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681. Removing "Unsafe" areas - in Feedback/Requests [original thread]
It's also a balance thing. Your team's starting spawns are in the enemy's red zone so if you are beaten back to that point they can't just walk up to your spawn locations and blast away. In the last build you could have tanks completely shutting d...
- by Knarf Black - at 2012.09.11 14:20:00
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682. To all tank drivers - in General Discussions [original thread]
It's worse when they decide that the survival of their tank is a higher priority than the winning of the match.
- by Knarf Black - at 2012.09.11 14:14:00
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683. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
AV was way more balanced last build. I had a nice proto scout with Swarm Launchers who could give pretty much any tank a run for its money. It was extremely hard to kill a tank solo, but it was within the realm of possibility. Of course I was cra...
- by Knarf Black - at 2012.09.11 14:09:00
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684. In Defense of Sniping - in General Discussions [original thread]
People hate on snipers because of those matches where the whole enemy team decides to snipe. (Or your team does and you can't get any backup while capping.) I like to pull the rifle out for counter sniping and thinning out teams that crowd around...
- by Knarf Black - at 2012.09.11 13:52:00
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685. Aim assist? - in General Discussions [original thread]
It's there. Not very pronounced in comparison to Crysis 2 and the like, but I've noticed it a couple of times. (It seems a lot less tied to ADS than other shooters; might even be off entirely when doing so.)
- by Knarf Black - at 2012.09.10 14:12:00
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686. Scouts Lookout (Command class the answer?) - in General Discussions [original thread]
I get the feeling that the squad buff modules will be more popular than enemy debuffs. If your guys stick close to receive the buff, they'll probably be effective enough to keep any scouts from getting into debuff range, anyway. (Why pick the mod ...
- by Knarf Black - at 2012.09.10 14:08:00
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687. Ugly Suits - in General Discussions [original thread]
I dunno. It would be cool, but customizing our colors would make it harder to distinguish advanced and prototype suits. (The current system makes higher level suits look more badass and lower level ones more drab.)
- by Knarf Black - at 2012.09.07 20:00:00
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688. when did all the suits get nerfed? - in General Discussions [original thread]
Maybe I'll regret it someday, but dumping all those suit points into passive skills instead is working out just fine. I love killing expensive people with my free gear, but I am starting to wonder what I'm going to spend all this ISK on. (Time to ...
- by Knarf Black - at 2012.09.07 19:54:00
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689. [Suggestion] Keep players together between matches - in Feedback/Requests [original thread]
I finally convinced some friends from meatspace to join up, and squading with them has been amazing. We're all in the same part of the country and have decent connections, allowing us to make it through up to seven or eight matches without someone...
- by Knarf Black - at 2012.09.07 18:24:00
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690. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
If they would give advanced and prototype suits their stat bonuses back, then people would have a reason to spend money on them again. Militia gear being free and infinite would be less of a problem if it went back to being relatively useless in c...
- by Knarf Black - at 2012.09.07 16:23:00
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691. Passive sp gain decay over time - in Feedback/Requests [original thread]
Yeah. The incentive to play is the active SP. The passive SP is to keep those of us who can't play all the time somewhat competitive. I enjoy when I come back after a couple days and passive SP has pushed me passed my goal for whatever I'm saving...
- by Knarf Black - at 2012.09.07 16:06:00
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692. LAVs - in Feedback/Requests [original thread]
Light vehicles desperately need a way to disrupt or avoid Swarms, because every nerf that AV infantry gets to make light vehicles more viable on the field just makes HAVs that much more powerful as a side effect. Then the tanks just crush all ligh...
- by Knarf Black - at 2012.09.07 15:51:00
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693. Challenge to Tank Whiners - in General Discussions [original thread]
Iron Wolf Saber wrote: The problem with speccing into av is it barely yeilds better results. and the milita argument is rather lame I can kill the most prototyped outfitted suits with the milita scrambler. With the recent suit nerfs I ha...
- by Knarf Black - at 2012.09.07 14:09:00
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694. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
If only there was some kind of module to increase my stamina or make it recharge faster...
- by Knarf Black - at 2012.09.06 22:03:00
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695. Information I think you'll like [Gamescom Interview] - in General Discussions [original thread]
Open beta = soft launch Once the game is linked to EVE's servers and we aren't going to get wiped anymore, I'll consider it released.
- by Knarf Black - at 2012.09.06 21:53:00
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696. Will dust mercs be able to warp to other galaxies - in General Discussions [original thread]
So is it going to be the Corp's responsibility to get the barge to wherever they want to fight over in nullsec, and we can just beam our brains over to it when they need to populate the battles? How does our individual gear travel? Are we going to...
- by Knarf Black - at 2012.09.06 20:56:00
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697. You guys think the oscillation of the camera is too gross? - in General Discussions [original thread]
As a Scout, I can count on one hand the number of times I've survived a weapon's splash damage in order to witness this phenomenon. Didn't know what everyone was talking about for quite some time.
- by Knarf Black - at 2012.09.06 20:31:00
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698. 6th Sept 2012 CCP IRC postings. - in General Discussions [original thread]
These tank guys are getting kind of desperate to hold onto their e-peens. How does it not get boring in there? I have even less fun on the winning side of a tank domination match. The game completely breaks down: one side scrambling just to survi...
- by Knarf Black - at 2012.09.06 20:12:00
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699. Concerns regarding the lack of any real cover interaction - in Feedback/Requests [original thread]
Bah. Cover systems are overrated. I don't need to press a button to stand behind a wall, I'm doing that right now.
- by Knarf Black - at 2012.09.06 18:50:00
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700. Ideas for new game modes - in Feedback/Requests [original thread]
Altaree Draeden wrote: A "escort this huge vehicle" type map would be interesting. You have to be near the vehicle to get it to move. Like the TF payload maps. (without the super tight path to walk down) I would also like to see some more hous...
- by Knarf Black - at 2012.09.05 21:14:00
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