine with a contract system as an alternative to the Terrestrial Combat Officer being needed to bring ringers into a PC match. This would allow EVE corps to own Planetary Conquest districts and just get ringers to fight for them.
If Dust mercs do control all the districts in new eden, then I'd say to better integrate Dust into Eve that is what I'm suggesting (for this proposal).
Lets not fool ourselves, it's Dust that will have to make sacrifices to fit with Eve and not the other way around. The Eve community at this point needs some very enticing prospects to even consider gracing their time to Dust. |
Fire of Prometheus
Alpha Response Command
3487
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Posted - 2014.02.05 20:57:00 -
[18] - Quote
Great ideas, I really like them :)
Just a thought for corps with no eve support, how about there is a contract for eve pilots to do the warbarge piloting (I have no idea how things work in eve but this is just a thought)
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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low genius
The Sound Of Freedom Renegade Alliance
1220
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Posted - 2014.02.05 21:05:00 -
[19] - Quote
what's the point?
we're registering low-sec activity with concord now? that's nonsense. |
Fox Gaden
Immortal Guides
2418
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Posted - 2014.02.05 21:31:00 -
[20] - Quote
low genius wrote:what's the point?
we're registering low-sec activity with concord now? that's nonsense. The point of registering the attack before moving the Warbarge is to give the defending Corp a chance to scramble a defense and intercept the Warbarge. Like the reinforcement timbers on a POS or POCO it is a mechanic to facilitate PVP in EVE.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2419
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Posted - 2014.02.05 21:36:00 -
[21] - Quote
maka rax wrote:Kristoff Atruin wrote:PI might be boring (I don't find it boring, I farmed the hell out of it for almost 2 years in null), but to be fair messing with it really could bork the economy at this point. PI is an utterly massive component to starbase fuel, and those are critical to T2 manufacturing. Both from the research side, and on the material production side. A small bump in the price of fuel blocks causes a huge ripple effect in the economy. I don't believe there should be any negative modifications to PI, only positive. Eve pilots need a worth while incentive to interact with Dust players. At the moment, there aren't enough. If anything, more production output would lower fuel costs.
In response to Kristoff Atruin, it should be noted that the planets in Low Sec are less productive than the planets in Null sec. This would allow Low Sec Corps with DUST connections to compete a little more with Null Sec, but I donGÇÖt think it would unbalance the economy too much.
Fox Gaden: DUST Wall of Fame, 2014
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1628
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Posted - 2014.02.05 23:24:00 -
[22] - Quote
The design should allow for PC eventually moving to null though, because one day it will. |
Monkey MAC
Lost Millennium
1845
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Posted - 2014.02.06 11:56:00 -
[23] - Quote
This is a good start, but you also need to Consider Null Sec, as eventually Planetary Conquest will also include null sec space. I suggest in Null Sec you change the bonuses mechanic slightly.
Instead of giving a fixed bonus based upon the number of districts you corporation/Alliance owns, give them based on the number and type of connected districts.
So for example you said give 10% reduction to production time for a Depots, but instead give a 3% reduction per district and THEN give an additonal 5% per Depot connected to an adjacent Depot. or 2% to production and 2% to storage for every adjacent command node.
This encourages owning entire planets over a just a few select districts, also with the introduction of space elevators, you should have to own both the space station and the ground facility directly below it to operate. Finally for each command node you own in that district, the act of "Hiring" mercs for attacks etc will be decreased.
This encourages EvE pilots to also consider using actual mercanary groups for Planetary Conquest nad makes the Play Controlled Warbarges more viable.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Brasidas Kriegen
The Southern Legion The Umbra Combine
22
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Posted - 2014.02.06 13:26:00 -
[24] - Quote
I made a post ages ago about a way to bring warbarges in, though the topic is locked now.
In essence, a warbarge could function sort of like a mobile POS in that it is tough and has defences. The defences can be tweaked by Dust corps (assuming they are owning the warbarge) in the same way a POS can so you can balance it according to weapons/hardeners etc. I reckon it should function like supercaps in that it can't be pointed without very specialised ships (i.e. Heavy Interdictor), but it can be attacked so could be taken down in the 20 minutes or so a match will run. |
xXCleopatra FlippantXx
Red Star. EoN.
47
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Posted - 2014.02.06 14:02:00 -
[25] - Quote
I'm a Eve player, I do PI, I would love it for dust to be integrated to PI. What a **** moove to be upset about that. Hope a wheel falls out of his computer chair |
Lady MDK
Kameira Lodge Amarr Empire
64
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Posted - 2014.02.06 18:25:00 -
[26] - Quote
Brasidas Kriegen wrote:I made a post ages ago about a way to bring warbarges in, though the topic is locked now. In essence, a warbarge could function sort of like a mobile POS in that it is tough and has defences. The defences can be tweaked by Dust corps (assuming they are owning the warbarge) in the same way a POS can so you can balance it according to weapons/hardeners etc. I reckon it should function like supercaps in that it can't be pointed without very specialised ships (i.e. Heavy Interdictor), but it can be attacked so could be taken down in the 20 minutes or so a match will run.
I had a whole post that I was drawing up at one point about why I believe the warbarge shouldn't be controlled by an eve pilot at all basically it lay around wanted to see dust as a complete game in its own right rather than just being dependant on eve all the time. I don't know how many times the devs will allow crest updates to effect the state of both games however which could be a stopping point in my idea.
Basically it ran that there would be three sizes of ship that a dust pilot could control all with jump drives and not compatible with gates - CREST would send updates to eve and vice versa to recreate the EVE grid in DUST and the DUSTship in EVE so it can be destroyed be EVE players that are enemies of your alliance/group. The motion of the dust ship in eve maybe a little odd as the server ticks are only each second but possibly this could be smoothed out somehow if it just sent location, direction and speed.
The three sizes of ship would all require skills to be trained but wold be similar to the following
1 - Transport - a small ship capable of jumping to either a district beacon or the star of a solar system with a small range so as to faciltitate solo player movement or small groups (basically 1-5 players heading to join a larger group or do PVE on a planet or station if such a thing ever happens). Holds enough kit to deploy a CRU, supply depot and a couple of RDV's with small craft (maybe speeders or LAVS) to an area of a planets surface. If joining a bigger group must dock with their Warbarge or Combat Barge.
2 - Combat Barge - Bigger version of the above but can hold a small to medium size corp and their equipment and can jump further in one jump.
3 - WarBarge - The big daddy used to transport every ones kit has the greatest jump range and is like a mobile station where MCC's are deployed from - required for planetary conquest. (at least one of the attacking groups involved must anchor one of these over the contested district, smaller groups that cant afford one yet must be granted standings to dock).
Even though I play EVE more in depth than DUST I want DUST to be a game in its own right, but only because I want to experience New Eden in DUST as well not just a standard shooter that is being billed as being in New Eden. I want to see my character there and not just in the one local chat window in EVE.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Fox Gaden
Immortal Guides
2448
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Posted - 2014.02.10 16:17:00 -
[27] - Quote
I should have known better than to come up with a detailed suggestions while the DEVGÇÖs were off on vacation. Maybe they will see it today?
Fox Gaden: DUST Wall of Fame, 2014
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